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⚠ <pre>NAME CONCEPT Talas Khan Lord of the Sea of Swaying Grass PLAYER CASTE (SUPERNAL) Trax! Dawn (Resistance) ⚠ <br>ATTRIBUTES--- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 5 Perception 3 Dexterity 4 Manipulation 1 Intelligence 2 Stamina 4 Appearance 4 Wits 4 ⚠ <br>Abilities--- WAR LIFE WISDOM /Archery/ ** Craft Bureaucracy Athletics *** Larceny Investigation /Awareness/ *** Linguistics Lore * /Brawl/ ** Performance * Occult Dodge /Presence/ *** Medicine * /Integrity/ *** /Ride/ *** /Melee/ **** Sail >Resistance< **** Socialize Thrown Stealth ** /War/ **** /Survival/ **⚠ </pre>

Specialties

Awareness: Senses Tuned for Combat.
Integrity: Stubborn.
Resistance: Cannot Be Broken
Survival: Sea of Swaying Grass

Lore: (focus) Traditional Delzahn Beliefs; (no specialties)

Tempers & Combat Stats

Essence: 1 (13/28+5 motes); Willpower: 5; -- Limit: 0
Health Levels: -0/-1x4/-2x6/-4/Incap
Soak: 4 (Diamond Body [Sta+Resist ++3]), Hrd: 0; Defense: Parry 5 (Evasion 2)

NameDamageAccuracyDefenseTags
Sirocco?15L/4 (+12)11 (+3)Parry 5 (+1)Lethal, Melee, Chopping

Join Battle: 7d; -- Disengage: 4d; Rush: 7d
Resolve: 4; Guile: 1; -- Reading: 3d; -- Appearance: 3

Intimacies

  • Defining Intimacies (Resolve +4/-3; ••••)
    • Principle: I hold Sacred the memory of my Father, and all the Khan's before me, back to Tamas Khan.
    • Tie: Mask of Alabaster (Icy, Focused Hatred)
    • Tie: My Mother (Fiercely Protective but Distant)
  • Major Intimacies (Resolve +3/-2; •••)
    • Tie, Major: Yejouj Khan (Respectful Obedience)
    • Tie: Sea of Swaying Grass (Where I Belong)
    • Tie: My Horse, Khara (Surprising Tenderness)
  • Minor Intimacies (Resolve +2/-1; ••)
    • Principle: Our City-Dwelling Kin are cunning and wily, but no longer free.
    • Principle: In the Far South, Water is more precious than Silver.
    • Tie: My Sisters + Kar'theil (Doting Affection)
    • Tie: Chiaroscuro (Jewel of the Delzahn People)

Limit Trigger: The Solar is hindered or defeated by the self-indulgent and duplicitous behavior of those around him.


Charm Table
Charm NamePage #TypeCost (duration)Keywords
Athletics Charms    
Graceful Crane Stancepg. 261Reflexive3m (One scene) 
Monkey Leap Techniquepg. 261Supplemental2m (Instant) 
Melee Charms    
Excellent Strikepg. 346Supplemental3m (instant)Uniform
One Weapon, Two Blowspg. 346Reflexive3m (instant) 
Dipping Swallow Defensepg. 346Reflexive2m (instant) 
Resistance Charms    
Durability of Oak Meditationpg. 374Reflexive3m (One tick)Dual
Spirit Strengthens the Skinpg. 374Reflexive1m/dmg (Instant)Withering-only
Iron Skin Concentrationpg. 374Reflexive2or6m (instant/indef.)Dual
Diamond-Body Pranapg. 376Simple5m (One scene)Dual
Ox-Body Technique (x2)pg. 375Permanent-- (n/a)Stackable
Ride Charms    
Master Horseman's Techniquepg. 380Permament-- (n/a) 
Flashing Thunderbolt Steedpg. 380Reflexive4m (One hour) 
War Charms    
War God Descendentpg. 419Supplemental3m (instant) 
Rout Stemming Gesturepg. 421Reflexive3m (instant) 

Merits

  • Allies (Tri-Khan) •
  • Artifact •••
  • Boundless Endurance ••
  • Command (Blood Riders) ••••
  • Hearthstone ••
  • Influence (Khan) •••
  • Retainers (My Second) ••
  • Resources •
Expenditures
  • free Command ••••.
  • -3bp for +• to Melee, Resistance, and War
  • -6bp for +• to Perception, and Wits
  • -2bp for +•• to Awareness
  • -4bp for Boundless Endurance ••, and Hearthstone ••.
  • -7sxp for Resistance 5
  • -12sxp for Presence 4 and 5
  • -10sxp for Appearance 4
  • -3sxp for Performance 1
  • -1sxp for Archery 2
  • -1sxp for Brawl 2
  • -2sxp for Stealth 2
  • -3sxp for Integrity 3
  • -8xp for Iron Kettle Body
  • -8xp for Adamant Skin Technique
  • -8xp for Aegis of Invincible Might
  • -8xp for Tiger's Dread Symmetry
  • -8xp for Harmonious Presence Meditation
  • -8xp for Listener-Swaying Argument
  • -8xp for Threefold Magnetic Ardor
  • -8xp for Enduring Mental Toughness
  • -8xp for Sensory Acuity Prana
  • -8xp for Call the Blade