Dragomir Travessian
Star Pact Warlord
Level 1

STR 11
DEX 12
CON 13
INT 16
WIS 10
CHA 16

Speed: 6

Class Features

Fate of the Void: "When an enemy under your Warlock’s Curse is
reduced to 0 hit points or fewer, you gain a +1 bonus
to any single d20 roll you make during your next turn
(attack roll, saving throw, skill check, or ability check). If
you don’t use this bonus by the end of your turn, it is lost.
This bonus is cumulative; if three cursed enemies
drop to 0 hit points or fewer before your next turn, you
gain a +3 bonus to a d20 roll during your turn."

Prime Shot
If none of your allies are nearer to your target than
you are, you receive a +1 bonus to ranged attack rolls
against that target.
Shadow Walk
On your turn, if you move at least 3 squares away from
where you started your turn, you gain concealment
until the end of your next turn.
Warlock’s Curse
Once per turn as a minor action, you can place a
Warlock’s Curse on the enemy nearest to you that
you can see. A cursed enemy is more vulnerable to
your attacks. If you damage a cursed enemy, you deal
extra damage. You decide whether to apply the extra
damage after making the damage roll. You can deal
this extra damage once per round.
A Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit
points or fewer.
You can place a Warlock’s Curse on multiple targets
over the course of an encounter; each curse requires
the use of a minor action. You can’t place a Warlock’s
Curse on a creature that is already affected by your or
another character’s Warlock’s Curse.
As you advance in level, your extra damage increases.
Level Warlock’s Curse Extra Damage
1st–10th +1d6
11th–20th +2d6
21st–30th +3d6

+1 At Will
+1 Feat
+1 Skill
+1 to Fort/Ref/Will Defenses


At Wills

Dire Radiance Warlock (Star) Attack 1
You cause a shaft of brilliant, cold starlight to lance down
from above, bathing your foe in excruciating light. The nearer
he moves toward you, the brighter and more deadly the light
becomes.
At-Will ? Arcane, Fear, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 1d6 + Constitution modifier radiant damage. If the target
moves nearer to you on its next turn, it takes an extra
1d6 + Constitution modifier damage.
Increase damage and extra damage to 2d6 + Constitution
modifier at 21st level.

Eldritch Blast Warlock (All) Attack 1
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will ? Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma or Constitution vs. Reflex
Hit: 1d10 + Charisma or Constitution modifier damage.
Increase damage to 2d10 + Charisma or Constitution
modifier at 21st level.
Special: At 1st level. you determine whether you use Charisma
or Constitution to attack with this power. Once you
make that choice, you can’t change it later.
This power counts as a ranged basic attack. When a
power allows you to make a ranged basic attack, you can
use this power.
Eyebite Warlock (Fey) Attack 1
You glare at your enemy, and your eyes briefly gleam with brilliant
colors. Your foe reels under your mental assault, and you
vanish from his sight.
At-Will ? Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and you are
invisible to the target until the start of your next turn.
Increase damage to 2d6 + Charisma modifier at 21st level.

Encounter: 

Dreadful Word Warlock (Star) Attack 1
You whisper one word of an unthinkable cosmic secret to your
foe. His mind reels in terror.
Encounter ? Arcane, Fear, Implement, Psychic
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier psychic damage, and the target
takes a –1 penalty to Will defense until the end of your
next turn.
Star Pact: The penalty to Will defense is equal to 1 + your
Intelligence modifier.

Daily: 

Dread Star Warlock (Star) Attack 1
You create a fist-sized orb of painful blue-white radiance that
whirls around your enemy, searing him. Fierce rays shoot from it
like jabbing daggers of light, fencing him in where he stands.
Daily ? Arcane, Fear, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d6 + Charisma modifier radiant damage, and the target
is immobilized until the end of your next turn.
Effect: The target takes a –2 penalty to Will defense (save
ends).

Feats:

Human Perseverance [Human]
Prerequisite: Human
Benefit: You gain a +1 feat bonus to saving throws.

Skills: Arcana, Bluff, History, Intimidate, Streetwise

Implements: None :(

HP: 25 
Healing Surges: 7

DEFENSES
AC: +5 (+2 leather armor, +3 int)
Fort: +2 (+1 CON + +1 Human)
Ref: +4 (+3 INT + +1 Human)
Will: +4 (+3 INT + +1 Human)