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Air Dragon Style

Complimentary Abilities: Primary (Brawl and Thrown), Secondary Ability (Athletics). The Charms of Air Dragon Style are Dragon-Blooded Charms; only the Dragon-Blooded can easily gain them as Favored, anyone else must have both Brawl and Thrown to learn these charms at a discount.

Weapons and Armor: While often practiced unarmed (punches & kicks, but not clinches), the Signature Weapon of Air Dragon Style is the Chakram. The Style also treats the Fighting Chain, Wind-Fire Wheel and War Fan as favored weapons of the style. This Style may be practiced in Light or Medium Armor, provided it's Mobility Penalty is -2 or lower or in heavier armor provided its made of Blue Jade.

Air Dragon's Sight

  Cost: 3m; Mins: Martial Arts 2, Essence 1; Type: Simple (Speed 3)
  Keywords: Combo-Basic, Channel
  Duration: One scene (see text)
  Prerequisite Charms: None

While this arm is active, even the smallest eddy of air carries a wealth of information to the Immaculate. While this charm is active, the Immaculate can operate perfectly regardless of sight or the lack thereof, even if blindfolded, engulfed in the dark, or bereft of her eyes. The Immaculate also removes the unexpected quality from any attack, provided the Dragon-Blooded can make a difficulty 1 (Wits + Awareness) roll and the attack does not come from an opponent at the rear of an Immaculate so beset with foes that he cannot defend against all of them. This charm is also weak against magic; in any situation that might require a roll off, this charm automatically loses unless the Dragon-Blooded spends 2m as a reflexive Channel.

When used outside of combat, the Dragon-Blood may add a number of dice equal to his Essence to any Awareness roll as long as the focus of his attention is within a number of yards equal to his (Primary Ability x 10) and the Immaculate is surrounded by air. These bonus dice are considered equipment bonus dice, not dice from charms and thus do not count toward the dice cap. Note that these bonus dice do not apply to the reflexive roll to recognize an unexpected attack, as that action takes place within the aegis of combat.

Wind Dragon Speed

  Cost: 2m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
  Keywords: Combo-OK, Channel
  Duration: Instant
  Prerequisite Charms: Air Dragon's Sight

The Immaculate is able to act with grace and swiftness, lowering the Speed of any single Brawl or Thrown attack by one (minimum 3), or of a Miscellaneous Action to draw or ready a Martial Arts weapon or a Chakram. If placed in a combo with the Simple Charms of a Glorious Dragon Style, this Charm can reduce their Speed by 1. Finally, as a 2m reflexive Channel, the Dragon-Blooded may lower the Speed of any of the above Actions by 1. This Channel may either be used by itself, or it can stack with the effects of a full invocation of this charm. The minimum Speed is still 3, however.

Breath-Seizing Technique

  Cost: 4m; Mins: Martial Arts 3, Essence 1; Type: Simple (Speed 5, DV -2)
  Keywords: Combo-OK, Crippling, Stackable.
  Duration: Instant
  Prerequisite Charms: Air Dragon's Sight

With a series of carefully placed blows, the Immaculate knocks all the wind out of the target, leaving him wheezing and off-guard. If this attack is successful, the Dragon-Blooded rolls no damage. Instead, he rolls his (Strength + Primary Ability) pool, plus any extra successes on his attack roll. The Stamina of his opponent is subtracted from this dice pool as an internal penalty. Each success on this roll gives the target a -1 penalty, which is cumulative with earlier applications of this power but is reduced by one after each of the victims actions. If the victim ever has more than (Stamina x 2) in penalties, he falls unconscious and his action becomes Inactive until the penalty fades away entirely. Any one that doesn't need to breathe is immune to this charm.

Shrouding the Body and Mind

  Cost: 4m (2m); Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 5)
  Keywords: Combo-Basic, Obvious
  Duration: (2 x Primary Ability) actions
  Prerequisite Charms: Air Dragon's Sight

Just as the Air is invisible, so are the Immaculates who master this charm - at least for a while. The stylist swaths herself in a curtain of transparent air using this charm and becomes little more than a ripple in her foes' view. Those who try to attack her in Close Combat suffer a -2 External Penalty, while attacking her at Range is impossible without 4+ threshold successes on the opposed roll below. Even then, the ranged attacker suffers a -5 External Penalty. The Immaculate also receives two bonus successes to any attempt to reestablish surprise and on the opposed roll below. Once the duration of this charm runs out, the Exalt may spend 2m to keep it active for another interval. These motes are committed until the charm's duration is allowed to lapse.

Though nearly invisible, others can attempt to keep track of the character's location. This requires a Perception + Awareness roll, with up to a +3 dice bonus if the character remains alert to the character's location from turn to turn, opposed by the Immaculate's (Dexterity + Stealth) pool with with the noted extra successes. If there's no suspicion an Immaculate could be nearby, the Exalt doubles the bonus successes this charm provides and onlookers won't gain any bonus dice.

Air Dragon Form

  Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple (Speed 5)
  Keywords: Form-type
  Duration: One scene
  Prerequisite Charms: Wind Dragon Speed, Breath-Seizing Technique, Shrouding the Body and Mind

With a series of high, graceful motions and an almost dance-like manuever requiring perfect balance, the Immaculate dons the light flowing motions of this Form. While essence remains committed to this Form, the Immaculate reduces the DV penalties by any Brawl or Thrown Attack he makes by 1, and entirely ignores the DV penalty for any Five Glorious Dragon Style charm that he invokes while this Form is maintained. He halves the onslaught & coordinated attack penalties caused by the Ranged Attacks of others, while any onslaught penalties his own Ranged Attacks cause is increased by 1.

Tornado Offense Technique

  Cost: 3m per attack; Mins: Martial Arts 4, Essence 2; Type: Extra Action
  Keywords: Combo-OK, Obvious
  Duration: Instant
  Prerequisite Charms: Air Dragon Form

The wrath of Mela can descend upon those she disfavors like a whirlwind of misery and death, and Immaculates who master this Technique can similarly sow the lands of Creation with destruction. This Charm is a magical flurry, providing one additional unarmed martial artist attack for every three motes spent, to a maximum number of attacks equal to the Immaculate's Primary Ability. The attacks provided by this charm ignore rate, and the DV penalty of the flurry is equal to one-half the DV penalty for all the attacks.

As a 1m reflexive Channel, the Dragon-Blooded can hurl two chakrams as a single attack, though he must have both on his person or being using an infinite jade chakram. Both of these projectiles use a single attack roll, and both strike the same target, but if the Immaculate hits he computes damage twice.

Avenging Wind Strike

  Cost: 3m; Mins: Martial Arts 5, Essence 3; Type: Supplemental
  Keywords: Combo-OK, Knockback, Obvious
  Duration: Instant
  Prerequisite Charms: Tornado Offense Technique

With a singular display of control over her element, the Immaculate wreathes her attack with an impossibly strong gust of wind. A Thrown or unarmed Martial Arts attack so supplemented inflicts three yards of Knockback for every point of raw damage above the target's Stamina, and the target also has to make a check to resist Knockdown as described in Exalted, p. 153. When used to Supplement a Thrown attack, this charm also increases it's range increment by a number of yards equal to the Dragon-Blooded's Essence.

Wrathful Winds Maneuver

  Cost: 4m (1wp); Mins: Martial Arts 5, Essence 3; Type: Simple
  Keywords: Combo-Basic, Crippling, Obvious
  Prerequisite Charms: Avenging Wind Strike

The Immaculate opens her mouth wide and unleashes a fearsome shout that shatters stone and bursts eardrums. A gale-forced blast leaves her mouth in a 90-degree arc out to a maximum distance of (Essence x 10) feet; the stylist makes an attack roll of (Strength + Primary Ability) which is then separately applied to the Dodge DV of everyone in the affected area. This attack is unblockable. Anyone hit by the attack suffers automatic knockdown, and is deafened for a number of actions equal to the stylist's highest Primary Ability. They must also make a reflexive (Stamina + Resistance) roll, at a difficulty equal to the Immaculate's Essence, or be rendered Inactive for their next action.

All inanimate objects in the area of effect take dice of unsoakable lethal damage equal to the Martial Artist's (Essence + Attack Successes). This damage cannot destroy an object not made of glass or crystal, however, only inflicting damaging health levels as it shatters and shreds the objects in question. Items of the Five Magical Materials are, of course, immune and a successful defense by anyone within the area also protects that individuals items. Finally, when activating this charm the Immaculate may spend 1 willpower to focus his shout on a single individual or inanimate object. The attack becomes undodgeable, or if targetted at an inanimate object, inflicts twice the normal damage.

Cloud Treading Method

  Cost: 3m (1m); Mins: Martial Arts 5, Essence 3; Type: Simple
  Keywords: Combo-OK, Obvious
  Duration: (Primary Ability) actions
  Prerequisite Charms: Air Dragon Form

The Chosen of Mela must progress far along in their Essence to truly bear themselves aloft as their progenitor does so effortlessly, but with this charm, the Immaculate can - with the help of the Wind - manage some small measure of this freedom. While this charm is active, the character can detect the smallest updraft or even create them with the power of her essence, using them to buoy her steps.

This Charm doubles the Immaculate's movement rate and leaping distance for the duration, and allows the most flimsy surfaces to support her. This includes running across a lake's surface or skipping from leaf to leaf, but also allows the character to dash up a smoke trail or run along the tops of clouds. The Dragon-Blooded treats such surfaces as Unstable Terrain, as determined by the Storyteller, and gains automatic successes to any Athletics roll needed to navigate them equal to her Martial Arts. This is usually more than enough to perform any imaginable feat without a roll; for more details, see This Sidebar.

However, in order for this magic to work, the character must keep running - as long as she takes a Move or Dash action every tick, she need not worry about her footing but if she stops for even a second she begins to fall. The Dragon-Blooded may pay a reflexive Channel of 1m to refresh the duration of this charm whenever it would end.

Thunderclap Kata

  Cost: 5m; Mins: Martial Arts 5, Essence 3; Type: Simple(Speed 4)
  Keywords: Combo-Basic, Crippling, Environmental
  Duration: Instant
  Prerequisite Charms: Cloud Treading Method

Just as the Elemental Dragon of Air rules over all the storms of Creation, the Immaculate Master of the Air Dragon Style can learn to imitate some of that mastery. With a clap of her hand, the Immaculate unleashes a vicious thunderclap that affects anyone within her (Essence x 10) yards. All individuals in the effects range must make a reflexive (Stamina + Resistance) roll at a difficulty of the stylist's Essence rating. Those who succeed are unaffected; those who fail become inactive until their next action and suffer a number of levels of bashing damage equal to (the Martial Artist's Essence – successes rolled), which ignore armor. In addition, anyone who fails this roll becomes deaf for a number of actions equal to the Immaculate's Essence.

This charm is even more potent on Spirits, doubling the Immaculate's effective Essence for all purposes when applying this charm's effect to a god, demon, elemental or one of the restless dead. The Immaculate need not be able to see or otherwise affect spirits in order for this Charm to harm them. For all it's effects on others, however, the Immaculate himself is immune to this charm's effect. He can similarly immunize others at a cost of 1m per person, provided that individual is not a spirit of any sort, as spirits are always affected if they are within range.

Lightning Strike Style

  Cost: 1hl (2m); Mins: Martial Arts 5, Essence 3; Type: Simple (DV -2)
  Keywords: Combo-OK, Obvious
  Duration: One scene
  Prerequisite Charms: Thunderclap Kata

The Immaculate's form crackles with electricity, his motions filled with the sudden unexpectedness of a lightning strike. When the Immaculate attacks, he may choose to spend 2m to give all the attacks he makes this action a range of (Essence x 10) yards, and cause such attacks to inflict (Strength + Essence)L base damage. These attacks have a natural accuracy of +(Essence) if used at range, or use the Accuracy and Specialties of a Kick or Punch if used closer in. If made on a target within normal unarmed attack range, you may also add your normal damage bonus to the attack.

While effective in and of itself, this charm truly excels with combined with a Chakram and the Thrown Ability. The Immaculate may add that weapons Accuracy and Damage to the statistics of the Ranged Attack, as above, and increases the Range of his Chakram by (Essence x 10) yards. He also benefits from any Chakram specialties he might have and can further enhance the damage he inflicts via his Signature Weapon ability (for an additional 1m surcharge).

Hurricane Combat Method

  Cost: 10m, 1wp + 1hl per action; Mins: Martial Arts 5, Essence 4; Type: Reflexive
  Keywords: Combo-OK, Obvious
  Duration: (Primary Ability) actions
  Prerequisite Charms: Wrathful Winds Maneuver, Lightning Strike Style