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Update Varanim The Last
| Name | Nature | Caste |
Varanim the Last (Formerly Varanim the Younger) | Savant | Twilight |
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| Concept | Homeland | Anima |
| Uninvited ghost-doctor | East Podunkia | The Eye and the Word |
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| Player | Chronicle | Experience |
| Adrienne | Sol Invictus | 27 Un, 16 Sp, 43 Tot |
| Attributes (8/6/4) |
| Physical | Social | Mental |
| Strength | 2 | Charisma | 2 | Perception | 5 |
| Dexterity | 5 | Manipulation | 3 | Intelligence | 5 |
| Stamina | 3 | Appearance | 2 | Wits | 5 |
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| Abilities (25, 10 From Caste/Favored, Min 1 In Each Favored) |
| Dawn | Zenith | Twilight |
| Archery | | | Endurance | | | Craft | | |
| Brawl | | | Performance | | | Investigation | 5 | |
| Martial Arts | | | Presence | 1 | | Lore | 5 | |
| Melee | 5 | | Resistance | 1 | | Medicine | 4 | |
| Thrown | | | Survival | 1 | | Occult | 5 | |
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| Night | | | Eclipse | | | Specialties | |
| Athletics | | | Bureaucracy | | | Ability | Rating |
| Awareness | 4 | | Linguistics | 4 | | | |
| Dodge | 5 | | Ride | | | | |
| Larceny | | | Sail | | | | |
| Stealth | | | Socialize | | | | |
| Linguistics: High Realm, Riverspeak, Forest-Tongue, Old Realm |
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| Tempers | | Essence | **** | | Virtues (5) |
| Willpower | 7 | Personal: | 19 | Compassion | X X X |
| X X X X X | X X - - - | | | | Conviction | X X |
| Regain Willpower When | | Peripheral: | 46 | Temperance | X X X X |
| A rational, methodical approach helps solve a situation | | Valor | X X |
| Limit Break | | | |
| - - - - - | - - - - - |
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| Anima Banner: |
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| 0 Motes | No display. |
| 1-3 Motes | Red-gold glimmery caste mark. |
| 4-7 Motes | Bright glowy caste mark! |
| 8-10 motes | Ragged streamers of sunset colors thread the air around Varanim, shot through with beams from her now-brilliant caste mark. The faint smell of incense follows her. |
| 11-15 motes | |
| 16+ motes | |
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| Virtue Flaw | |
| Limit Break Condition: | |
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| Backgrounds (7) | Value | Notes |
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| Artifact | 5 | Arm |
| Contacts | 3 |
| Manse | 5 | The Sublime Refuge of Unquiet Thought (see below) |
| Necromancy | 5 | A girl's gotta eat... |
| Charm Descriptions (10, Min 5 From Caste Or Favored) |
| Charm | Cost | Type | Non-Instant Duration |
| Melee |
| Excellent Strike | 1m/die | Supp |
| Hungry Tiger Technique | 1m | Supp |
| Fire and Stones Strike | 1m/die | Supp |
| Undaunted Weapon Technique | 2m | Supp |
| Serpent Strike Technique | 3m | Supp |
| Steel Symphony Stance | 5m 1w | Simple | Scene |
| Inevitable Strike | 3m, 1w | Supp |
| Endurance |
| Ox-Body Technique | Permanent |
| Radiant Essence Technique | Permanent |
| Presence |
| Harmonious Presence Meditation | 6m | Simple | Hour |
| Investigation |
| Ten Magistrate Eyes | 3m | Supp | Scene |
| Crafty Observation Method | 5m | Simple |
| Owner-Locating Method | 4m | Simple |
| Death Revealing Method | 3m | Simple |
| History-Extracting Glance | 10m, 1w | Simple | Hour |
| Judge's Ear Technique | 6m | Ref | Scene |
| Evidence-Discerning Method | 6m, 1w | Simple |
| Lore |
| Lore-Unearthing Method | 4m | Supp |
| Forgotten Secrets Technique | 1m/die | Supp |
| Medicine |
| Body-Mending Meditation | 10m | Reflexive | Day |
| Occult |
| Spirit-Detecting Glance | 3m | Simple | Scene |
| Spirit-Cutting Attack | 3m | Simple | Scene |
| Spirit-Repelling Diagram | 10m | Simple | Scene |
| Ghost-Eating Technique | 5m | Supp |
| All-Encompassing Sorcerer's Sight | 6m | Supp | Scene |
| Spookyvision charm |
| Shadowlands Circle Necromancy | 1w | Simple |
| Labyrinth Circle Necromancy | 2w | Simple |
| Awareness |
| Sensory Acuity Prana | 5m | Simple | Scene |
| Owl-Eye Technique | 5m | Simple | Day |
| Dodge |
| Reed in the Wind | 1m/2d | Ref |
| Shadow over Water | 2m | Ref |
| Seven Shadows Evasion | 6m | Ref |
| Scattered Sunlight Attitude | 4m 1w | Ref |
| Reflex Sidestep Technique | 2m | Ref |
| Flow Like Blood | 5m 1w | Simple | Scene |
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| Spells |
| Spell | Cost | Non-Instant Duration |
| Shadowlands Circle |
| Banish Ghost | 12+m |
| Death Inversion Loop | 18m |
| Field of Fell Dreams | 16m |
| Gathering a Ghost's Strings | 10m or 20m |
| Shattered Void Mirror | 20m |
| Silent Master's Pollen | 18m |
| Summon Ghost | 15+m |
| Labyrinth Circle |
| Brick-by-Brick Solitude | 19m |
| Crystal Ghost Shard | 15m |
| Dead Man's Voice | 18m |
| Denying the Call | 24m |
| Golden Shadows Cast in Frieze | 30+m |
| Links Born of Tumult | 22m, 1l health level |
| Shadow Stones Travel | 24m |
| Silenced Whispered Prayers | 27m |
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| Merits & Flaws |
| Eidetic Memory - Vision, Hearing, Scent |
| Nightmares |
Necromancy shopping list: Links Born of Tumult, Rattled Bones of War, Void Circle necromancy in some fashion yet to be determined which might prove to be morally ambiguous, Grandmother Void, Mouth of the Void, Pyre-Flame Guardian, Summon Hekatonkhire
| The Sublime Refuge of Unquiet Thought |
| (Manse 5: Jewel of the Immortal Mind) |
| The Refuge is a lingering outcropping of a once-great library, clinging to the side of a chasm in the Black Crag Mountains and reachable only by a winding path from the small village nearby. The original building was a collection of fluted spires full of little nooks and offshoots, a fractal bridge across the chasm anchored on either side by towers. The whole assembly sang like an an alien symphony in the strong winds that scoured the gorge, and the archives there were said to contain wonders and secrets held nowhere else. |
| What remains of the structure now is the near tower, a graceful twist of white marble leaning at the lip of the chasm like a hand outstretched for a dance partner who never returned. It still cries in the wind through vents and tunnels in the cliff below, but the old chorus is much diminished. Inside are lofty-ceilinged reading rooms which now contain remnants of the old collection as well as more recent esoterica, a workshop not much used during Varanim's tenure, living quarters, and a rooftop observatory. |
| The days when the library was a center of learning and a site of pilgrimage are long since past, and it now stands as a hermitage for rare scholars or mystics. Every few generations someone divines the truth in legendary references, threads the lost puzzle-roads, and is greeted by the village as the new keeper of the Refuge. The various residents have all been driven by some great question, and most of those who now inhabit the hearthstone never resolved their obsessions (those who did tended to return to the world, leaving the manse and stone for the next questing soul). Scattered through the libraries and private collections of Creation are academic texts or works of art attributed to a person "of the Refuge," considered by most modern scholars to be an eccentric or pretentious sort of pen-name. |
| The people of the village say that the old library was not destroyed, but was simply lost, and that the right mystical working could bring back its forgotten treasures. Most of the residents (Varanim among them) consider this either to be wistful superstition or at best outside the scope of current research. But when the storm winds blow, the old symphony sometimes roars again, and the Varanim occasionally scribbles notes on the subject in her writings. |
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| Dead Folks in the Jewel |
| The Theologian: A rigid academic, deeply studied in the ways of Creation's spiritual hierarchy in general and the Immaculate Order in particular. His written output from the Refuge probably equals that of the other personalities put together. He and Varanim probably loathe each other. |
| The Bodhisattva: The Small Whirlwind was a twelve-year-old girl from the village who one day ascended the path to the Refuge and lived there for six months, writing a series of short poems and parables of heartbreaking beauty and tantalizing mystical significance. She says that she then gave herself to the air to imbue a message of peace into the breezes of the world. |
| The Astrologer: A frail old man, liver thoroughly pickled by alcohol, who refurbished the rooftop observatory and wrote treatises on the stars and other lesser methods of divination that even Varanim finds obscure. |
| The General: Anderazu Oteiza was a tremendously successful strategist who carved a path to the ear of a sovereign, preserved the throne through ferocious external attack and then civil war, and retired into obscurity when she was offered the crown by the surviving remnants of the army. She wrote one book collecting all of her observations on tactics, which has never left the Refuge. |
| The Demonologist(s): Usually referred to as "the twins," this is the oldest regularly talkative resident of the jewel. Two personalities, a man and a woman, their fragments have partly merged in the long-term decay process of the hearthstone. They spent entirely too much time talking to demons when alive (Varanim is moderately curious about whether the hearthstone allows cheating hell, or simply saves a local copy). |
| The Bandit: The Dry Land Crocodile was a con artist turned bandit lord. He found the Refuge with stolen directions and used it to store some of his most secret treasures, over years of pillaging, before his forces were finally obliterated by a Realm army. |
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