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the Glorious Solar Ship branch of Solar Sail charms

Glorious Golden Sails

  Cost: 6 motes
  Duration: One day
  Type: Simple
  Minimum Sail: 2
  Minimum Essence: 2
  Prerequisite Charms: None

The Sails are one of the most important part of a vessel, as well as one of the most vulnerable. In a shower of golden essence, the character with this charm can strengthen and enhance his sails and rigging. The cloth itself develops a golden tint, shines lightly in the light of the day, and is far tougher than canvas. The ropes are toughened and develop the same golden sheen, while pulleys are made safer and more efficient. This charm cannot conjure these things from nowhere, however, so the character must have some kind of rough rigging in place in order to use this charm.

The enchanted sails created with this charm have a soak rating of 10B/5L, and can take 10 health levels to damage and 20 to destroy. They take only half damage from wind or waves, allow the ship to sail one point closer to the wind, and add a +1 bonus to all Sail rolls to keep control of the ship in a storm or when gaining/losing speed. If these sails are damaged or destroyed the character can end this charm and then reinvoke it. This usually requires some preparation time as the sailors repair their rigging to the minimum standard able to enhanced with this charm. A Solar can usually only reuse destroyed sails using this charm a number of times equal to his Essence.

One-handed Sailing Kata

  Cost: 8 motes, 1 willpower
  Duration: Indefinite
  Type: Simple
  Minimum Sail: 4
  Minimum Essence: 2
  Prerequisite Charms: Master Sailors Method

There is a certain pattern to sailing a ship which one can observe, the numerous essential tasks that are required for the vessel to move from one point to another in the proper fashion. A Solar who has mastered the One-handed Sailing Kata has achieved a mastery of this pattern that allows him to adjust it, altering the efforts of himself and the rest of his crew such that all essential tasks are fulfilled properly. Thus, when using this charm, the Solar can guide his vessel normally regardless of the size of his crew. While this charm allows a Solar to pilot an Imperial Dreadnaught by himself at the utter extreme, this requires a level of commitment that most captains find daunting after a few days. However, given even three crewmen, the Solar can sail any ship without difficulty for unlimited amounts of time without due hardship.

Other Charms

  • Glorious Solar Ship is a part of this tree. It's Cost is reduced to 12 motes, 1 willpower and its Minimum Essence is reduced to 3. You can spend 6 motes every morning to extend the charm another day without reactivating it. See Castebook: Eclipse, page 77.

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