An Exalted Campaign Resource
for New Beginnings
New Beginnings: Alliance
The Circle's home, the Village of Nulam, is safe - at least for now. With that accomplished, ambitions have begun to turn toward improvement and consolidation rather than simple preservation and threat management. Word has been sent down the River, the hope of a closer alliance voiced. Madaan has begun talks, inviting the leaders of the River Valley to his court. Yet many potential obstacles await such an endeavor, and so far the Circle has allowed other matters to distract them from this less immediate goal. Yet this situation cannot last; the winds grow cold and the age nears its end. Never before has Creation needed the Solars more, and if the Circle cannot guard over all Creation they can at least safeguard their own little corner. What does the future hold for the Sarine Valley, Madaan and the other nations that might one day stand beside the Circle against the Death Throes of the Second Age?
the Lunar Exalted
The Solar Exalted were betrayed, but they were not alone. While the Solar Exalted were murdered, Lunars died at their sides or were forced from the heart of Creation into the Chaos of the Wyld in a mad dash to survive. Exiled but not defeated, the Lunar Exalted have waited...and changed. What happened to them, after the passing of the Age? What place do they have to play in the coming Age? So far the Circles sole line of contact with the Lunar Exalted has been the "Silver God" whose ambitions they had opposed, a Full Moon caste Warlord known to them as Bright Mane. While some are more skeptical than others, he has dashed their expectations and challenged their preconceptions. Yet more revelations wait, and how the Circle treats with their once Companions might just tip the balance of the Age.
Some spectres of the First Age do not rest quietly. Once the Solar Exalted of the Old Realm banished away a Terror that could not be killed, locking her away inside the bodies of children who would never age so that she would never again threaten Creation. The wards were perfect, the binding sublime. It would take more than murder or simple countermagic to undo what had been done. Only one thing could free the Harvester from her Prison - deliberate, considered and informed action. Someone sought out to free the Terror with forethought and care, working over the course of years to unlock the binding and allow Sabbadhine her freedom. Now the Black Heart walks the lands of Creation again.
the Scarlet Empress & the Pharaoh
From what Merayen has been able to gather, the Scarlet Empress' search for immortality and power led her to one of the Deathlords - an enigmatic figure she'd never before heard of known as "the Pharaoh". Whatever agreement they'd forged, he'd apparently betrayed her, trapping her within his domain where he mixes torture and experimentation in equal measure -- all part of some goal that Merayen doesn't quite understand... Worse, now the Pharaoh knows her face.
Opal Blossom & the Wood Dragon's Claw
The Circle finally heard Opal Blossom's side of the story in Great Forks, learning from her that she had been acting under Contract from another Solar Exalted. Though she didn't deny responcibility for her actions, she had been sent to retrieve the Wood Dragon's Claw by the powerful Gavin Bael of Nexus. A former guild factor who had been one of the idle rich of the Bastion District, Exalted to the Eclipse Caste and now all but running Nexus, what exactly he wanted with the potent healing artifact was unknown...
Khalas-tha: Destroyer of Nations
On the border between Budan and Mar, the Circle found a lost relic from the birth of the First Age - a weapon of war so terrible that it was placed into stasis by their prior incarnations and left to sleep away the Age. What power it had stored up over thousands of years was expended in a single day of unleashed wrath that extinguished the Wyld Zone at the heart of the Hundred Kingdoms, leaving the vessel largely inert unless the Soul-Spires that power it are reactivated.
For the time being, Masati has abandoned her ambitions of regaining her past. Not wishing to play into the Story of the Three, she instead decided to not play the game at all and left the City of Great Forks -- and all its Gods, as well as her memories -- behind her. She did not leave, though, before the Quiet One noticed her and sent one of his assassins against her...
the Fair Folk
Many hundreds of Fair Folk once lurked in the center of the Hundred Kingdoms, dwelling amidst the ruins of Madadhine or lurking on the edges of the massive Wyld Zone that lay at the center of the region. While some of the Fair Folk might have escaped the destruction of this place of power, mostly, the Circle has dealt the Kindly Ones a horrible blow.