Character Description: Sonja is a tallish (about 5' 11.5") slender woman with an hourglass shape and pale skin (with what appears to be a thin coating of rime frost). Soft somehow, almost like looking at a lightly blurred picture. Her eyes are a luminous green, and a gentle aura of light surrounds her (not enough to give any real illumination). Her hair is pale blue, translucent, spiky and looks very much like fiber optics filled with blue light, her features are somewhat elvish, with pointed ears, refined features and very fine hair. To those unable to pierce her mask, however, Sonja appears to simply be a tall beautiful woman with a pale but rosy complexion and striking features. Her hair is arrow straight and pale golden, in some lights looking to have blue highlights (as if from a fading dye job), her eyes bright shimmering green that seem to fill her face with light. She's willowy of form, with some curves despite being quite thin. To all who see her, she seems young without being immature, 22 or 23, dressed in something between gangland wear and club kid fashion.
Character Quote "..."
Sonja Malone ("Sonja Melody Harris") Loyal Guardian CONCEPT VICE Burnt-out Ember Frigid Aloofness/Troublemaking Womanizer SEEMING (KITH) COURT Fairest (Bright One) Winter
MENTAL PHYSICAL SOCIAL Intelligence 2 Strength 2 Presence 1 Wits 3 Dexterity 3 Manipulation 1 Resolve 2 Stamina 3 Composure 4
MENTAL (-3) PHYSICAL (-1) SOCIAL (-0) Academics Athletics **** Animal Ken Computer Brawl *** Empathy Crafts **** Drive *** Expression ** Investigation Firearms Intimidation * Medicine * Larceny * Persuasion * Occult Stealth * Socialize Politics Survival Streetwise ** Science Weaponry * Subterfuge *-------------------- SPECIALTIES --------------------
Craft: Motorcycle repair Brawl: KnivesStealth: Utterly Silent Drive: Motorcycles, Losing Pursuit Athletics: Throwing knives
Health: 8/8 Clarity: 5 Derangement's: Shuttered Light Wyrd: 3 Willpower: 6/6 Glamour: 3/12 Size: 5 SF: 5 Defense: 7 Initiative: 7 Speed: 10
Contracts: Artifice 3, Game 1, Separation 1 Dream Intensity 5 dice # of Vows: 6 total Max Fruits Carried: 7 fruit Boons: Heart's Oath (Greater Boon: Status
The Fairest really are the Fairest of Them All, and the innate magic of their Seeming only emphasize this all the more. Sonja may spend Glamour to improve dice pools that include Presence, Manipulation and Persuasion, with each point spent increasing the dice pool by one die. Also, she suffers no unskilled penalty for using Social Skills in which she has no dots.
Sonja has the blessing of Goblin Illumination. She can, at will, illuminate an area the size of a smallish room (about 15' x 15' x 10' high) with a soft, pale light for the rest of the scene. This light typically centers on Sonja's left hand, but appears to come from the air itself rather than emanating from Sonja directly. This light doesn't move, remaining wherever it was created even if Sonja wanders off and leaves it behind. Sonja may spend one Glamour point to make the light painfully intense; anyone trying to target her while she remains in the light treats her as partially concealed (-2 dice penalty; -1 if the attacker is wearing sunglasses).
The Fairest share something with their Keepers, and can often be callous and unfeeling toward others, even vicious and prone to toy with others! Even those who love them. Sonja's inner balance suffers for this remnant of her Durance, and she suffers a -1 die penalty on any dice pools to avoid losing Clarity. It's somewhat easier for her to simply drift into fae madness without really noticing...
You are exceptionally attractive by modern standards. Sonja gains a +2 modifier to all Presence or Manipulation rolls when attempting to use her looks to entertain, persuade, distract or deceive others. This bonus can also apply in other circumstances when it might be appropriate.
Melinda and Sonja have wedding rings that bound them even more tightly together in Arcadia than on Earth.
When Sonja's Passion was burned out, to most she has become a ghost of herself, flitting through the world, touching it, but rarely seen.
Sonja has ultimate control over her lights, being able to move them, change their colour and size (though not how much they illuminate) and similar tricks.
Even as Sonja is a forgotten ghost, Mack the Knife is a respected and feared figure among those who heard of her. Mack the Knife is called such for her trademark, and as such, for a glamour, can pull knives from anywhere unseen for a whole scene.
Drawback: Anyone saying "The Knife's Psalm" forces Mack or Sonja into negotiations for their freedom and safety from her for a time. This is a pledge of peace between the two (both direct and indirect attacks such as on loved ones), and ALWAYS carries an additional forbidden act on the one who requests as price for the peace.
Knife's Psalm: "Mack brings judgement in the night. Knife's glint in the light. Eye's last sight. Only she stands after the fight. I say this prayer that she never come, that she never grace my home. Amen."
Sonja is a member of the Winter Court, but Mack the Knife is of the Spring Court. As such she has equal ratings in both and switches Mantle and Goodwill when she changes.
Sonja's job is a good one, but she's still paying off some debts to her boss for tools, her motorcycle, and other things. Still, she's not too badly off and in the future, once those are done, she'll have much more money to work with.
Sonja is a experienced gang fighter able to dodge well, weaken with strikes, knock people down and damage them as they get up, and hit with a second strike for a willpower, and when hurt, she can attack first to take out her enemy.
Sonja can hide damage 0 weapons on her and use them with Brawl.
Sonja is a highly respected former member of the Cherry Blossoms even though she was never officially a leader, but she was the most feared of them. While it faded as she was gone, it returned stronger with her marriage.
Sonja has Athletics, Brawl, and Drive as Asset Skills which she gets 9-Again in them, 2 Contacts in Gang Members, and Specialties in Brawl: Knives and Drive: Losing Pursuit.
Sonja can near instantly and reflexively draw and hide her daggers.
Mack the Knife is a figure of terror and scares the crap out of other gang members, even rival gangs.
Experience Points 10 earned and 0 left
Clarity Loss +10
Party Lights! -1
Hidden Life 2 -1
Quick Draw 1 -1
Mack the Knife -2
Mantle and Court Goodwill 1 -2
Resources 2 -2
Street Fighting 5 -5
Shiv 1 -1
Status (Gang) 1 -1
Profession (Gang Enforcer) 3 -3