Edit This Page or back to CrownMountain
Over to Juanita Sheet, or Shelly Sheet
NAME CONCEPT Ryan Malley Former Criminal VIRTUE VICE Fortitude Wrath AUSPICE TRIBE Rahu (Full Moon) Hunters in Darkness
MENTAL PHYSICAL SOCIAL Intelligence 2 Strength 3 Presence 2 Wits 3 Dexterity 2 Manipulation 2 Resolve 3 Stamina 3 Composure 2
MENTAL (-3) PHYSICAL (-1) SOCIAL (-1) Academics Athletics ** Animal Ken Computer * Brawl *** Empathy ** Crafts * Drive ** Expression Investigation ** Firearms ** Intimidation ** Medicine * Larceny ** Persuasion Occult Stealth ** Socialize Politics Survival * Streetwise *** Science Weaponry * Subterfuge
RENOWN SPECIALTIES /Purity/ ** Investigation: Crime Scenes Glory Brawl: Dirty Fighting, Jaws Honor Intimidation: Physical Wisdom * Streetwise: Atlanta Cunning
EXPERIENCE: 20 (History of 50) COMBAT STATS OTHER ADVANTAGES Health 8 Harmony 7 | | | | | / | | | Primal Urge *
SIZE: 5 Willpower 5
xxxxxDEFENSE: 2 INITIATIVE: 4 ESSENCE 10 (1 per turn) SPEED: 10 xxxxx xx
MERITS value notes Brawling Dodge * You can add your Brawl rating to your Defense instead of doubling it. FS: Boxing *** The boxing fighting style; Body Blow, Duck & Weave, and Combination. FS: Groundfighting *** The street fighting style; Ground Control, Hold 'em Tight, Blue in the Face.
Allies * Your boss, who is more than willing to work with you. Contacts ** You keep abreast of Atlanta's criminal underworld, and everything relating to Bethany's life. Resources * A little bit of extra spending money, from a nice job as a car mechanic...
Totem * You have impressed the spirits somewhat, during your Initiation.
GIFT LISTS Warning Growl (Dominance *, pg. 109)
This gift costs 1 willpower, and is a contested action. You roll your Presence + Intimidation + Glory, resisted by your opponents Composure + Primal Urge. If you roll as many or more successes than your opponent, you've successfully cowed them and gain a +2 defense bonus against their close-combat attacks. On an exceptional success, that bonus increases to +3.Speak with Beasts (Nature *, pg.130)
This gift has no cost, but requires a reflexive Manipulation + Animal Ken + Purity roll. The Werewolf can talk with animals, using both voice and body language. A simple success allows two-way communication, while an exceptional success gives the Werewolf a +1 bonus to social rolls with the animal. This charm lasts for one minute, and does not demand the animal listen or obey.Clarity (Full Moon *, pg. 116)
This gift costs 1 essence, and is a reflexive action requiring no roll. For the rest of the scene, the Rahu adds 5 to his Initiative modifier. If used once combat is already underway, adjust the characters place in the initiative order starting with the next turn and all subsequent turns.EQUIPMENT AND NOTES
A very rough history for Ryan
This sheet is pre-First Change, and will need various modifications and adjustments. In particular, the assignable third dot of Renown and "gifts" (unlisted as yet) will need to be fiddled with.

