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Backgrounds

Allies **
Bandakros, the Judge of Lost Wisdom, a Demon of the Second Circle whom you freed from a prison in the middle of the Blessed Isle.

Artifact ***
You have been outfitted in powerful items, and gained more over the course of your existence. You wield the Dreadblade Almethiea (4), which you learned was once your wife, and are garbed for war in a Reinforced Soulsteel Buff Jacket (2) and carry a Black Jade boot knife (1).

Contacts ***
You maintain contacts among most of the Rohan Empire, and particularly know what goes on in the Great Council, the House Morovan, and with regard to the Religious life of the Rohans.

Followers ***
You have seven wives, hand-picked as your aids and assistants, the face behind your rule. The greatest of these is Azenath Zeshalla (a heroic mortal). An additional four of these wives are "notables", having some useful trait that you can benefit. The last two wives are simply ordinary if well-born women.

Influence *****
You rule one of the most expansive stretches of territory in the South, consisting of the remnants of the First Age civilization and two great Southern Kingdoms. Your control is not complete, but you have a large amount of sway over the entire Southern Direction.

Liege ***
Your Deathlord, the Princess Clothed in Charred Flesh, has invested heavily in your training and sent you aid and consideration at various times throughout your mission. She demands contact at irregular intervals, every few months, especially now that the task she'd set before you is complete.

Manse **
You have negotiated the usage of an Outcaste Sorceress' demon-wrought air manse. She has granted you her hearthstone in return for the patronage of your nation's pocketbook.

Necromancy ***
You studied the Necromantic Arts under the tutleage of your Deathlord extensively and know no small amount of lore on the black art.

Resources ****
Much of the wealth of old Del`Roh remains in the hands of the great Families, but a lot of it has ended up in the hands of the King as well. Balthasar has access to enough resources to make him a truly wealthy individual in the South and certainly one of the richest in Nei`Roh.

Whispers **
You hear the whispers of the Void, and can occasionally glean some small measure of what the Dark Gods have in store for you.

Merits and Flaws

Legendary Intelligence (3pt merit)

Born to Rule (2pt merit)
You convey a strong sense of Authority in every gesture and inflection, and are a natural born leader. You gain one bonus dice to all Social rolls when interacting with an acknowledged inferior.

Known Anathema (5pt flaw)
You are probably one of the most hunted and feared Anathema in Creation, of the like with the Hetman Lenurel of Laris and the Bull of the North. Chejop Kejak concentrates personally on your presence in Creation, and you have already gained a reputation among the Immaculate Order and the Legions. Indeed, of all the Anathema stalking Creation, you are probably one of the most frightening.

Permanent Caste Mark (2pt flaw)
Your Castemark is forever visible on your forehead as a black brand. This mark is unique to you, and you are not sure what causes it, but fear it is some gesture of especial import.

Death-Taint (4pt flaw)
When you struck down the Deathlord "Father of Darkness", you felt something shift inside of you. You knew that the Dead Gods had witnessed your actions, and that they were not pleased. You felt their chains on your heart grow stronger, and you know that something...has changed. Your Great Curse operates differently. Whenever you gain 10 resonance, you immediately set back down to 0 resonance and gain a point of Permanent Resonance. The only way to remove Permanent Resonance is through harrowings in the Labryinth.