Back to Dawn Caste, Zenith Caste, Twilight Caste, Night Caste, Eclipse Caste

Basic Solar Occult charms

Occult I (Essence, Sorcery, and Manses)

Manse Sniffing Method

  Cost: 1 mote
  Duration: One scene, or Instant
  Type: Reflexive
  Minimum Occult: 2
  Minimum Essence: 1
  Prerequisite Charms: None

The Exalt with this charm is more sensitive to the innate flows of Essence in Creation, allowing him to gain a feel for the lay of the land and the way that Essence flows through it. When purposely activated, this charm allows the character to detect any Demesne or incompletely tapped Manse within (Essence x5) miles, or any capped Manse within his Essence in miles. He can automatically detect strong Dragon Lines and follow them to more distant places of power. He also knows what part of the Wyld he is in, and can detect Tainted Lands for what they are. If the character unknowingly walks into the Wyld or a potent Demense (level 3-4), this charm will automatically activate and alert him to that fact.

Capping the Manifold Flow

  Cost: 3 motes per Demesne level, 1 willpower
  Duration: One week
  Type: Simple
  Minimum Occult: 3
  Minimum Essence: 2
  Prerequisite Charms: Manse Sniffing Method

A Demesne can be a potent source of power, but they are not without their risk. These raw pools of essence can attract spirits and twist the form much like the Wyld. The Exalted have many reasons to seek to temporarily dam the power of a Demesne, most especially in preparation for the construction of a Manse at the site. A Solar with this charm may ground out the essence flow of a Demesne he is attuned to into the surrounding land, rendering the site inert for one week at a time. The use of this charm always leaves some kind of telltale sign, as the essence harmlessly manifests in some fashion.

In order to use this charm for construction purposes, the Solar must renew this charm every week until the construction of the Manse is complete. This charm does not work on Manses, only Demesnes, and cannot be used to block the flow of essence into a Hearthstone.

Manse Design Initiation

  Cost: None
  Duration: Permanent
  Type: Special
  Minimum Occult: 4
  Minimum Essence: 3
  Prerequisite Charms: Capping the Manifold Flow

The trivial concerns of lesser geomancers are as nothing to the Solar Exalt who learns this charm, as he has an intuitive and natural talent with the art of manse design. The Exalt does not have to roll for any of the three stages of design, and the entire process takes half as long as it normally would while never failing to design a manse that fully caps the demense in question. While the Exalt must meet the normal minimum abilities to design a manse in order to do so, he has an innate grasp for manse design regardless and can ignore the higher requirements necessary to design level four or level five manses. There is no cost to use this Charm's effects -- learning this Charm simply enhances the Exalt's capabilities.

Other Charms

  • All-Encompassing Sorcerer's Sight has a prerequisite of either Spirit Sensing Technique or Manse Sniffing Method. A character using this charm during the Manse Design phase can complete part I of the design process in one scene, and adds his Essence rating to his Intelligence + Occult pool to analyze the Demesne. Part II and Part III of the design process proceeds as normal. See Savant and Sorcerer, page 55, for more details on Manse Design.

Occult II (Gods, Demons, and Ghosts)

Spirit-Cutting Attack (Revised)

  Cost: 1 mote
  Duration: Instant
  Type: Supplemental
  Minimum Occult:  2
  Minimum Essence: 2
  Prerequisite Charms: Spirit-Detecting Glance

A Solar with this charm can reflexively attune himself so that he exists in tune with both the material and the immaterial world, gaining the ability to strike or otherwise interact with immaterial beings (gods, elementals, demons and ghosts) for the rest of the turn. Most interactions are resolved normally, but the character may choose to cushion his blows partially in his material nature as a warning or a method of displaying power. If he does such, the characters attacks only inflict bashing damage which can only be soaked by half the creatures Stamina rating. These subdual attacks never inflict lethal damage. This charm is explictly permitted to be placed in combos with charms of other abilities.

Insightful God-Scrutinizing Stare

  Cost: 6 mote
  Duration: One scene
  Type: Simple
  Minimum Occult: 4
  Minimum Essence: 2
  Prerequisite Charms: Spirit-Detecting Glance

A Solar with this charm gains an intuitive understanding of divinity and enhances his awareness toward their nature and power. He is able to spot any immaterial spirits for the rest of the scene, and can easily tell the difference between Gods, Elementals, Demons, and even the Ghosts of the Underworld. The Exalt also gains insight into the spirits rough power in terms of its Essence rating, and can hint at it's inner beinng (it's Nature, and a rough idea of the spirits Virtues). This charm is particularly potent against Gods, however. The character can also determine a gods type (a City-Father, a road god, etc), and may make a Perception + Occult roll for more information. Each success allows the character to ask the storyteller one question about the spirits habits, activities, goals, current attitude, and the God's appropriate place in the Celestial Hierarchy.