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Character Description: Ahki appears to mortals as an 19-year-old, extremely attractive Indian girl. Those that knew her back when might even recognize her! She has long, black hair down to her hips and yellow-brown eyes. Her build is athletic, with good curves. To other changelings and those that can pierce the mask, Ahki's figure changes little, but she gains a long, fluffy cat tail and perky cat ears. She also gains a thin, light coat of black fur and her eyes become those of a cats, with a bright yellow coloring.

NAME						VIRTUE

Ahki ("Ayah Ammini") Fortitude CONCEPT VICE Watcher of Magic Lust SEEMING (KITH) COURT Beast (Hunterheart) Autumn Court

MENTAL PHYSICAL SOCIAL Intelligence 3 Strength 2 Presence 2 Wits 3 Dexterity 3 Manipulation 2 Resolve 3 Stamina 2 Composure 3

MENTAL (-4) PHYSICAL (-1) SOCIAL (-1) Academics * Athletics *** Animal Ken *** Computer * Brawl ** Empathy * Crafts Drive Expression ** Investigation *** Firearms Intimidation Medicine Larceny * Persuasion Occult * Stealth *** Socialize * Politics Survival ** Streetwise Science * Weaponry Subterfuge

	--------------------	SPECIALTIES	--------------------

Academics: Research Athletics: Archery Animal Ken: Cats Investigation: Puzzles Brawl: Claws

				Larceny: Getting Where
					You Shouldn't
				Stealth: In Darkness
				Survival: Hedge

Combat Stats and Other Advantages

 Health: 7/7
 Clarity: 7
 Derangement's: None
 Wyrd: 3
 Willpower: 6/6
 Glamour: 6/12

 Size: 5
 SF: 5

 Defense: 3
 Initiative: 8
 Speed: 11

Changeling Modifiers & Traits

 Contracts: Fang and Talon (Cats) 5, Fleeting Autumn 2, Smoke 1
 Dream Intensity 6 dice
 # of Vows: 6 total
 Max Fruits Carried: 7 fruit
 Boons: Adroitness (Politics, Stealth), Blessing (+2 to Resources)
Seeming Blessing

A Beast gains a supernatural affinity with animals,and a powerful personal magnetism. Ahki gains the benefit of the 8-again rule when using Animal Ken, and can spend points of Glamour to add to dice pools involving Presence or Composure. Each point of Glamour spent adds one die to the dice pool.

Kith Blessing

Ahki has the Kith Blessing of Tooth and Claw, able to inflict lethal damage unarmed instead of the usual bashing damage.

Seeming Curse

A Beast has regained his consciousness, but his time as a being of thoughtless instincts has taken its toll. Similarly, though quite Clever, Beasts are out of practice at making huge leaps of ingenuity. Ahki suffers a -4 dice untrained penalty when trying to use a Mental skill in which she has no dots, and does not benefit from the 10-again rule when using a dice pool involving Intelligence (except for Contract Activation rolls).

Merits & Flaws

Eidetic Memory **

You have a near-photographic memory, able to recall vast amounts of observed details with astonishing accuracy. You do not normally need to make a roll for your character to remember things, but under stress or other circumstances, you gain a +2 modifier on any Intelligence-based roll for memory recall.

Fast Reflexes **

You have a mix of sharp reflexes and steady nerves that helps you get the drop on others; +2 to Initiative, for a total of 8.

Fleet of Foot *

You are faster than you might otherwise be based on physical build; +1 to speed, for a total of 11.

Fighting Style: Archery *

Draw and Loose, +1 strength for the purposes of determining a Bow's minimum Strength, Damage and Range.

Contacts (Cats) *

You know a ton of cats all around Boston!!!

Striking Looks **

You are exceptionally attractive by modern standards. Ahki gains a +1 modifier to all Presence or Manipulation rolls when attempting to use her looks to entertain, persuade, distract or deceive others. This bonus can also apply in other circumstances when it might be appropriate.

Perfect Stillness *

You have learned to remain motionless for hours at a time. You can become perfectly still at will for a scene, except for breathing softly and silently, regardless of how uncomfortable your position might be for others to maintain. In addition to any other uses, this makes it harder for others to locate you if you remain perfectly still while hiding. Such attempts are made with a -2 penalty.

Mantle (Autumn) **

You benefit from a weak Autumn mantle, which in addition to its normal seasonal cues, often has a sorcerous or mystical overtone. This might manifest as dead leaves blowing on the wind, a mystical character appearing on your cheek, sparks of light, etc. Ahki gains +1 to all Social pools relating to other Autumn Courtiers, and gains 2 bonus dice on any Occult roll concerning Faerie Magic.

Fosterling (flaw)

You are the youngster of the group, inexperienced and still fresh from the Hedge. Whenever this causes you trouble or difficulty, you gain an additional experience point for the bother of it all. Be sure to angst about it a lot!