Character Sheet

  • Name: Tomas O Flannail
  • Divine Patron: The Morigan (Born)

Paths:

  • Origin: I have so many sisters, you don't even know—Tomas grew up on an island of magic and mystery among many half/foster sisters of The Morigan. (Empathy, Close Combat, Persuasion.)
    • Group—Fae spirits, Fili.
      • Marion—Tomas' first sister, younger, who came to the big city with him.
    • Contacts—a revolving door of many different sisters who will come to visit once Tomas has a place to live and is comfortable (so they'll be comfortable).
    • Access—However, being from a large, supernatural foster family means that Tomas has access to a larger than usual friend-of-a-friend network among the supernatural community and assocaited hangouts and shortcuts.
    • Obligation—Your sister is comming for a visit! Living in New York means that a family member, usually one of Tomas' many foster sisters is nearly always going to be wanting to drop in for a visit and a free place to sleep while she's seeing the city. So Tomas will almost always be having to find time to show someone the sights.
  • Role: Half-Fae Bard in the Big City—Tomas is as much of mystery and attraction as his faerie home. Anywhere music and joy are appreciated, he will be welcome. (Culture, Persuasion, Integrity.)
    • Group—Indie Bands, Poetry Societies, Buskers.
    • Contact—Unknown.
    • Access—I'm with the band. Being a part of the musical/ artistic underground means that Tomas has an easier time than most newcomers in getting into fasionable locations, whether this is nightclubs, art galleries or Off-Broadway cast parties, if an artist would be welcome there, Tomas probably has an friend who can say he's with them.
    • Obligation—The art world can be fickle though, and if he stays quiet or out of sight for too long he'll have to work hard to remind people that he's someone they want at their party.
  • Pantheon: It's time for me to see the World—Tomas has lived apart from the wider world for most of his life, but now he's sure he has a place there, he just needs to find it. (Culture, Close Combat, Pilot.)
    • Group—Beat Cops, City Service Workers.
    • Contact—There's a few choices here: Kiya, Darlene Grant, Clayton Stroph, or... well, lots of people! XD
    • Access—Tomas has taken to the Great City like only a newcomer can, soaking up the ever changing nature of the place and the people in it. His open and friendly nature has somehow managed to endear him to otherwise cynical New Yorkers, especially among the rank-and-file of the city's services, beat cops, firefighters, garbage collecters and sewer workers. People who ordinarily would scoff at an artsy type call him "one of the good ones."
    • Obligation—This however, means that they expect him to act like it and to not make too much extra work for him, and to take requests if they pass him playing in the street.

Deeds & Titles

short-term deed
...get some help for all this stuff.. (Harmony)
Attend Class (Endurance)
long-term deed
Get the Bird's of Minerva back on even footing. (Duty)
band-deed
Find out who is behind the Fetches and what their plan is... (Justice)

Keywords: Maker, Shield, Guide, Tireless, Unseen
Titles: The Ever-Welcome Bard


Attributes & Skills

MentalPhysicalSocial
Intellect2Might2Presence5
Cunning3Dexterity5Manipulation3
Resolve2Stamina2Composure5
Academics 1, Close Combat 5 (Improvised Weapons), Culture 5 (Artistic Events), Empathy 2, Integrity 3 (Resisting Interrogation), Leadership 1, Occult 1, Persuasion 5 (Performing), Pilot 3 (Street Racing), Subterfuge 1.
Athletics 0, Firearms 0, Medicine 0, Science 0, Survival 0, Technology 0.

Callings (& Knacks)

  • Lover 4
    • Lover's Intuition (Heroic): When touching another character, which may be as brief as a handshake, you gain an understanding of your target’s romantic life. Ask one question from the following list for free. You may roll your Knack Skill and spend one success per additional question.

• Who or what does the character love? • Who is the character romantically involved with? • Who is the character close to? • Who would the character like to be romantically involved with? This may be used on your bandmates with consent from the player.

  • Fluid Appeal (Heroic): When interacting with someone, gain knowledge of whatever floats their boat. At any subsequent interaction, you can shift your features to be more appealing, adding +2 Enhancement to any persuasive social action including but not limited to seduction. This bonus applies before the roll is made. Note that this does not conceal your identity in any way.
  • I am a Fire (Heroic): You stoke the affection one person has towards another — including yourself — which impels them towards a relationship. If it is between two Storyguide characters, work with the Storyguide to determine how their suddenly passionate relationship takes shape. If the target is one of your bandmates, this Knack does not work unless you obtain permission from the character’s player. If the target is yourself, you gain +1 Enhancement to all Social rolls involving your partner of choice until the end of the session.
  • Liminal 1
    • Experienced Traveler (Heroic): When you travel to a new place, no matter how remote, you quickly pick up the social mores and behaviors, along with enough of the language to get by. Add +1 Enhancement to any applicable rolls to blend into the culture, if the Storyguide feels a need to call for a roll at all. This bonus applies before you roll. Additionally, when you attend a social ritual (such as a wedding or a funeral or a birthday party) you always know exactly the right social mores to follow, and how to appropriately dress. Even if you were not invited, you will not read as out of place.
  • Trickster 1
    • Rumor Miller (Heroic): Your lies catch on like wildfire, and you need only make the smallest post on social media to get a wild rumor circulating. Make a Knack Skill roll — any successes delivers the rumor about the target to those who should hear it — his boss, his husband, his best friends, etc.

Purviews (& Boons)

  • Geasa: You have mastered the ways of divine taboo and requirements...
    • Innate Power: You are under a geis. If you break it or otherwise resolve the Condition, the Storyguide should arrange for you to fall under another — either from a Tuatha or fellow Scion, one of the sidhe, the biting words of a poet, or simply mythic circumstance. You take on a second such geis upon becoming a Demigod, and a third upon becoming a God.
    • Tongue of the Bard (imbue 1 legend, indefinite): Your bard’s tongue speaks of a character’s prowess and deeds. Ask the Storyguide one of the following questions about a character you can see:

• What is this character’s lineage (mortal and divine)?• What is a geis they are under? • What is a Deed they are best known for, are currently working on, or want to hide? • What is a Quality or Knack that they possess? In order to receive the answer, you must speak it aloud. The Storyguide gives you an answer in the form of a speech or poem that you can perform. This information grants Enhancement 3 to any actions that benefit from it. Discovering that a good-looking stranger in a bar is descended from the Theoi would give an Enhancement on a roll to work out which of the Gods he is descended from, but not on a roll to impress him with a pick-up line. Against trivial targets, you may use this Boon for free.

  • Epic Dexterity: impossible speed, agility, and precision…
    • Innate Power: So long as you continue to move towards a destination, you walk, run, or leap with effortless grace. Any surfaces solid or liquid hold your weight as if you weighed no more than a feather, and you may effortlessly scale or descend vertical surfaces without a need for a handhold.
  • Artistry (Bardic Performance): Mastery of the bardic arts in ways to affect the world.
    • Innate Power: You can express yourself through an artistic performance to communicate with those who experience it as though you were speaking to them, even if they don’t share a language. This can also bypass Complications that would apply to rolls made through ordinaryconversation, like trying to avoid being overheard, but not to the specific art form you use. Only the intended recipient of the message (which can be “everyone”) can perceive it.
    • Heartfelt Expression (imbue 1 legend, indefinite): Your emotions overflow into the souls of your audience. When you perform or create a work of art, you can instill it with your current emotional state or the personal feelings that inspired it. Any affected character that witnesses the performance or artwork is deeply affected, raising their Attitude (p. XX) by one point. This does not stack with other magical Attitude bonuses.

This Attitude shift lasts even after you reclaim the Legend from this Boon. However, once you do so, your painting, music, or other artwork won’t inspire any more characters with emotion. Seeing multiple pieces of art made with this Boon doesn’t stack their Attitude boosts.

  • Fortune: moonlight, and it’s reveltory/distorting properties, along with mutability/change...
    • Innate Power: You can sense the presence of Fatebindings when you interact with someone. If you later meet the other “half” of a binding that you have already sensed, you can tell the two characters are bound together. You can also sense when a Prophet or Sorcerer (p. XX) manipulates Fate with their Knacks or other powers, identifying them as the one responsible even if the effect cannot normally be perceived.

Motifs: The most high may grant their favor to those who beseech them, Silent Death from out of the Darkness.

Birthrights

One of my Legion of Fae Sisters ●●●●

Whichever of my sisters happens to be visiting on that particular day.

  • Type: Heavy, Entourage
  • Tags: Savage, Tough, Knack (Master of Weapons), Archetype (Entourage)
Merla ●●●

Crow of the Morrigan.

  • Asset Skills: Pilot, Subterfuge
  • Guide Stunt (Variable successes): Gain Enhancement equal to suceeses spent on next initative roll
  • Purview: Fortune
Irish Muscle Car ●●●●

Badass muscle car designed to beat down racing foes.

  • Purview: Artistry (Bardic Performance)
  • Motif: The Road is My Battlefield
  • Knack: Rank 2 Hazard for other vehicles; +1 momentum when opponent spends from tension; Perfect endurance, Headstart on 1st lap
  • Flaw: -1 to Hazard and Headstart if driver has not fulfilled Prowess