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Other Nifty Stuff
- New and Revised Systems
New & Revised Backgrounds
The Theory of Dice Rolling
A roll has to primary and important parts. The first is the difficulty, which represents various factors and penalities that make what you are attempting to do more difficult. Just as important, however, you also need to score enough successes to accomplish what you actually want to do.
In some cases, this amount is established with a resisted roll. In these cases, you want to match your opponents successes after meeting the difficulty. Many Stealth rolls will be like this, resisted with your opponents Awareness. In other cases, this number will not be hugely important. In those cases, the most important factor is simply meeting the difficulty of the roll, with the number of successes simply determining how well you accomplish whatever it is you're attempting to do. Combat is perhaps the best example of this.
In the last case, however, what you are doing is particularly heroic and legendary. In these cases, both the difficulty and the number of successes you achieve is important for establishing rather or not you succeed. Most of these rolls will be out of combat and non-resisted rolls, such as when you attempt to meet some pre-assigned goal.
The success tables below, on the following pages, are provided to give some overview of what one can accomplish with each ability and how hard it is to do in the abscence of any other complicating factors. Thus, the charts do not take Difficulty into account.