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Bayani de Cabatingan

1st level human swordmage

Attributes

STR 11 (+0)
11 (1 pt)
CON 16 (+3)
16 (9 pts)
DEX 10 (+0)
10 (0 pts
INT 18 (+4)
16 (9 pts) +2 race
WIS 8 (-1)
8 (0 pts)
CHA 13 (+1)
13 (3 pts)

Defenses

AC 19
10 +4 int +2 armor +3 warding
Fort 14
10 +3 con +1 race
Ref 15
10 +4 int +1 race
Will 14
10 +1 cha +2 class +1 race
Hit Points 31
15 + con 16
Healing Surges 11
8 +3 con
Surge Value 7

Bonuses

Level Bonus +0
1/2 level
Initiative Bonus +0
+0 dex
Bastard Sword Attack +7
+4 int +3 prof
Bastard Sword Damage 1d10+4
+4 int

Powers

At-Will
Aegis of Shielding
You create an arcane link between you and an enemy, allowing you to blunt its attacks against your allies.
At-Will -- Arcane
Minor Action -- Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by 9.
At 11th level, reduce the damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier.
Booming Blade
A field of sound punishes your enemy, and the sound becomes louder if your enemy tries to escape.
At-Will -- Arcane, Thunder, Weapon
Standard action -- Melee weapon
Target: One creature
Attack: +7 vs AC
Hit: 1d10+4 damage, and if the target is adjacent to you at the start of its turn and moves away, it takes 1d6+3 thunder damage.
Increase damage to 2[W]+Intelligence modifier at 21st level.
Lightning Lure
You lasso your foe with a leash of lightning and pull it into range of your blade.
At-Will -- Arcane, Implement, Lightning
Standard action -- Ranged 3
Target: One creature
Attack: +4 vs Fort
Hit: 1d6+4 lightning damage, and you pull the target to the nearest unoccupied square adjacent to you.
Increase damage to 2d6+Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage.
Sword Burst
A sweep of your sword blasts those around you with force.
At-Will -- Arcane, Force, Implement
Standard action -- Close burst 1
Target: Each enemy in burst
Attack: +4 vs Ref
Hit: 1d6+4 force damage.
Increase damage to 2d6+Intelligence modifier at 21st level.
Encounter
Sword of Sigils
As you sweep your blade in a wide are, it glows red and leaves arcane runes burning in the air above your foes.
Encounter -- Arcane, Force, Weapon
Standard action -- Close burst 1
Target: Each enemy in burst
Attack: +7 vs AC
Hit: 1d10+4 damage, and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes 4 force damage after the attack is resolved.
Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by 3.
Daily
Frost Backlash
As your enemy swings for the kill, your warding suddenly turns to ice and lashes out at your foe with the fury of winter.
Daily -- Arcane, Cold, Weapon
Immediate Interrupt -- Melee weapon
Trigger: An adjacent creature hits you
Target: The creature that hit you
Attack: +7 vs Ref
Hit: 3d10+4 cold damage.
Miss: Half damage.

Feats

Weapon Proficiency (Bastard Sword)
You can use the bastard sword.
Intelligent Blademaster
You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.

Skills

Trained Skills: Arcana, Diplomacy, Endurance, History, Intimidate

Arcana, History +9
+4 int +5 trained
Endurance +8
+3 con +5 trained
Diplomacy, Intimidate +6
+1 cha +5 trained
Religion +4
+4 int
Bluff, Streetwise +1
+1 cha
Athletics +0
+0 str
Acrobatics, Stealth, Thievery +0
+0 dex
Dungeoneering, Heal, Insight, Nature, Perception -1
-1 wis

Racial Features

+2 to one ability score (Int)
Bonus at-will power
Bonus feat
Bonus class skill
+1 to Fortitude, Reflex and Will
Medium size, speed 6, normal vision

Class Features

Swordbond
By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away. You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates. If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.)
Swordmage Aegis (Of Shielding)
You can place a magical warding upon a foe, allowing you to respond to the foe’s attacks against your allies with a counterassault or a timely protection. You receive the Aegis of Shielding power.
Swordmage Warding
While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you. This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else). If you become unconscious, your Swordmage Warding benefit disappears. You can restore it by taking a short rest or an extended rest.

Equipment

Bastard sword
Leather armor
Standard adventurer's kit
30 gp

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