NAME HOUSE ASPECT
Mnemon Merkan Mnemon Fire \\ CONCEPT NATURE ANIMA
Battle-Smith Architect Glowing Crystal
PLAYER CHRONICLE EXPERIANCE
John Kombat 0


ATTRIBUTES------------------------------------------------------------------
PHYSICAL SOCIAL MENTAL
Strength 4(6) Charisma 3 Perception 3
Dexterity 4(5) Manipulation 3 Intelligence 2
Stamina 2 Appearance 1 Wits 4(5)

--------------------------------ABILITIES----------------------------------------------------------------------
AIR EARTH /FIRE/
Linguistics Awareness ***(**) Athletics **
Lore ** Craft Dodge ***
/Occult/ *** Endurance ** Melee ***
Stealth **(****) /Martial Arts/ ***** Presence *
/Thrown/ ** Resistance ** Socialize **

WATER WOOD SPECIALITIES
Brawl Archery * MA: Dire Lances x3
Bureaucracy Medicine Dodge: After Attacking x3
Investigation Performance *
Larceny Ride *
Sail Survival

Languages:
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TEMPERS ESSENCE ** VIRTUES
--------------------------------------------------------------------------------------------------------------------- Willpower 7 Personal: 14 Compassion *
- - - - - | - - - - - ^Committed: 0 Conviction ***
Experience: 0 Peripheral: 26 Temperance *
Spent: 0 ^Committed: 15 Valor ****
Total: 0


				COMBAT STATISTICS
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Initiative: 10 Soak (L/B): (1/2) Mobility: -0
Armor: C Aot UA? With Armor: (9/14) Fatigue: 0
HEALTH LEVELS 0 1 2 4 Incapacitated
/ /// /// / /
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			PERSONAL WEAPONS

WEAPON DAMAGE ACC DEFENSE SPEED RATE
Dire Lance 11 (+5) 14 (+2) 13 (-0) 19 (+9) NA
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			CHARM DESCRIPTIONS

CHARMS type cost
Five-Dragon Fortitude Reflexive 1 mote per 1L or 2B soak
Five-Dragon Blocking Technique Simple 4 motes, 1 willpower
Effortlessly Rising Flame Reflexive 1 mote
Falling Star Maneuver Supplemental 1 mote per 2 dice
Flickering Candle Meditation Reflexive 1 mote per 2 dice
Dragon-Graced Weapon Supplemental 1 mote
Ox-Body Technique Special NA

COMBOS
Dragon-Graced Weapon + Falling Star Maneuver

BACKGROUNDS value notes
Artifact **** Crimson Armor, Dire Lance, Ess. Gem
Familiar *** A bug with 5 motes of Essence.
Manse ***** Per Mobility (5), Adamant Skin (4), Quick Thought (1)
Breeding ***** +5/+9, -2 mote charge for anima.

ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS
Crimson Armor of the Unseen Assassin (level 4)
+4 Stealth
Double Movement
3 motes to add +2 to Stealth for the scene
+2 Awareness
2 motes for Essence Sight. One minute.
5 motes to remove 3 successes from opposing actions (parries, attacks). 2 turns
10 motes commit
+2 Strength
8/12 soak

Essence Containing Gem (level 2)
Seven motes of Essence

Bug Familiar (level 3)
Shares 1 sense and 5 motes.

Gem of Perfect Mobility
Two actions per turn, no penalties. No EA Charms allowed.

Adamant Skin Gemstone
Converts all Lethal damage to Bashing pre-soak.

Stone of Quick Thought
+1 Dex and +1 Wits