NewBeginnings.SeraphCharms History

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August 14, 2010, at 07:49 AM by 74.4.113.203 -
Changed line 33 from:
Perfect Mirrorpg. 228Permanent(U)-- (3m,1wp)Combo-OK
to:
Perfect Mirrorpg. 228Permanent(U)[3m,1wp] (N/a)None
August 14, 2010, at 07:48 AM by 74.4.113.203 -
Changed line 33 from:
Perfect Mirrorpg. 228Simple(6lt)10m, 1w (One hour)Combo-OK
to:
Perfect Mirrorpg. 228Permanent(U)-- (3m,1wp)Combo-OK
May 18, 2010, at 03:16 PM by 67.239.24.14 -
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Optional: 2m per success.

to:

Optional: 2m per success.\\

May 18, 2010, at 03:16 PM by 67.239.24.14 -
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Base Cost: 5m, 2wp
Optional: 2m per success. Effect: You form a psychological profile of a subject for as long as you keep the essence committed.

May 18, 2010, at 03:14 PM by 67.239.24.14 -
Added lines 228-230:

Unveiled Secrets Invocation
[Second Investigation Excellency, Evidence-Discerning Method] (5xp total)

May 18, 2010, at 03:12 PM by 67.239.24.14 -
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Uncoiling Serpent Pranapg. 241Supplemental3m (instant)Combo-OK, Obvious
May 18, 2010, at 03:00 PM by 67.239.24.14 -
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Linguistics Charms    
Sagacious Reading of Intentpg. 233Reflexive3m (instant)Combo-OK, Social
May 18, 2010, at 02:59 PM by 67.239.24.14 -
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Investigation Charms    
Second Investigation Excellencypg. 184Reflexive2m/succ (instant)Combo-OK
Crafty Observation Methodpg. 213Simple(5,-0)5m (instant)Combo-OK
Evidence-Discerning Observationpg. 213Simple5m,1wp (one story)Combo-OK
February 21, 2010, at 06:03 PM by 71.52.191.180 -
Changed line 210 from:

[First Martial Arts Excellency, Serpentine Evasion, *Armor-Penetrating Fang Strike*] (2bp + 9xp; 11xp total)

to:

[First Martial Arts Excellency, Serpentine Evasion, *Armor-Penetrating Fang Strike*, *Spirit-Cutting Attack*] (2bp + 9xp; 11xp total)

February 21, 2010, at 06:03 PM by 71.52.191.180 -
Changed lines 219-220 from:

Optional: 4m, 1wp OR 1m, 1wp (w/ the Augmente Form) to ignore Armor (instant)
Effect: You may boost your attacks, and counterattacks for 1 mote per die, or boost your PDV against a single attack for the same cost. Adding +3 to all of your Dodge and Parry DV's for one action costs 3m, while you can make a Counterattack against any attack that hits you for 4m. This counterattack has a pool of (Martial Arts + Total Successes on the Attack). You can spend 4m, 1wp (or 1m,1wp if you have Snake Form and Essence Fangs and Scales active) to ignore all of a targets Armor-based Soak for a single attack. You can only so supplement one attack in a flurry.

to:

Optional: 4m, 1wp OR 1m, 1wp (w/ the Augmented Form) to ignore Armor (instant)
Effect: You may boost your attacks, and counterattacks for 1 mote per die, or boost your PDV against a single attack for the same cost. Adding +3 to all of your Dodge and Parry DV's for one action costs 3m, while you can make a Counterattack against any attack that hits you for 4m. This counterattack has a pool of (Martial Arts + Total Successes on the Attack). You can do aggravated damage to Spirits, even if they are dematerialized, for 1m per attack. You can spend 4m, 1wp (or 1m,1wp if you have Snake Form and Essence Fangs and Scales active) to ignore all of a targets Armor-based Soak for a single attack. You can only so supplement one attack in a flurry.

February 21, 2010, at 06:02 PM by 71.52.191.180 -
Added line 218:

Optional: 1m to do Agg. to a Spirit, even if it is Dematerialized.\\

February 21, 2010, at 06:01 PM by 71.52.191.180 -
Changed line 189 from:

This Charm enhances an unarmed Martial Arts attack, allowing the attack to ignore the target's soak from armor. The target may only soak with Stamina and Charms that provide natural soak such as Iron Skin Concentration or Hide-Toughening Essence.\\

to:

This Charm enhances an unarmed Martial Arts attack, allowing the attack to ignore the target's soak from armor. The target may only soak with Stamina and Charms that provide natural soak such as Iron Skin Concentration or Hide-Toughening Essence. If the Exalt is in Snake Form, and his activation of the Form has been augmented with Essence Fangs and Scales Technique, the Stylist reduces the cost of this charm to 1m, 1wp. You may only supplement a single attack in a flurry with this charm.\\

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Optional: 4m for a Counterattack when hit (instant)\\

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Optional: 4 motes, 1 willpower to ignore Armor (instant)
Optional: 4m for a Counterattack when hit (instant)
Effect: You may boost your attacks, and counterattacks for 1 mote per die, or boost your PDV against a single attack for the same cost. You may spend 4 motes, 1 willpower to ignore Armor for an attack. If you are hit with an attack you can make a Counterattack (-1 DV) with a pool of (Successes On Attack + Martial Arts).

to:

Optional: 4m, 1wp OR 1m, 1wp (w/ the Augmente Form) to ignore Armor (instant)
Effect: You may boost your attacks, and counterattacks for 1 mote per die, or boost your PDV against a single attack for the same cost. Adding +3 to all of your Dodge and Parry DV's for one action costs 3m, while you can make a Counterattack against any attack that hits you for 4m. This counterattack has a pool of (Martial Arts + Total Successes on the Attack). You can spend 4m, 1wp (or 1m,1wp if you have Snake Form and Essence Fangs and Scales active) to ignore all of a targets Armor-based Soak for a single attack. You can only so supplement one attack in a flurry.

February 21, 2010, at 05:44 PM by 71.52.191.180 -
Changed line 37 from:
Striking Cobra Techniquepg. 240Supplemental3m (instant)Combo-OK, Reaction
to:
Striking Cobra Techniquepg. 240Supplemental2m (instant)Combo-OK, Reaction
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Essence Fangs and Scalespg. 240Simple(5)6m (one day)None
to:
Essence Fangs and Scalespg. 240Permanent[+3m] (N/A)None
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[First Martial Arts Excellency, Serpentine Evasion, *Armor-Penetrating Fang Strike*] (2bp + 8xp; 11xp total)

to:

[First Martial Arts Excellency, Serpentine Evasion, *Armor-Penetrating Fang Strike*] (2bp + 9xp; 11xp total)

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Optional: 1 mote per die to Martial Arts pools or PDV.
Optional: 4 motes, 1 willpower to ignore Armor.
Optional: 4m for a Counterattack when hit\\

to:

Optional: 3m to gain +3 to PDV and DDV (instant)
Optional: 1 mote per die to Martial Arts pools or PDV (instant)
Optional: 4 motes, 1 willpower to ignore Armor (instant)
Optional: 4m for a Counterattack when hit (instant)\\

February 21, 2010, at 05:41 PM by 71.52.191.180 -
Changed lines 169-171 from:

You use this charm to supplement a Join Battle action, adding a number of automatic successes equal to your Martial Arts score in addition to the normal results of your roll.
Cost: 3m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK, Reaction

to:

This Charm supplements a Join Battle action, adding a number of automatic successes to the character's Join Battle roll equal to his Martial Arts score.
Cost: 2m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK, Reaction

Changed line 174 from:

You use this charm at the declaration stage of combat, adding +2 to a Dodge or Parry DV against a single attack.\\

to:

This Charm gives a bonus to the character's Dodge and Parry DV's equal to half the Exalt's Martial Arts score (round up). This bonus applies against all attacks for the rest of the character's action. The Stylist may not attack or use Simple charms while focused thus on defense, but may make Counterattacks or take any other action.\\

Changed line 179 from:

You use this charm as a Simple action, taking the Form of a Serpent. This char adds your Martial Arts score to your bashing soak, and subtracts your Essence score from the attack pools of anyone who can see your hypnotic movements. You cannot have more than one Form-type Charm active at once, and must end this charm to activate another such charm.\\

to:

For the rest of the scene, this Charm adds the character's Martial Arts score to his bashing soak. If an enemy attacks him and the enemy can see the character's hypnotic motions, this Charm subtracts the Exalt's Essence in dice from the attack pool. This penalty additionally applies to any roll to notice an unexpected attack that comes from the stylist, and to the opposed roll to resist an attempt by the Stylist to reestablish surprise. An opponent may close their eyes or otherwise not look at the character to eliminate this penalty, but this merely replaces the internal penalty with a -2 External penalty to all affected rolls.\\

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You use this charm as a Simple action, hardening your skin and toughening your hands into fangs. While this charm is active you may use your Bashing soak to soak lethal damage. In addition, your barehanded attacks inflict lethal damage and are considered Piercing -- reducing any armor-based protection by half. You can parry lethal attacks barehanded.
Cost: 6m; Type: Simple (5,-1); Duration: One Day -- Keywords: None

to:

This Charm permanently upgrades Snake Form. Whenever activating that charm, the Exalt may choose to add 3m to that charm's activation cost and +3 to its Speed. When so enhanced, Snake Form allows the Stylist to soak Lethal damage with his Bashing soak. The Stylists attacks inflict piercing damage. The character may also reactivate Snake Style as a Speed 6 action, costing only 3m, to add this function to an already established iteration of the Form.
Cost: (+3m); Type: Permanent (Upgrade); Duration: N/A -- Keywords: None

Changed line 189 from:

You use this charm to supplement a Martial Arts attack, allowing the attack to ignore the targets armor-based soak -- he can only reduce the damage from the attack by his natural soak from charms of Stamina.\\

to:

This Charm enhances an unarmed Martial Arts attack, allowing the attack to ignore the target's soak from armor. The target may only soak with Stamina and Charms that provide natural soak such as Iron Skin Concentration or Hide-Toughening Essence.\\

Changed line 194 from:

You use this charm reflexively after you've been hit with an attack, snapping back with an attack of your own. The attack pool for this counterattack is equal to your Martial Arts rating, plus the number of successes achieved on the attack that hit you (after subtracting any relevant modifiers).\\

to:

The Exalt invokes this Charm when hit by an attack but before damage is applied. This Charm gives the Exalt an unarmed Martial Arts counterattack. The dice pool for this counterattack equals the Exalt's Martial Arts score plus the total number of successes rolled on the opponent's successful attack. This charm is automatically linked with Serpentine Evasion as a free upgrade, allowing both charms to be activated as part of the same Charm Activation and to substitute for one another in Combos.\\

Changed line 210 from:

[First Martial Arts Excellency, *Armor-Penetrating Fang Strike*, and Serpent Strikes the Heel] (11xp)

to:

[First Martial Arts Excellency, Serpentine Evasion, *Armor-Penetrating Fang Strike*] (2bp + 8xp; 11xp total)

February 21, 2010, at 01:39 PM by 71.52.191.180 -
Changed line 198 from:

to:

February 21, 2010, at 01:38 PM by 71.52.191.180 -
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Celestial Monkey Style    
Monkey Tail Distraction Techniquepg. XXSimple2m (instant)Combo-OK, Reaction
to:
Solar Hero Style    
Fists of Iron TechniquebSUN.##Permanent-- (n/a)Hero
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Seraph knows the following Martial Arts Styles: Snake Style\\

to:

Seraph knows the following Martial Arts Styles: Snake Style, Solar Hero Style.\\

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Celestial Monkey Style

Monkey Tail Distraction Technique (Pg. XX) ^
Cost: 2m; Type: Simple; Duration: Instant -- Keywords: Combo-OK, Reaction

to:

Solar Hero Style

Fists Of Iron Technique (page 242) ^
This Charm improves her Punch, Kick and Clinch attacks, making them Perfect weapons which may parry Lethal damage or inflict Lethal damage instead of Bashing as the character chooses. Perfect weapon bonuses are assigned individually to each barehanded attack (these bonuses do not apply to Brawling or Clinching Aids, but do apply to Improvised Weapons). This allocation takes place when the Charm is first purchased, and may not be altered after. The character's Punch, Kick and Clinch are considered to be orichalcum magical weapons if that status would be beneficial. They receive the orichalcum magical materials bonus.
Cost: 1m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK

February 20, 2010, at 01:43 PM by 71.52.191.180 -
Changed lines 67-68 from:

The character can sense dematerialized spirits such as demons, ghosts and gods. These creatures become valid targets for the character's Awareness actions, including reflexve Awareness actions, for the remainder of the scene. This includes all senses, though the character cannot actually Touch such spirits.
Cost: 3m; Type: Reflexive; Duration: One scene -- Keywords: Combo-OK\\

to:

The character can sense dematerialized spirits such as demons, ghosts and gods. These creatures become valid targets for the character's Awareness actions, including reflexive Awareness actions, for the remainder of the scene. This includes all senses, though the character cannot actually Touch such spirits.
Cost: 3m; Type: Reflexive (Step 1); Duration: One scene -- Keywords: Combo-OK

Spirit-Cutting Attack (page 221) ^ The character can attack dematerialized spirits within the normal valid range of his attack. This attack deals Aggravated Damage to spirits, materialized or otherwise, and is explicitly permitted to supplement actions using other Abilities. Note that if the character cannot see the spirit he attacks, he recieves the normal -2 external penalty.
Cost: 1m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK, Obvios\\

February 20, 2010, at 01:41 PM by 71.52.191.180 -
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Spirit-Cutting Attackpg. 221Supplemental1m (instant)Combo-OK, Obvious
January 23, 2010, at 12:02 PM by 71.52.191.180 -
Changed line 24 from:
Seven Shadow Evasionpg. 227Reflexive3m (instant)Combo-OK, Obvious, Flaw(Compassion)
to:
Seven Shadow Evasionpg. 227Reflexive3m (instant)Combo-OK, Obvious, Flaw(Comp.)
January 23, 2010, at 12:02 PM by 71.52.191.180 -
Changed line 24 from:
Seven Shadow Evasionpg. 227Reflexive3m (instant)Combo-OK, Obvious
to:
Seven Shadow Evasionpg. 227Reflexive3m (instant)Combo-OK, Obvious, Flaw(Compassion)
January 11, 2010, at 10:43 PM by 71.52.191.180 -
Changed line 88 from:

This Charm permanently enhances Lightning Speed, giving that Charm the stackable keyword. Additional activations beyond the first only benefit the Exalt's Dash rate, and give the Charm the "Obvious" keyword. There is no limit, other than Essence, to how much Essence you can commit to Lightning Speed using this charm. Additional activations of Lightning Speed do not receive any cost break from Graceful Crane Stance.\\

to:

This Charm permanently enhances Lightning Speed, giving that Charm the Stackable keyword. Additional activations beyond the first only benefit the Exalt's Dash rate, and give the Charm the "Obvious" keyword. There is no limit, other than Essence, to how much Essence you can commit to Lightning Speed using this charm. Additional activations of Lightning Speed do not receive any cost break from Graceful Crane Stance. Lastly, while motes are committed to Lightning Speed, Dashing only carries a DV penalty of -1.\\

January 11, 2010, at 10:33 PM by 71.52.191.180 -
Changed lines 79-88 from:

Cost: 4m; Type: Reflexive; Duration: One scene -- Keywords: Combo-OK\\

to:

Cost: 4m; Type: Reflexive; Duration: One scene -- Keywords: Combo-OK

Lightning Speed (page 224) ^
You can increase the distance covered by your Move and Dash rates by your Athletics rating, plus any relevant specialties. You may further increase this rate by the use of your Athletics Excellency for the duration of this charm.
Cost: 3m (2m if GCM is active); Type: Reflexive; Duration: One Day -- Keywords: Combo-OK, Stackable

Racing the Sun (Glories, page 31) ^
This Charm permanently enhances Lightning Speed, giving that Charm the stackable keyword. Additional activations beyond the first only benefit the Exalt's Dash rate, and give the Charm the "Obvious" keyword. There is no limit, other than Essence, to how much Essence you can commit to Lightning Speed using this charm. Additional activations of Lightning Speed do not receive any cost break from Graceful Crane Stance.\\

January 11, 2010, at 10:26 PM by 71.52.191.180 -
Added lines 17-18:
Lightning Speedpg. 224Reflexive3m (one scene)Combo-OK, Stackable
Racing The SunGl.U 31Permanent-- (N/a)Obvious
November 20, 2009, at 09:56 PM by 71.54.235.242 -
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Striking Cobra Techniquepg. 240Supplemental3m (instant)Combo-OK
to:
Striking Cobra Techniquepg. 240Supplemental3m (instant)Combo-OK, Reaction
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to:
Celestial Monkey Style    
Monkey Tail Distraction Techniquepg. XXSimple2m (instant)Combo-OK, Reaction
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Cost: 3m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK

to:

Cost: 3m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK, Reaction

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Celestial Monkey Style

Monkey Tail Distraction Technique (Pg. XX) ^
Cost: 2m; Type: Simple; Duration: Instant -- Keywords: Combo-OK, Reaction

November 13, 2009, at 01:16 PM by 71.54.235.242 -
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Feather-Foot Stylepg. 225Reflexive4m (one scene)Combo-OK
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Cost: 3m; Type: Reflexive; Duration: One Day -- Keywords: Combo-OK\\

to:

Cost: 3m; Type: Reflexive; Duration: One Day -- Keywords: Combo-OK

Feather-Foot Style (page 225) ^
You may run or walk on unstable surfaces using Move and Dash actions as if you weighed no more than a feather. Stopping and standing on an unstable surface requires a successful (Dexterity + Athletics) roll, difficulty 2, for each action in which you wish to maintain your balance.
Cost: 4m; Type: Reflexive; Duration: One scene -- Keywords: Combo-OK\\

October 19, 2009, at 05:48 PM by 71.54.235.242 -
Changed line 60 from:

Spirit-Detecting Glance (page 221) [[Seraph Sheet#charmlist|^]\\

to:

Spirit-Detecting Glance (page 221) ^\\

October 19, 2009, at 03:13 PM by 71.54.235.242 -
Added lines 57-70:

Seraph's Occult Charms

Spirit-Detecting Glance (page 221) [[Seraph Sheet#charmlist|^]
The character can sense dematerialized spirits such as demons, ghosts and gods. These creatures become valid targets for the character's Awareness actions, including reflexve Awareness actions, for the remainder of the scene. This includes all senses, though the character cannot actually Touch such spirits.
Cost: 3m; Type: Reflexive; Duration: One scene -- Keywords: Combo-OK

Seraph's Athletics Charms

Graceful Crane Stance (page 222) ^
The character automatically succeeds at any Athletics action to keep his balance, and is able to keep his footing on any surface at least as strong and wide as a human hair. He treats any such surface as a three-foot wide ledge capable of supporting a thousand pounds of weight when determining his movement and eligable Athletics actions that he can take.
Cost: 3m; Type: Reflexive; Duration: One Day -- Keywords: Combo-OK

October 19, 2009, at 03:10 PM by 71.54.235.242 -
Added lines 12-15:
Occult Charms    
Spirit-Detecting Glancepg. 221Reflexive3m (one scene)Combo-OK
Athletics Charms    
Graceful Crane Stancepg. 222Reflexive3m (one day)Combo-OK
October 19, 2009, at 01:34 PM by 71.54.235.242 -
October 19, 2009, at 01:34 PM by 71.54.235.242 -
Changed line 160 from:

[First Martial Arts Excellency, *Armor-Penetrating Fang Strike*, and Serpent Strikes the Heel] (10xp)

to:

[First Martial Arts Excellency, *Armor-Penetrating Fang Strike*, and Serpent Strikes the Heel] (11xp)

October 19, 2009, at 01:23 PM by 71.54.235.242 -
Changed line 160 from:

[First Martial Arts Excellency, *Armor=Penetrating Fang Strike*, and Serpent Strikes the Heel] (11xp)

to:

[First Martial Arts Excellency, *Armor-Penetrating Fang Strike*, and Serpent Strikes the Heel] (10xp)

October 03, 2009, at 03:21 AM by 71.54.235.242 -
Changed line 14 from:
Keen Hearing and Touch Techniquepg. 225Reflexive3m (one sceneCombo-OK
to:
Keen Hearing and Touch Techniquepg. 225Reflexive3m (one day)Combo-OK
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Flawlessly Impenetrable Disguisepg. 227Simple(6lt)7m (until sleep)Combo-OK
to:
Flawlessly Impenetrable Disguisepg. 227Simple(6lt)7m (indefinate)Combo-OK
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Easily Overlooked Presence Methodpg. 230Simple(6,-1)3m (one scene)Combo-OK
to:
Easily Overlooked Presence Methodpg. 230Simple(6,-1)3m (one day)Combo-OK
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Essence Fangs and Scalespg. 240Simple(5)6m (one scene)None
to:
Essence Fangs and Scalespg. 240Simple(5)6m (one day)None
Changed lines 34-35 from:
Snake Strikes The Heelpg. 241Reflexive(9)4m (instant)Combo-OK, Counterattack
to:
Snake Strikes The Heelpg. 241Reflexive(9)4m (instant)Combo-OK, Counterattack
Changed lines 62-63 from:

You use this charm to vastly increase your sense of hearing and touch, spending Essence to add two bonus successes on all Awareness rolls that involve those two senses. This charm also allows the character to identify sensory impressions too faint for human senses to observe. This charm is particularly useful for blind fighting; reduce the penality for unseen opponents to -1 and the internal penality from blindness to -2.
Cost: 3m; Type: Reflexive; Duration: One Scene -- Keywords: Combo-OK\\

to:

You use this charm to vastly increase your sense of hearing and touch, spending Essence to add two bonus successes on all Awareness rolls that involve those two senses. This charm also allows the character to identify sensory impressions too faint for human senses to observe. This charm is particularly useful for blind fighting; reduce the penalty for unseen opponents to -1 and the internal penality from blindness to -2.
Cost: 3m; Type: Reflexive; Duration: One Day -- Keywords: Combo-OK\\

Changed lines 87-88 from:

Cost: 7m; Type: Simple (6 long ticks); Duration: Until the character sleeps -- Keywords: Combo-OK

to:

Cost: 7m; Type: Simple (6 long ticks); Duration: Indefinite -- Keywords: Combo-OK

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You can use this charm as a Simple action that requires 6 long ticks (approximately 6 minutes), creating a disguise with a ([Wits or Manipulation] + Larceny) roll to determine its overall quality. This Charm functions as Flawlessly Impenetrable Disguise, save that it has a shorter duration, a higher cost, and two additional abilities. First, it can halve or double your apparent Essence as seen by those able to percieve such things and allows you to mimic a mystical trait to the extent that you can mimic its mechanical effects (i.e., if a God floats an inch above the ground you can appear to do such flawlessly; you don't actually float however). In addition, if you have sufficient familarity to disguise yourself as someone else and that persons appearance is within the limits of this charm, you can perfectly imitate that person. No one with ordinary senses can use Awareness or Investigation to see through the disguise, and supernatural attempts have a +4 difficulty penalty on the opposed roll. This charm doesn't supply knowledge the character doesn't have, but it does allow him to flawlessly cover for such missing information, and the character masterfully copies all mannerisms, scent, accent and other features.\\

to:

You can use this charm as a Simple action that requires 6 long ticks (approximately 6 minutes), creating a disguise with a ([Wits or Manipulation] + Larceny) roll to determine its overall quality. This Charm functions as Flawlessly Impenetrable Disguise, and can increase it's duration to One Day with the expenditure of an additional point of Willpower. It also has two additional abilities of it's own. First, it can halve or double your apparent Essence as seen by those able to perceive such things and allows you to mimic a mystical trait to the extent that you can mimic its mechanical effects (i.e., if a God floats an inch above the ground you can appear to do such flawlessly; you don't actually float however). In addition, if you have sufficient familiarity to disguise yourself as someone else and that persons appearance is within the limits of this charm, you can perfectly imitate that person. No one with ordinary senses can use Awareness or Investigation to see through the disguise, and supernatural attempts have a +4 difficulty penalty on the opposed roll. This charm doesn't supply knowledge the character doesn't have, but it does allow him to flawlessly cover for such missing information, and the character masterfully copies all mannerisms, scent, accent and other features.\\

Changed lines 114-115 from:

Cost: 3m; Type: Simple (6,-1); Duration: One scene -- Keywords: Combo-OK

to:

Cost: 3m; Type: Simple (6,-1); Duration: One Day -- Keywords: Combo-OK

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Cost: 6m; Type: Simple (5,-1); Duration: One Scene -- Keywords: None

to:

Cost: 6m; Type: Simple (5,-1); Duration: One Day -- Keywords: None

September 30, 2009, at 12:37 PM by 71.54.235.242 -
Changed line 160 from:

(First Martial Arts Excellency, *Armor=Penetrating Fang Strike*, and Serpent Strikes the Heel)

to:

[First Martial Arts Excellency, *Armor=Penetrating Fang Strike*, and Serpent Strikes the Heel] (11xp)

September 16, 2009, at 03:09 PM by 71.54.235.242 -
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Integrity Charms    
Righteous Lion Defensepg. 199Permanent Tiered (x1)
September 16, 2009, at 03:09 PM by 71.54.235.242 -
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Seraph's Integrity Charms

Righteous Lion Defense (page 199) ^
You permanently treat one of your Intimacies, marked in bold, as an unacceptable command -- social attacks that rely on you going against that intimacy are treated the same as social attacks trying to force you to commit suicide. If the character voluntarily abandons the intimacy, he loses this charm for the Story and then can reassign it. You can also spend 1xp to reassign this charm at will.

July 17, 2007, at 05:22 PM by 76.2.115.23 -
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Cost: 1m; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK

to:

Cost: 1m; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK

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to:

Cost: 3m; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK, Obvious

July 17, 2007, at 05:21 PM by 76.2.115.23 -
Added lines 59-68:

Seraph's Dodge Charms

Shadow Over Water (page 227) ^
You can use this charm as a defense against attacks, allowing you to negate any and all penalties to your Dodge DV. This doesn't defend you against undodgeable attacks but prevents you from taking any other penalties.
Cost: 1m; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Seven Shadow Evasion (page 227) ^
You can use this charm as a defense against attacks, allowing you to automatically dodge any attack -- even attacks that are undodgeable. You do not have to roll to use this charm, which is perfect against any attack. This perfect has the Conviction flaw; it cannot be used when your actions are contrary to your Motivation.

July 17, 2007, at 05:16 PM by 76.2.115.23 -
Added lines 13-15:
Dodge Charms    
Shadow Over Waterpg. 227Reflexive1m (instant)Combo-OK
Seven Shadow Evasionpg. 227Reflexive3m (instant)Combo-OK, Obvious
June 16, 2007, at 02:17 PM by 76.5.20.252 -
Changed line 95 from:

Mental Invisibility Technique (page 230) ^

to:

Mental Invisibility Technique (page 230) ^\\

June 16, 2007, at 02:17 PM by 76.5.20.252 -
Added line 22:
Mental Invisibility Techniquepg. 230Simple5m, 1wp (one scene)Combo-OK, Compulsion
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Cost: 3m; Type: Simple (6,-1); Duration: One Scene -- Keywords: Combo-OK\\

to:

Cost: 3m; Type: Simple (6,-1); Duration: One scene -- Keywords: Combo-OK

Mental Invisibility Technique (page 230) ^ The Exalt's player rolls ([Dexterity or Manipulation] + Stealth), adding her Essence in automatic successes. Anyone with a Dodge MDV lower than your successes is affected by unnatural mental influence, compelled to ignore the Solar's presence so long as the character is not joined in battle. It's possible to spend 4 willpower to resist this Compulsion, which drops to 1 willpower if anyone calls attention to the Solar.
Cost: 5m, 1wp; Type: Simple; Duration: One scene -- Keywords: Combo-OK, Compulsion\\

June 16, 2007, at 02:10 PM by 76.5.20.252 -
Changed lines 132-133 from:

(First Martial Arts Excellency, and Serpent Strikes the Heel)

to:

(First Martial Arts Excellency, *Armor=Penetrating Fang Strike*, and Serpent Strikes the Heel)

Added line 138:

Optional: 4 motes, 1 willpower to ignore Armor.\\

Changed line 140 from:

Effect: You may boost your attacks, and counterattacks for 1 mote per die, or boost your PDV against a single attack for the same cost. If you are hit with an attack you can make a Counterattack (-1 DV) with a pool of (Successes On Attack + Martial Arts).

to:

Effect: You may boost your attacks, and counterattacks for 1 mote per die, or boost your PDV against a single attack for the same cost. You may spend 4 motes, 1 willpower to ignore Armor for an attack. If you are hit with an attack you can make a Counterattack (-1 DV) with a pool of (Successes On Attack + Martial Arts).

June 16, 2007, at 02:03 PM by 76.5.20.252 -
Changed line 139 from:

Effect: You can boost attacks and counterattacks with the First Martial Arts Excellency, doubling the base Attribute+Ability dice pool. If you are hit with an attack you can make a Counterattack (-1 DV) with a pool of (Successes On Attack + Martial Arts).

to:

Effect: You may boost your attacks, and counterattacks for 1 mote per die, or boost your PDV against a single attack for the same cost. If you are hit with an attack you can make a Counterattack (-1 DV) with a pool of (Successes On Attack + Martial Arts).

June 16, 2007, at 02:02 PM by 76.5.20.252 -
Changed line 137 from:

Optional: 1 mote per die\\

to:

Optional: 1 mote per die to Martial Arts pools or PDV.\\

June 16, 2007, at 02:01 PM by 76.5.20.252 -
Changed line 131 from:

Coiled Serpent Rattle Attack\\

to:

Coiled Serpent Rattle Attack\\

June 16, 2007, at 01:33 PM by 76.5.20.252 -
Changed lines 134-135 from:

''Seraph's anima glows a dim white, covering her in a violently rattling white film that seems to direct and control her movements in a kind of kata. Whenever she attacks or makes a counterattack the white film slashes out with her body.

to:

Seraph's anima glows a dim white, covering her in a violently rattling white film that seems to direct and control her movements in a kind of kata. Whenever she attacks or makes a counterattack the white film slashes out with her body.

June 16, 2007, at 01:33 PM by 76.5.20.252 -
Changed lines 38-39 from:

Cost: 1m per die; Keywords: Combo-OK; Type: Reflexive (1/2); Duration: Instant

to:

Cost: 1m per die; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK

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Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive (1/2); Duration: Instant

to:

Cost: 2m/success; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK

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Cost: 3m; Keywords: Combo-OK; Type: Reflexive; Duration: One Scene\\

to:

Cost: 3m; Type: Reflexive; Duration: One Scene -- Keywords: Combo-OK\\

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Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive (1/2); Duration: Instant

to:

Cost: 2m/success; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK

Changed lines 64-65 from:

Cost: 7m; Keywords: Combo-OK; Type: Simple (6 long ticks); Duration: Until the character sleeps.

to:

Cost: 7m; Type: Simple (6 long ticks); Duration: Until the character sleeps -- Keywords: Combo-OK

Changed lines 69-70 from:

Cost: 10m, 1w; Keywords: Combo-OK; Type: Simple (6 long ticks); Duration: One hour.

to:

Cost: 10m, 1w; Type: Simple (6 long ticks); Duration: One hour -- Keywords: Combo-OK

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Cost: 3m; Keywords: Combo-OK; Type: Supplemental; Duration: Instant

to:

Cost: 3m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK

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Cost: 3m; Keywords: Combo-OK; Type: Supplemental; Duration: Instant\\

to:

Cost: 3m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK\\

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Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive (1/2); Duration: Instant

to:

Cost: 2m/success; Type: Reflexive (1/2); Duration: Instant -- Keywords: Combo-OK

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Cost: 3m; Keywords: Combo-OK; Type: Simple (6,-1); Duration: One Scene\\

to:

Cost: 3m; Type: Simple (6,-1); Duration: One Scene -- Keywords: Combo-OK\\

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Cost: 3m; Keywords: Combo-OK; Type: Supplemental; Duration: Instant

to:

Cost: 3m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK

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Cost: 3m; Keywords: Combo-OK; Type: Reflexive (2); Duration: Instant

to:

Cost: 3m; Type: Reflexive (2); Duration: Instant -- Keywords: Combo-OK

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Cost: 5m; Keywords: Form-type, Obvious; Type: Simple (3,-1); Duration: One Scene

to:

Cost: 5m; Type: Simple (3,-1); Duration: One Scene -- Keywords: Form-type, Obvious

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Cost: 6m; Keywords: None; Type: Simple (5,-1); Duration: One Scene

to:

Cost: 6m; Type: Simple (5,-1); Duration: One Scene -- Keywords: None

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Cost: 4m, 1wp; Keywords: Combo-OK, Obvious; Type: Supplemental; Duration: Instant

to:

Cost: 4m, 1wp; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK, Obvious

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Cost: 4m; Keywords: Combo-OK, Counterattack; Type: Reflexive (9); Duration: Instant\\

to:

Cost: 4m; Type: Reflexive (9); Duration: Instant -- Keywords: Combo-OK, Counterattack\\

Changed lines 134-139 from:

Seraph's anima glows a dim white, covering her in a violently rattling white film that seems to direct and control her movements in a kind of kata. Whenever she's hit, the white film slashes out, driving her body into a violent counterattack that turns the opponents own attack against him. Whenever you are hit, you can spend 4m to roll a Martial Arts counterattack with a pool equal to your Martial Arts + the number of successes on the attack roll. You can boost this attack with your First Martial Arts Excellency, and freely use that charm throughout the turn. Each counterattack gives you an additional -1 DV penality.

to:

''Seraph's anima glows a dim white, covering her in a violently rattling white film that seems to direct and control her movements in a kind of kata. Whenever she attacks or makes a counterattack the white film slashes out with her body.

Base Cost: 1 willpower
Optional: 1 mote per die
Optional: 4m for a Counterattack when hit
Effect: You can boost attacks and counterattacks with the First Martial Arts Excellency, doubling the base Attribute+Ability dice pool. If you are hit with an attack you can make a Counterattack (-1 DV) with a pool of (Successes On Attack + Martial Arts).

June 05, 2007, at 04:44 AM by 76.5.16.228 -
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Armor-Penetrating Fang Strikepg. 240Supplemental4m, 1wp (instant)Combo-OK, Obvious
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Armor-Penetrating Fang Strike (page 240) ^
You use this charm to supplement a Martial Arts attack, allowing the attack to ignore the targets armor-based soak -- he can only reduce the damage from the attack by his natural soak from charms of Stamina.
Cost: 4m, 1wp; Keywords: Combo-OK, Obvious; Type: Supplemental; Duration: Instant

April 10, 2007, at 06:02 PM by 76.2.114.83 -
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Perfect Mirrorpg. 228Simple(6lt)10m, 1w (One hour)Combo-OK
Changed line 61 from:

You can use this charm as a Simple action that requires 6 long ticks (approximately 6 minutes), creating a disguise with a ([Wits + Manipulation] + Larceny) roll to determine its overall quality. This charm allows the character to change his coloration, skin texture, hair color, and eye color. It also lets the character seem anywhere between half and twice his actual age, change his apparent ethnicity, change his apparent gender and adjust his height by as much as 10% in either direction. The character can adjust his voice, accent, speaking style and scent to match. All of these changes are impenetrable -- requiring unnaturally keen senses to detect, and even then giving a +4 difficulty bonus to the roll. This charm does not actually help you disguise yourself as someone else, beyond looking almost exactly like that person.\\

to:

You can use this charm as a Simple action that requires 6 long ticks (approximately 6 minutes), creating a disguise with a ([Wits or Manipulation] + Larceny) roll to determine its overall quality. This charm allows the character to change his coloration, skin texture, hair color, and eye color. It also lets the character seem anywhere between half and twice his actual age, change his apparent ethnicity, change his apparent gender and adjust his height by as much as 10% in either direction. The character can adjust his voice, accent, speaking style and scent to match. All of these changes are impenetrable -- requiring unnaturally keen senses to detect, and even then giving a +4 difficulty bonus to the roll. This charm does not actually help you disguise yourself as someone else, beyond looking almost exactly like that person.\\

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Perfect Mirror (page 228) ^
You can use this charm as a Simple action that requires 6 long ticks (approximately 6 minutes), creating a disguise with a ([Wits or Manipulation] + Larceny) roll to determine its overall quality. This Charm functions as Flawlessly Impenetrable Disguise, save that it has a shorter duration, a higher cost, and two additional abilities. First, it can halve or double your apparent Essence as seen by those able to percieve such things and allows you to mimic a mystical trait to the extent that you can mimic its mechanical effects (i.e., if a God floats an inch above the ground you can appear to do such flawlessly; you don't actually float however). In addition, if you have sufficient familarity to disguise yourself as someone else and that persons appearance is within the limits of this charm, you can perfectly imitate that person. No one with ordinary senses can use Awareness or Investigation to see through the disguise, and supernatural attempts have a +4 difficulty penalty on the opposed roll. This charm doesn't supply knowledge the character doesn't have, but it does allow him to flawlessly cover for such missing information, and the character masterfully copies all mannerisms, scent, accent and other features.
Cost: 10m, 1w; Keywords: Combo-OK; Type: Simple (6 long ticks); Duration: One hour.

September 05, 2006, at 05:56 AM by 65.40.14.69 -
Changed lines 35-36 from:

Cost: 1m per die; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

to:

Cost: 1m per die; Keywords: Combo-OK; Type: Reflexive (1/2); Duration: Instant

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Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

to:

Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive (1/2); Duration: Instant

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Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

to:

Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive (1/2); Duration: Instant

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Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

to:

Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive (1/2); Duration: Instant

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Cost: 3m; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

to:

Cost: 3m; Keywords: Combo-OK; Type: Supplemental; Duration: Instant

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Cost: 3m; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

to:

Cost: 3m; Keywords: Combo-OK; Type: Reflexive (2); Duration: Instant

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Serpent Strikes the Heel (241) ^\\

to:

Serpent Strikes the Heel (page 241) ^\\

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Cost: 4m; Keywords: Combo-OK, Counterattack; Type: Reflexive; Duration: Instant\\

to:

Cost: 4m; Keywords: Combo-OK, Counterattack; Type: Reflexive (9); Duration: Instant\\

September 05, 2006, at 05:53 AM by 65.40.14.69 -
September 05, 2006, at 05:52 AM by 65.40.14.69 -
Changed lines 7-26 from:
Charm NamePage #TypeCostDurationCombos?
Martial Arts Charms     
First Martial Arts Excellencypg. 183Reflexive1m/dieInstantCombo-OK
Awareness Charms     
Second Awareness Excellencypg. 184Reflexive2m/succInstantCombo-OK
Keen Hearing and Touch Techniquepg. 225Reflexive3mOne SceneCombo-OK
Larceny Charms     
Second Larceny Excellencypg. 184Reflexive2m/succInstantCombo-OK
Flawlessly Impenetrable Disguisepg. 227Simple(6lt)7mUntil sleepCombo-OK
Flawless Pickpocketing Techinquepg. 228Supplemental3mInstantCombo-OK
Lock Opening Touchpg. 229Supplemental3mInstantCombo-OK
Stealth Charms     
Second Stealth Excellencypg. 184Reflexive2m/succInstantCombo-OK
Easily Overlooked Presence Methodpg. 230Simple(6,-1)3mOne SceneCombo-OK
Snake Style!     
Striking Cobra Techniquepg. 240Supplemental3mInstantCombo-OK
Serpentine Evasionpg. 240Reflexive3mInstantCombo-OK
Snake Formpg. 240Simple(3,-1)5mOne Scene--
Essence Fangs and Scalespg. 240Simple(5)6mOne Scene--
Snake Strikes The Heelpg. 241Reflexive(9)4mInstantCombo-OK
to:
Charm NamePage #TypeCost (duration)Keywords
Martial Arts Charms    
First Martial Arts Excellencypg. 183Reflexive1m/die (instant)Combo-OK
Awareness Charms    
Second Awareness Excellencypg. 184Reflexive2m/succ (instant)Combo-OK
Keen Hearing and Touch Techniquepg. 225Reflexive3m (one sceneCombo-OK
Larceny Charms    
Second Larceny Excellencypg. 184Reflexive2m/succ (instant)Combo-OK
Flawlessly Impenetrable Disguisepg. 227Simple(6lt)7m (until sleep)Combo-OK
Flawless Pickpocketing Techinquepg. 228Supplemental3m (instant)Combo-OK
Lock Opening Touchpg. 229Supplemental3m (instant)Combo-OK
Stealth Charms    
Second Stealth Excellencypg. 184Reflexive2m/succ (instant)Combo-OK
Easily Overlooked Presence Methodpg. 230Simple(6,-1)3m (one scene)Combo-OK
Snake Style!    
Striking Cobra Techniquepg. 240Supplemental3m (instant)Combo-OK
Serpentine Evasionpg. 240Reflexive3m (instant)Combo-OK
Snake Formpg. 240Simple(3,-1)5m (one scene)Form-type, Obvious
Essence Fangs and Scalespg. 240Simple(5)6m (one scene)None
Snake Strikes The Heelpg. 241Reflexive(9)4m (instant)Combo-OK, Counterattack
September 04, 2006, at 06:06 AM by 65.40.4.170 -
Changed line 118 from:

Coiled Serpent Rattle Attack (6xp)\\

to:

Coiled Serpent Rattle Attack\\

September 04, 2006, at 06:03 AM by 65.40.4.170 -
Changed line 33 from:

First Martial Arts Excellency- Overwhelming (page 183)\\

to:

First Martial Arts Excellency- Overwhelming (page 183) ^\\

Deleted lines 39-40:

^

Changed line 42 from:

Second Awareness Excellency - Triumphant (page 184)\\

to:

Second Awareness Excellency - Triumphant (page 184) ^\\

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Keen Hearing and Touch Technique (page 225)\\

to:

Keen Hearing and Touch Technique (page 225) ^\\

Deleted lines 51-52:

^

Changed line 54 from:

Second Larceny Excellency - Triumphant (page 184)\\

to:

Second Larceny Excellency - Triumphant (page 184) ^\\

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Flawlessly Impenetrable Disguise (page 227)\\

to:

Flawlessly Impenetrable Disguise (page 227) ^\\

Changed line 64 from:

Flawless Pickpocketing Technique (page 228)\\

to:

Flawless Pickpocketing Technique (page 228) ^\\

Changed line 69 from:

Lock Opening Touch (page 229)\\

to:

Lock Opening Touch (page 229) ^\\

Deleted lines 73-74:

^

Changed line 76 from:

Second Stealth Excellency - Triumphant (page 184)\\

to:

Second Stealth Excellency - Triumphant (page 184) ^\\

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Easily Overlooked Presence Method (page 230)\\

to:

Easily Overlooked Presence Method (page 230) ^\\

Deleted lines 85-86:

^

Changed line 89 from:

Striking Cobra Technique (page 240)\\

to:

Striking Cobra Technique (page 240) ^\\

Changed line 94 from:

Serpentine Evasion (page 240)\\

to:

Serpentine Evasion (page 240) ^\\

Changed line 99 from:

Snake Form (page 240)\\

to:

Snake Form (page 240) ^\\

Changed line 104 from:

Essence Fangs and Scales (page 240)\\

to:

Essence Fangs and Scales (page 240) ^\\

Changed line 109 from:

Serpent Strikes the Heel (241)\\

to:

Serpent Strikes the Heel (241) ^\\

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^

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to:

August 31, 2006, at 08:53 PM by 65.40.15.144 -
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Second Larceny Excellencypg. 184Reflexive2m/succInstantCombo-OK
Flawlessly Impenetrable Disguisepg. 227Simple(6lt)7mUntil sleepCombo-OK
Added lines 57-66:

Second Larceny Excellency - Triumphant (page 184)
You use this charm at the declaration stage, spending essence to add successes to a Larceny roll up to a limit of half your Attribute + Larceny rating. Every success added counts as two dice for the purposes of dice adders limits. This can be used to increase unrolled uses of the relevant ability such as Defense Values.
Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

Flawlessly Impenetrable Disguise (page 227)
You can use this charm as a Simple action that requires 6 long ticks (approximately 6 minutes), creating a disguise with a ([Wits + Manipulation] + Larceny) roll to determine its overall quality. This charm allows the character to change his coloration, skin texture, hair color, and eye color. It also lets the character seem anywhere between half and twice his actual age, change his apparent ethnicity, change his apparent gender and adjust his height by as much as 10% in either direction. The character can adjust his voice, accent, speaking style and scent to match. All of these changes are impenetrable -- requiring unnaturally keen senses to detect, and even then giving a +4 difficulty bonus to the roll. This charm does not actually help you disguise yourself as someone else, beyond looking almost exactly like that person.
Cost: 7m; Keywords: Combo-OK; Type: Simple (6 long ticks); Duration: Until the character sleeps.

August 31, 2006, at 02:33 AM by 65.40.15.28 -
Added lines 4-26:

Charm Table
Charm NamePage #TypeCostDurationCombos?
Martial Arts Charms     
First Martial Arts Excellencypg. 183Reflexive1m/dieInstantCombo-OK
Awareness Charms     
Second Awareness Excellencypg. 184Reflexive2m/succInstantCombo-OK
Keen Hearing and Touch Techniquepg. 225Reflexive3mOne SceneCombo-OK
Larceny Charms     
Flawless Pickpocketing Techinquepg. 228Supplemental3mInstantCombo-OK
Lock Opening Touchpg. 229Supplemental3mInstantCombo-OK
Stealth Charms     
Second Stealth Excellencypg. 184Reflexive2m/succInstantCombo-OK
Easily Overlooked Presence Methodpg. 230Simple(6,-1)3mOne SceneCombo-OK
Snake Style!     
Striking Cobra Techniquepg. 240Supplemental3mInstantCombo-OK
Serpentine Evasionpg. 240Reflexive3mInstantCombo-OK
Snake Formpg. 240Simple(3,-1)5mOne Scene--
Essence Fangs and Scalespg. 240Simple(5)6mOne Scene--
Snake Strikes The Heelpg. 241Reflexive(9)4mInstantCombo-OK

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^

Added line 41:

Added line 46:

Added lines 52-53:

^

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Added line 60:

Added lines 66-67:

^

Added line 69:

Added line 74:

Added lines 80-81:

^

Added line 84:

Added line 89:

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Changed lines 107-108 from:

Cost: 4m; Keywords: Combo-OK, Counterattack; Type: Reflexive; Duration: Instant

to:

Cost: 4m; Keywords: Combo-OK, Counterattack; Type: Reflexive; Duration: Instant

^

May 02, 2006, at 10:55 AM by 65.40.39.10 -
Changed line 11 from:

Seraph knows the following Martial Arts Styles: Snake Style

to:

Seraph knows the following Martial Arts Styles: Snake Style\\

Changed line 21 from:

Cost: 3m; Keywords: Combo-OK; Type: Reflexive; Duration: One Scene

to:

Cost: 3m; Keywords: Combo-OK; Type: Reflexive; Duration: One Scene\\

Added lines 28-31:

Lock Opening Touch (page 229)
This charm enhances a miscelleanous action to pick a lock, allowing the character to automatically succeed in the action (even if he has no tools, though this makes the charm Obvious). If the effect is opposed by another Charm or magical effect, add the character's Essence in automatic successes to the (Dexterity + Larceny) roll to oppose the rival magic.
Cost: 3m; Keywords: Combo-OK; Type: Supplemental; Duration: Instant\\

Changed line 41 from:

Cost: 3m; Keywords: Combo-OK; Type: Simple (6,-1); Duration: One Scene

to:

Cost: 3m; Keywords: Combo-OK; Type: Simple (6,-1); Duration: One Scene\\

April 30, 2006, at 12:38 PM by 65.40.38.232 -
Changed lines 12-13 from:



to:


Changed lines 18-19 from:



to:

Keen Hearing and Touch Technique (page 225)
You use this charm to vastly increase your sense of hearing and touch, spending Essence to add two bonus successes on all Awareness rolls that involve those two senses. This charm also allows the character to identify sensory impressions too faint for human senses to observe. This charm is particularly useful for blind fighting; reduce the penality for unseen opponents to -1 and the internal penality from blindness to -2.
Cost: 3m; Keywords: Combo-OK; Type: Reflexive; Duration: One Scene

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to:


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to:


April 30, 2006, at 12:33 PM by 65.40.38.232 -
Changed lines 12-13 from:


to:



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to:



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to:



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to:



March 31, 2006, at 09:03 PM by 65.40.14.82 -
Changed lines 64-65 from:

Seraph's anima glows a dim white, covering her in a violently rattling white film that seems to direct and control her movements in a kind of kata. Whenever she's attack, the white film slashes out, driving her body into a violent counterattack that turns the opponents own attack against him. Whenever you are hit, you can spend 4m to roll a Martial Arts counterattack with a pool equal to your Martial Arts + the number of successes on the attack roll. You can boost this attack with your First Martial Arts Excellency, and freely use that charm throughout the turn. Each counterattack gives you an additional -1 DV penality.

to:

Seraph's anima glows a dim white, covering her in a violently rattling white film that seems to direct and control her movements in a kind of kata. Whenever she's hit, the white film slashes out, driving her body into a violent counterattack that turns the opponents own attack against him. Whenever you are hit, you can spend 4m to roll a Martial Arts counterattack with a pool equal to your Martial Arts + the number of successes on the attack roll. You can boost this attack with your First Martial Arts Excellency, and freely use that charm throughout the turn. Each counterattack gives you an additional -1 DV penality.

March 31, 2006, at 09:01 PM by 65.40.14.82 -
Added lines 10-11:

Seraph knows the following Martial Arts Styles: #SnakeStyle Snake Style

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March 31, 2006, at 09:00 PM by 65.40.14.82 -
Added lines 6-11:

Seraph's Martial Arts Charms

First Martial Arts Excellency- Overwhelming (page 183)
You use this charm at the declaration stage, spending essence to add dice to a Martial Arts dice pool up to a limit of your Attribute + Martial Arts rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values. Simply roll the purchased dice with each success adding one to the applicable static value. These dice cannot be used to create actions.
Cost: 1m per die; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

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to:


Changed lines 22-23 from:
to:


Changed lines 32-37 from:

Seraph's Martial Arts Charms

First Martial Arts Excellency- Overwhelming (page 183)
You use this charm at the declaration stage, spending essence to add dice to a Martial Arts dice pool up to a limit of your Attribute + Martial Arts rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values. Simply roll the purchased dice with each success adding one to the applicable static value. These dice cannot be used to create actions.
Cost: 1m per die; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

to:


Snake Style

March 31, 2006, at 05:34 PM by 65.40.14.82 -
Changed line 13 from:

This charm supplements a valid pickpocketing roll guarenteeing success. If opposed by another effect, add Essence in successes to the contested roll. A valid pickpocketing roll for this charm involves stealing something that you can both reach and carry from another's person. You cannot steal things in active use unless the character in question is an extra, nor any attuned artifact. No one can spot this theft using ordinary senses, and those with extraordinary senses have a +4 difficulty penality to the opposed roll.

to:

This charm supplements a valid pickpocketing roll guarenteeing success. If opposed by another effect, add Essence in successes to the contested roll. A valid pickpocketing roll for this charm involves stealing something that you can both reach and carry from another's person. You cannot steal things in active use unless the character in question is an extra, nor any attuned artifact. No one can spot this theft using ordinary senses, and those with extraordinary senses have a +4 difficulty penality to the opposed roll.\\

Changed line 22 from:

This charm makes the character more dififcult to notice unless circumstances or battle readiness make her obvious. Any Awareness or Investigation roll to notice the Solar fail automatically, unless the Solar is currently in battle or the observer has at least a two die bonus from circumstances.

to:

This charm makes the character more dififcult to notice unless circumstances or battle readiness make her obvious. Any Awareness or Investigation roll to notice the Solar fail automatically, unless the Solar is currently in battle or the observer has at least a two die bonus from circumstances.\\

Changed line 43 from:

You use this charm as a Simple action, hardening your skin and toughening your hands into fangs. While this charm is active you may use your Bashing soak to soak lethal damage. In addition, your barehanded attacks inflict lethal damage and are considered Piercing -- reducing any armor-based protection by half. You can parry lethal attacks barehanded.

to:

You use this charm as a Simple action, hardening your skin and toughening your hands into fangs. While this charm is active you may use your Bashing soak to soak lethal damage. In addition, your barehanded attacks inflict lethal damage and are considered Piercing -- reducing any armor-based protection by half. You can parry lethal attacks barehanded.\\

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You use this charm reflexively after you've been hit with an attack, snapping back with an attack of your own. The attack pool for this counterattack is equal to your Martial Arts rating, plus the number of successes achieved on the attack that hit you (after subtracting any relevant modifiers).

to:

You use this charm reflexively after you've been hit with an attack, snapping back with an attack of your own. The attack pool for this counterattack is equal to your Martial Arts rating, plus the number of successes achieved on the attack that hit you (after subtracting any relevant modifiers).\\

March 31, 2006, at 05:34 PM by 65.40.14.82 -
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You use this charm at the declaration stage, spending essence to add successes to an Awareness roll up to a limit of half your Attribute + Awareness rating. Every success added counts as two dice for the purposes of dice adders limits. This can be used to increase unrolled uses of the relevant ability such as Defense Values.\\

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This charm supplements a valid pickpocketing roll guarenteeing success. If opposed by another effect, add Essence in successes to the contested roll. A valid pickpocketing roll for this charm involves stealing something that you can both reach and carry from another's person. You cannot steal things in active use unless the character in question is an extra, nor any attuned artifact. No one can spot this theft using ordinary senses, and those with extraordinary senses have a +4 difficulty penality to the opposed roll.

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You use this charm at the declaration stage, spending essence to add successes to an Stealth roll up to a limit of half your Attribute + Stealth rating. Every success added counts as two dice for the purposes of dice adders limits. This can be used to increase unrolled uses of the relevant ability such as Defense Values.\\

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This charm makes the character more dififcult to notice unless circumstances or battle readiness make her obvious. Any Awareness or Investigation roll to notice the Solar fail automatically, unless the Solar is currently in battle or the observer has at least a two die bonus from circumstances.

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You use this charm at the declaration stage, spending essence to add dice to a Martial Arts dice pool up to a limit of your Attribute + Martial Arts rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values. Simply roll the purchased dice with each success adding one to the applicable static value. These dice cannot be used to create actions.\\

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You use this charm to supplement a Join Battle action, adding a number of automatic successes equal to your Martial Arts score in addition to the normal results of your roll.\\

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You use this charm at the declaration stage of combat, adding +2 to a Dodge or Parry DV against a single attack.\\

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You use this charm as a Simple action, taking the Form of a Serpent. This char adds your Martial Arts score to your bashing soak, and subtracts your Essence score from the attack pools of anyone who can see your hypnotic movements. You cannot have more than one Form-type Charm active at once, and must end this charm to activate another such charm.\\

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You use this charm as a Simple action, hardening your skin and toughening your hands into fangs. While this charm is active you may use your Bashing soak to soak lethal damage. In addition, your barehanded attacks inflict lethal damage and are considered Piercing -- reducing any armor-based protection by half. You can parry lethal attacks barehanded.

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You use this charm reflexively after you've been hit with an attack, snapping back with an attack of your own. The attack pool for this counterattack is equal to your Martial Arts rating, plus the number of successes achieved on the attack that hit you (after subtracting any relevant modifiers).

March 30, 2006, at 11:42 AM by 65.40.14.82 -
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Describe Seraph Charms here.

to:

< Seraph Sheet | Seraph Page | Seraph Backgrounds >
include:OurCircle#charms#charmsend?


Seraph's Awareness Charms

Second Awareness Excellency - Triumphant (page 184)
Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

Seraph's Larceny Charms

Flawless Pickpocketing Technique (page 228)
Cost: 3m; Keywords: Combo-OK; Type: Supplemental; Duration: Instant

Seraph's Stealth Charms

Second Stealth Excellency - Triumphant (page 184)
Cost: 2m/success; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

Easily Overlooked Presence Method (page 230)
Cost: 3m; Keywords: Combo-OK; Type: Simple (6,-1); Duration: One Scene

Seraph's Martial Arts Charms

First Martial Arts Excellency- Overwhelming (page 183)
Cost: 1m per die; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

Striking Cobra Technique (page 240)
Cost: 3m; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

Serpentine Evasion (page 240)
Cost: 3m; Keywords: Combo-OK; Type: Reflexive; Duration: Instant

Snake Form (page 240)
Cost: 5m; Keywords: Form-type, Obvious; Type: Simple (3,-1); Duration: One Scene

Essence Fangs and Scales (page 240)
Cost: 6m; Keywords: None; Type: Simple (5,-1); Duration: One Scene

Serpent Strikes the Heel (241)
Cost: 4m; Keywords: Combo-OK, Counterattack; Type: Reflexive; Duration: Instant


Combos

Coiled Serpent Rattle Attack (6xp)
(First Martial Arts Excellency, and Serpent Strikes the Heel)

Seraph's anima glows a dim white, covering her in a violently rattling white film that seems to direct and control her movements in a kind of kata. Whenever she's attack, the white film slashes out, driving her body into a violent counterattack that turns the opponents own attack against him. Whenever you are hit, you can spend 4m to roll a Martial Arts counterattack with a pool equal to your Martial Arts + the number of successes on the attack roll. You can boost this attack with your First Martial Arts Excellency, and freely use that charm throughout the turn. Each counterattack gives you an additional -1 DV penality.


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Page last modified by August 14, 2010, at 07:49 AM