Character Sheet

  • Name: Anjali Singh
  • Divine Patron: Kali (Born)

Paths:

  • Origin: Loving home life and slice of Americana—Has two loving immigrant parents, older sister, and younger brother. (Empathy, Close Combat, Science.)
    • Group—Former classmates, teachers, and family members.
    • Contacts—Ayaan Singh, loving father of daddy's girl Anjali.
    • Access—A network of homes of relatives around the US and in India.
    • Obligation—She feels a lot of responsibility to help out her family when they're in trouble or other situations of need.
  • Role: Supporting Pillar of the Community—She supports both members of the community she respects and her Band. (Empathy, Integrity, Culture.)
    • Group—Community leaders, local businessowners, religious leaders.
    • Contact—Samuel Haus, owner of a local art gallery.
    • Access—Nice apartment in a good part of town, good job, and she can generally get around deadlines as people bend rules for her.
    • Obligation—She's not just a representative of the community, but especially the Indian community.
  • Pantheon: Making her own path as a Shaktist Hindu—Suffering from an interesting place as a daughter of Devi as Kali who is both devout but trying to find out what it means to her. (Athletics, Close Combat, Survival.)
    • Group—Local temples and cults, but not that one Vishnu cult.
    • Contact—Krisha Singh, her loving mother that is also an incarnation of Kali.
    • Access—She has access to local temples, especially those dedicated to the goddess Kali.
    • Obligation—She's called upon to officiate events at local cults and temples sometimes or otherwise show up as a guest.

Titles

Keywords: Just, Mercy, Adjudicator, Romantic, Seductive, Patron
Titles: Seductive Image of Devi, Fair Adjudicator of the Community, (possible Patron of the Arts)


Attributes & Skills

MentalPhysicalSocial
Intellect3Might2Presence4
Cunning3Dexterity4Manipulation4
Resolve4Stamina3Composure4
Athletics 2, Close Combat 3 (Sickles), Culture 3 (Dance), Empathy 4 (Perfect Timing), Integrity 3 (Loyalty), Persuasion 2, Pilot 3 (Motorcycles), Science 1, Survival 2.
Academics 0, Empathy 0, Firearms 0, Leadership 0, Medicine 0, Subterfuge 0, Occult 0

Callings (& Knacks)

  • Judge 3
    • Lie Detector (Heroic): Anyone of a Tier lower than you suffers +2 Complication to lie to you. If you are currently casing and they are somehow involved, they simply cannot lie to you at all. The Storyguide should also notify you when a lie has been told, though it does not automatically reveal the truth, and also reveals nebulous truth, such as “he has been convinced this is true” — which should always be a means for characters to pursue the person who manipulated the target in the first place..
    • Eye for an Eye (Heroic): When you suffer an Injury, spend Momentum and inflict the same Injury on the target that attacked you. The target must have attacked you directly; you cannot reflect attacks that targeted someone else. If the target does not have the ability to take a similar Injury (having your arm bitten by a giant snake, for example), inflict an Injury of similar severity instead, such as a festering, envenomed bite mark. This also applies to Critical Hits inflicted.
    • Terror of the Guilty (Immortal): Anyone guilty of a wrongdoing of your choosing who is of lower Tier than you cannot bear to be in your presence and will flee in panic and terror or break down weeping and confessing. To apply this to anyone of the same Tier or higher, spend Momentum and win a Clash of Wills.
  • Lover 2
    • On Your Side (Heroic): When you make a teamwork action with a person with whom you have a devoted, intimate, or romantic relationship, add your Lover dots in Enhancement to spend on Stunts including any you may have gained from Knacks.
    • Soothing Presence (Heroic): When you enter an initial social encounter, reduce Attitude by 1. For any other interaction in which you attempt to get someone else to relax, calm down, or bewelcoming, you have 1 Enhancement to all applicable rolls and to apply to any Stunts you may have gained from Knacks.
    • For You, I Will (Immortal): Regain 1 point of spent Legend when you perform an impressive feat that positively impacts a character whom you love (which expressly includes the platonic bond of close friendship) — this can be a Storyguide character or a bandmate, but the feat must be suitably impressive depending on the target. What impresses an ordinary mortal is not the same as what impresses a Demigod.
  • Guardian 1
    • A Talisman (Heroic): Bless an object (usually belonging to someone you wish to protect, but not required) and make a Knack Skill roll. If any successes are achieved, it then grants the bearer 2 Enhancement to rolls made to defend or protect against a particular person, thing, or situation as defined at the time of blessing. If you are making a talisman for your charge, this happens automatically without needing to roll.

Purviews (& Boons)

  • Yoga: Disciplines that cultivate the liberation of the spirit and realization of the ultimate self through selfless action.
    • Innate Power: Once per scene, when you act selflessly despite hardships in order to uphold a duty or serve someone else, you may allow another player to spend Momentum on an action without having to draw on one of their Virtues (p. XX). Every point of Momentum they spend also adds another free die, as though they had the Virtuous Condition.
    • Devotion's Reward (free, one session): You call upon the power of a Devá through an act of devotion that lasts at least a scene: undergoing austerities, putting on an artistic performance, making sacrificial offerings pleasing to the God (even one’s own limbs), or performing some other passionate act of devotion.

You may choose to gain a specific power or make an open-ended request for a Devá’s favor. If you make a specific request, you must contend with a limitation imposed its use by the Devá — a gift of invulnerability might apply against Gods, Titans, and their progeny, but not against mortals, while a loaned weapon might cease to work if you treat a child with less than full respect. If you make an open-ended request, the Storyguide chooses the power you receive, but it carries no restrictions.

Usually, power granted by a Devá comes in the form of one of their Purviews’ Boons, one of their Callings’ knacks, or the temporary usage of one of their Relics, all of which last for one session. The Storyguide can also offer customized blessings. You can’t gain a power beyond your ability to learn normally, such as a God Boon while you are only a Hero.

This Boon can also be used to call upon the favor of an asura (i.e. a Titan that possesses one of the Devá Pantheon Virtues). At the Storyguide’s discretion, it is possible to gain the favor of Gods and Titans from other pantheons with this Boon, although you may need to research what would please them or convince them to reciprocate your devotion

  • Fire: Control over both the fire of the world and that in the heart.
    • Innate Power: You and your personal belongings cannot take damage or suffer any form of harm from fire, heat, or smoke inhalation. You can walk through wildfires or industrial microwaves unharmed, swim in magma for as long as you can hold your breath, and perform similar feats of fireproof heroism. Extreme cold is likewise harmless to you.
    • Muse of Fire (imbue 1 legend, one scene): You inspire another character with flames of enlightenment and creativity. The next Cunning, Presence, or Intellect roll they make gains Enhancement 3. However, if they don’t find the opportunity to make an applicable roll before the end of the scene, the inner fire overwhelms them, imposing a Condition (p. XX) that raises the difficulty of any Social or Mental actions by 1 unless that character is completely open and honest about everything on their mind. Expressing a deeply personal truth, a potentially provocative opinion, or something similarly inflammatory resolves the Condition.
  • Epic Stamina: Impossible toughness, endurance, and resistance to toxins and diseases.
    • Innate Power: You are immune to poison and disease unless they come from a source whose Legend is equal or greater than yours, and never face Complications or risk death from hunger, thirst, or exhaustion.
    • Adamant Body (Rot) (imbue 1 legend, one scene): Your skin becomes as hard as adamant, granting you +1 soft armor and the benefit of the Resistant armor tag (p. 145 Origin) against a specific type of damage, such as bullets, fire, or acid. When you purchase this boon, choose one kind of damage that you are naturally resistant to. You can use it to resist the chosen damage type without having to imbue Legend in it.
    • Unbreakable (spend 1 legend, instant): You are beyond injury. When you are hit and an enemy uses an Inflict Damage Stunt, spend 1 Legend to negate it. This Boon can also be used to defend against being affected by any other Condition based on debilitating injury or physical incapacity, such as a Severed Limb or Broken Spine.
  • Chaos (Artifact): Hail Eris.
    • Innate Power: You walk untouched through chaotic situations, taking no harm from random or haphazard dangers such as debris in a tornado, a freak traffic accident, or being trampled by shoppers on Black Friday. This does not protect you from damage that results from an action performed with intent to cause harm, like gunfire in a shootout, or environmental situations. This immunity extends to any non-magical dangerous terrain (p. XX), unless a character in the scene actively created that peril with intent to harm. You still face any Complications that such situations would normally impose — you’re simply guaranteed to come through unscathed.

Motifs: By chanting spells and undergoing austerities, one may create or become a miracle.

Birthrights

Seyal Pandit, jackal of Kali ●●●●●

A wily and large jackal that acts as a Creature.

  • Primary Dice Pool: 7
  • Flairs: Touch of Asclepius, Molon Labe, Mastermind, Retcon
Seyal Pandit, jackal of Kali ●●●

Same Jackal, but functioning as a messanger and trickster.

  • Types: Entourage
  • Tags: Savage, Smooth, Knack (Good Listener)
  • Members:
Girdle of Kali's Blades ●●●●●

A belt of metal hands holding many downward pointing blades.

  • Armor Tags: Innocuous, Armored, Resistant (Bullets)
  • Enhancement: +1 to Guarding Others
  • Purview: Epic Stamina, Chaos
  • Motif: Be not afraid, for I am your shield.
  • Flaw: Once per Arc, Kali requires a favor for the use of her girdle. This is the Paying Tribute condition, pg. 235 of Scion: Hero