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The Circle of Iron

Death Ignores the Dead

 Cost: 15 motes
 Target: One living being

There are few spells designed to work to save life in the books of Necromancy, but this is one such. By cloaking and weaving Death Essence carefully into the body of a person, they can be forced into a state of living death. While still technically alive, their body reacts as one that is dead. They do not breath, need not drink or food, and damage does not bother them. The Necromancer rolls Intellegence + Essence + Medicine at a difficulty of the other character's Stamina. Should they succeed, that character falls into the state of living death until the next sunrise. Unless extreme damage is caused to them, they survive until the spell ends and can have healing Charms used on them (though this causes the spell to end with the scene).

Digging Up the Dead

 Cost: 15 motes
 Target: One ghost

This strange spell almost resembles the Arts of the Dead, but is far more powerful. When cast on a ghost who has a po that exists as a hungry ghost, the ghost is bound into its body with its po for the next day from daybreak till dusk, but the next night, she exits her body in Creation as a material being, while their po hunts the Underworld and even if it should return to Creation it would be immaterial. This existence lasts for three days, before the two return to the body and switch places again.

But there is a price for such an existance, and both po and ghost are bound to the necromancer with a Servitude effect that binds them with an intimacy of loyalty to the necromancer for one year. Furthermore, the ghost may not be summoned by any but this casting necromancer as long as the loyalty exists.

Putrification of the Once-Living

 Cost: 20 motes
 Target: All dead things within area

While the spirits of the dead live in an eternal and unchanging state, the physical reality of death fades with time. The necromancer who uses this spell can accelerate this decay. Dull gray rings of energy form circling the necromancer, bursting into motes that seek out and are absorbed into matter that once was living. Bodies swell with gas and burst, spraying gore and bone which quickly turns to dust. Dead plants are swarmed over and devoured by mushrooms and molds, which often grow to strange and suprising sizes in the area before dying from lack of food. This spell affects an area of 100 yards per Permanent Essence of the necromancer, but do not affect animated dead or undead.

Spring of the Life-giving Fluid

 Cost: 14+ motes
 Target: The ground

By casting this spell on the ground nearby or a rock, a crack forms there, and fresh, revitalizing blood comes forth, beckoning any nearby ghosts to drink of the fountain. This blood is tasteful, and pours forth for Essence x 10 minutes. Amazingly, the blood is filled with the vital essence of life and death, giving up 4 + (2 x every additional mote spent, up to Essence + Willpower) motes total to the ghosts that drink of it should there be motes left to give. Otherwise, it is just a delectable treat.

This blood is infused with the necromancer's power, and for every ghost that drinks, no matter if they gained motes or not, they grant something of their own essence to the necromancer who gains an Arcane Link to that ghost. This link can be used to summon these ghosts, and represents a wordless agreement to serve, giving the necromancer +2 on the binding roll. The link takes the form of an invisible glyph seemingly formed of a corpse element, which with the others forms a cloud around the necromancer, waiting to be called into visibility by need for their use.

Summon Corpse-Elemental

 Cost: 15+ motes
 Target: One Elemental of Corpse Elements

As it is above, so shall it be below. As the elements have been shaped into elementals within Creation, so too have the elements of the Underworld been shaped. This spell functions as Summon Elemental with some differences. First, without ritual, it may be used to bind an elemental within the necromancer's sight. Second, the ritual to summon such an elemental must take place away from the Daystar's light. Be this at night, or in the Underworld, it matters not.

Iron Circle Errata