< Lilly Notes | Lilly Page | Lilly Magic >


Character Description: A happy seeming girl, maybe in her mid-20s, very slender of appearance with a bit of a washed out appearance. Long black hair, the hint of a tattoo peeking on one of her shoulders. She's dressed in warm colors, and can't help but seem friendly. The accent is Mid-Western, but difficult to place. Her mien is not dissimilar from her mask. She's a thin, slender woman with pale somewhat sallow skin and empty yet expressive eyes. Her hair, long and black, falling straight around her shoulders. Ears ever so slightly pointed, teeth shining white and her lips ever so cherry-red. Most notably, however, the 'tattoos' are revealed to instead be careful stitching and a bit of scar tissue. In either case, there's a bag over her shoulder, and a guitar case to her side; between the two of them, containing all of her wordly possessions.

⚠ <pre>NAME VIRTUE "Lilly Clark" (rn: Rachelle Dean) A True Friend CONCEPT VICE Hitchhiker; Flower Child Hungry! SEEMING (KITH) COURT Darkling (Leechfinger) The Antler Crown

MENTAL PHYSICAL SOCIAL Intelligence 2 Strength 1 Presence 4 Wits 3 Dexterity 3 Manipulation 3 Resolve 3 Stamina 2 Composure 1

MENTAL (-3) PHYSICAL (-1) SOCIAL (-1) Academics * Athletics ** Animal Ken Computer Brawl Empathy ** Crafts ** Drive ** Expression ** Investigation Firearms Intimidation Medicine * Larceny Persuasion **** Occult * Stealth ** Socialize *** Politics * Survival ** Streetwise * Science Weaponry Subterfuge **

	--------------------	SPECIALTIES	--------------------

Craft: Sewing Survival: Gardening Empathy: Oneiromancy Occult: Oneiroscopy >Stealth: Shadows Expression: Guitar, Writing Songs

								Persuasion: "Sensual"⚠ </pre>

Combat Stats and Other Advantages

 Health: 7/7
 Clarity: 6
 Derangement's: None
 Wyrd: 3
 Willpower: 3/4
 Glamour: 3/11

 Oneiromachy
 Personal: 8
 Environmental: 6
 Defense: 3
 Armor: 3

 Size: 5
 SF: 5

 Defense: 3
 Initiative: 4
 Speed: 9

Changeling Modifiers & Traits

 Contracts: Hearth 4, Fleeting Spring 2, Eternal Spring 3
 Dream Intensity 6 dice
 # of Vows: 5 total
 Max Fruits Carried: 5 fruit
 Boons: None.
Seeming Blessing

Darklings are as ephemeral and flighty as the shadows that infect them, indeed, as the darkness itself. Lily can spend Glamour to increase dice pools that include Wits, Subterfuge and Stealth with each point of Glamour increasing the dice pool by one die. The character also benefits from the 9-again rule on Stealth dice pools.

Kith Blessing

Lily has the blessing of Sap the Vital Spark allowing her to steal life from humans with a touch. She must spend a point of Glamour, and touch her target. That individual takes one point of lethal damage, while she heals a single point. This blessing can be used once per scene per dot of Wyld.

Seeming Curse

Darkness and twilight so define the Darklings that their magic falters somewhat when the sun is in the sky (that is, not at night or at twilight). Darklings suffer a -1 die penalty to all rolls to enact contracts during daylight hours, or -2 dice if they can see the sun directly.

Merits & Flaws

Meditative Mind *

You can enter into a meditative state easily; you suffer no penalties to such rolls.

New Identity *

A fake ID good for casual use, but not much else. It lists her name as "Lilly Clark", and says she's a 24 year old female (DoB of August 17th, 1985) from Sioux Falls, South Dakota. None of the above details are even vaguely close to accurate.

Mantle (Spring) ***

Lilly's mantle tends toward drafts of fresh fragrant spring air, the odd chord of barely legible music from the 60s and a warm glow to her skin when she's relaxed. She gains a +1 to Socialize rolls, and purchases Allies and Contacts at half the normal XP cost.

Pledgesmith *

You get a +1 to dice rolls related to pledges!

Onieropomp *

Lilly has always been interested in the ways of dreams, and guardianship over them. She's learned that she does not need to use the Hedge as a crutch, but can meditate her way into dreams from the physical world.

Parasitic Vitality ***

Lilly can take either: A) the equivalent of having eaten a large meal, B) eight hours of uninterrupted sleep, or C) a rush lasting (Wyrd) hours.

Token ***

A magic change purse, which always has a little money inside but causes your next social roll to be a chance die whenever you use it.

Equipment and other Gear

Ruby-Colored Glasses, Knapsack with Clothes, Old Guitar, Some Songs.

Experience Points

  • 15xp for Wits 3
  • 3xp for Streetwise 1
  • 6xp for Subterfuge 2
  • 6xp for Survival 2
  • 2xp for Onieropomp 1
  • 3xp for Expression: "Writing Songs"
  • 12xp for Parasitic Vitality 1, 2, 3
  • 20xp for Contracts of Hearth 2, 3
  • 3xp for Occult 1
  • 3xp for Occult: Oneiroscopy
  • 3xp for Empathy: Oneiromancy
  • 6xp for Empathy 2
  • 16xp for Contracts of Hearth 4
  • 6xp for Mantle[Spring] 3
  • 24xp for Wyrd 3
  • 8xp for Contracts of Fleeting Spring 2
 142 experience total
 -136 experience spent
 ---
 11xp unspent

Link to Chart Page
Lilly Mini map