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⚠ <pre>NAME POINT TOTAL Gothy "100 points" CONCEPT The Goth Girl


BASIC ATTRIBUTES SECONDARY CHARACTERISTICS ST: 10 [0 pts] HP: 9 / 9 [-2 pts] DX: 9 [-20 pts] Will: 12 [0 pts] IQ: 12 [40 pts] Per: 14 [10 pts] HT: 10 [0 pts] FP: 10 / 10 [0 pts]

Basic Lift- 20 Damage- 1d-2 (Thr), 1d (Sw) Basic Speed- 5 [5 pts] Basic Move- 5 [0 pts]

Overweight Build [-1] 5'8" (height), 145 lbs (weight) ENCUMBRANCE WEIGHT MOVE DODGE None (0) = BL 20 5 (1) 8- (BS+3) Light (1) = 2 x BL 40 4 (.8) 7- (BS+2) Medium (2) = 3 x BL 60 3 (.6) 6- (BS+1) Heavy (3) = 6 x BL 120 2 (.4) 5- (BS+0) X-Heavy (4) = 10 x BL 200 1 (.2) 4- (BS-1)

TL: 8 (digital age) BLOCK PARRY SIZE: 0 (~2 yards) n/a n/a

CULTURAL FAMILIARITY LANGUAGES Western Culture [0] English (native) [0]

				Celtic (accented) [4]
				Greek (accented) [4]
				Latin (broken) [2]

REACTION +1 reaction from everyone.⚠ </pre>


⚠ <pre>cost SKILLS relative/difficulty level 8 pts Acting IQ+2 Average 14 2 pts Computer Operation/8 IQ+1 Easy 13 2 pts Cooking IQ Average 12 4 pts Dancing DX+1 Average 10 2 pts Driving DX Average 9 1 pt Esoteric Medicine (Herbal Remedies) Per-2 Hard 12 2 pts Exorcism IQ-1 Hard 11 1 pt Games (Roleplaying Games) IQ Easy 12 2 pts Gardening IQ+1 Easy 13 4 pts Literature IQ Hard 12 1 pt Mimicry (Animal Sounds) IQ-2 Hard 10 2 pts Public Speaking IQ Average 12 8 pts Religious Ritual (Wiccan) IQ+1 Hard 13 12 pts Ritual Magic (Witchcraft) IQ+1 Very Hard 13 4 pts Theology (Paganism) IQ Hard 12⚠ </pre>


Advantages

  • Attractive [4]. You are definitely good looking, and get a +1 bonus on Reaction rolls.
  • Precognition [23]. You occasionally get flashes of the future, under GM control. This is a manifestation of an untrained ESP ability (-10%). You can attempt to use this power deliberately; this requires 10 minutes of concentration, 2 FP, and an IQ roll at -8.
  • Danger Sense . The GM will roll against your Perception whenever your in a threatening situation such as an ambush or impending disaster. On a success, you get enough warning that you can take action, and a 3 or 4 means you get a little detail as to the nature of the danger. This is free with Precognition.
  • See Invisible [9]. You can /sometimes/ see ghosts, demons, and other spirits! This power is a manifestation of an untrained ESP ability (-10%), and is completely outside of your control (-30%), only working randomly.
  • ESP Talent [15]. You have a +3 to your effective IQ (15) for the purpose of ESP powers!
  • Autotrance [1]. You can enter a trance at will. This requires 1 minute of concentration and a Will roll and gives you a +2 on rolls to contact spirits, deliberately seek out visions, etc. You must also make a Will roll to break your chance, with an additional roll every five minutes if you fail.

Disadvantages

  • Acrophobia [-15]. You suffer from a Phobia of Heights, having to make a Self Control (9-) when more than 15 feet above ground (unless in a building and well away from windows). 3- Self Control if you could actually fall! A failed roll requires a Fright Check, and a successful roll is stressful, giving you a -3 to DX, IQ and all skill rolls for as long as the fear persists. You roll Self-Control again every 10 minutes.
  • Nightmares [-7]. You have a disturbing tendency to dream of horrors, atrocity, and suffering. You must roll Self-Control (9-) every morning upon awakening. On a failure, you lose 1 FP that can only be recovered through sleep and on a roll of 17 or 18 you are left shaking and at -1 to skill and Perception rolls for the day. Sometimes, as a side-effect, these nightmares /come true/!!!
  • Charitable [-7]. You have a naturally giving heart, and your first instinct is to help others. Whenever in a situation where you could help others, you have to make a Self-Control roll (15-), or be driven to render aid.
  • Delusions [-5]. You believe ALL the little beliefs and superstitions of your breed of Wicca.
  • Klutz [-5]. You must make a DX roll to get through an entire day without some kind of pratfall or mishap.
  • Secret [-5]. You are a closeted Lesbian; this is a Embarrassing secret.

Quirks: "As ye harm none," Distractable, Cannot Swim, Alcohol Intolerance, Always Dress in Black. [-5]


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