< Full Moon Caste | Changing Moon Caste | No Moon Caste >
< General | Perception | Intelligence | Wits | Knacks >

Lunar Intelligence

Clay-Wetting Practice

  Cost: 5m; Mins: Intelligence 4, Essence 3; Type: Simple
  Keywords: Combo-OK, Obvious, Touch
  Duration: One scene
  Prerequisite Charms: Any Intelligence Excellency

Identical to the Dexterity charm on page 149 of Lunars, except for it's minimum requirements and prerequisites.

Unstoppable Madness Inspiration

  Cost: 7m; Mins: Intelligence 3, Essence 2; Type: Supplemental
  Keywords: Combo-OK
  Duration: One project
  Prerequisite Charms: Any Intelligence Excellency

Lunar Exalted are singularly devoted to every task they set their mind to, and like their Patron, are sometimes a little mad. This Charm allows the Lunar to work smart and fast, speeding the progress of any Crafting project she undertakes by a factor of her Essence. While using this charm, the Lunar must do nothing but sleep, eat and apply herself to her task. In order to stop her task before she's completed it, even if she intends to return to it at the first opportunity, the Lunar must spend a single point of Willpower. If the Lunar activates this charm at the same time as Inevitable Genius Insight, increase the time factor by (Essence x 2) instead as the Lunar goes without sleep, food or anything in favor of working around the clock. She won't feel the effects of such deprivation until she stops, and even then a solid meal and a bit of sleep will leave her ready to work yet again. However, in order to break out of this divine madness the Lunar must spend a point of Willpower for every dot of Temperance she possesses and requires an equal number of Scenes before she can pull herself away. Only an active physical threat, such as Combat, can drive her away from her work any quick (and this gives her a point of Limit).

Lunar Charm Cascade Errata (Intelligence)

  • Form-Fixing Method (page 186). As a reminder, a newly tattooed Lunar is considered to owe the Lunar that fixed its form a significant boon.
  • Inevitable Genius Insight (page 188). This charm probably deserves its own page with notes on "Insight-OK" effects for other Social charms, but the effects would not be as large a part of the charm as "Fury-OK" charms are. Just little bonuses or flavorful effects.
  • Lessons in the Blood (page 189) changes its cost to 1m, 1+wp. Delete the following sentence fragment; "Once the Char's duration ends, the memories and Abilities vanish forever." Instead, each time the Lunar uses this charm to gain access to the Abilities and memories of a form he's consumed with a Knack, the willpower cost of this charm increases by one.
  • Terrestrial, and Celestial Circle Sorcery (page 190) give the character one free Spell when first learned, subject to Storyteller approval.