The Invisible Man; The Hollow Man

One of the infamous "Hall Clan", the children of Minerva and Sebastian Hall have been trained from birth in the esoteric arts of their parents, and schooled well in the many wrongs that their family has been done by the powers that be within the British Empire. Their very reason for being was to continue the subtle war that their parents had waged against the families many enemies. It was to fight in this war that they devoted themselves, utterly, and for this reason their parents bestowed freely upon them every advantage that they could: strange Martial Arts, alien Philosophies of the Mind, oriental Secrets, macabre works of the Occult and the fruits of twisted Science.

It was, ultimately, one of the last gifts that changed them the most and made them as they are today: the power of Invisibility.

POV: Unlike most of his family, Benton has found some measure of freedom from his peculiar upbringing and serves as a distinguished member of the Kerberos Club. While he dreams of seeing his siblings, and indeed even his parents, freed from the never-ending cycle of revenge that utterly consumes them... he feels that in abandoning his families calling he has perhaps forever severed ties with them. So, he moves like a shadow through London society, never quite fitting in but always present. He drinks, dances with pretty ladies and smirks at the humorless jokes they tell in the salons of the upper classes to which he always finds himself invited. But, can he truly belong, or will he always remain outcast?

Appearance: Benton is a tall, friendly seeming man, lithe and agile on his feet with a fluidity to his movements. He dresses well, presenting an outer show of wealth and even sophistication, but lacks the natural poise of one born to the upper classes.

Background ⚠ (:showhide div=background init=hide:)

Humble Beginnings:
Follies of Youth:
First Awakenings:
Mysterious Origins:
Great Failing:

Character Sheet

Archetype: Adept
Social Class: Middle Class

Aspects

Adept: Only Son of Minerva and Sebastian Hall
Middle Class: Reformed Enemy of the Crown.
Conviction: Be My Own Man
Major Complication: Twisted Upbringing
Minor Complication: "Relax, there are only 30 of them."
Free: Wisdom of the Orient
Free: A Truly Singular Intellect
Free: Charming Rogue (Silent Killer)

Skills

 (+4): Alertness (S).
 (+3): The Invisible Man (A), Hall Scion (E).
 (+2): Intimidation, Investigation, Empathy, Resolve (E).
 (+1): Brawn, Endurance, Presence, Science, Occultism.

Unique and Strange Skills

Alertness (Strange; +4)

 Nothing escapes the superior honed senses of a Hall.
 Notice, Insight, Initiative (Physical). 3pts.
 Superhuman Tier (-2 refresh)
 Minor Snag (-1): Can't Consciously Deactivate.

The Invisible Man (Strange; +3)

  A master of invisibility, misdirection and moving unseen.
  Hide+Unusual(Invisible), Skulk, Dexterity, Dodge. 8pts.
  Ascendant Tier (-4 refresh)
  Minor Transform (-1): Turn invisible; replace "Charming Rogue" with "Silent Killer"

Hall Scion (Unique; +3)

  The Halls are made of stern stuff, know their way around the enemies of the Empire, and are trained to recognize and exploit weaknesses.
  Willpower, Stress Capacity (Mental), Networking, Influence, Information, Inspire, Guile. 10pts.
  Extraordinary Tier (-1 refresh)
  Major Complication (-2): Twisted Upbringing
  Minor Snag (-1): Benton is no longer a loyal member of the family.

Esoteric Fighting Arts (Unique; +2)

  Trained in various esoteric fighting styles, but armed and unarmed.
  Parry, Strike, Move+Unusual(Perfect Balance), Leap, Physical Force, Stress Capacity (Health). 14 pts.
  Extraordinary Tier (-1 refresh)
  Minor Complication (-1): Relax, there are only 30 of them.
  Minor Snag (-1): Requires extensive training to maintain.

Brilliant Mind (Unique: +2)

  Examine+Unusual(Scarily Smart). 2pt.

Charm (Unique: +1)

  Stress Capacity (Reputation), Esteem, Conversation, Convince. 9pts.

Mad Science (Unique: +1)

  Information, Research, Craft, Security. 4pt.

Wisdom of the Orient (Unique: +1)

  Languages, Information, Research, Networking. 3pt.

Gifts

  • Theme (esoteric killing arts)
    • ignore environmental penalties to Alertness
    • may use The Invisible Man as Strike when attacking from ambush
    • +2 for blocking/maneuvering with Hall Scion.)
  • Skilled x2; +10 skill points

Stress

[Health] ooo o

  (trifling), (middling), (grievous)

[Composure] ooo oo

  (trifling), (middling), (grievous)

[Reputation] ooo o

  (trifling), (middling), (grievous)

Tier Bonuses

  • Weapon 1 [Reputation]
  • Armor 1 [Composure]
  • Move one zone as a free action.
  • Move any number of zones and remain unseen.
  • Pay a fate point to use Dexterity trapping as free action.
  • Defend even when surprised.

Refresh

 Starting Refresh: 11
 Power Tiers: -8
 Gifts: -2
 Adjusted Refresh: 1