Celerity Combo-Disciplines

< Auspex Combo-Disciplines | Meta-Disciplines | Dominate Combo-Disciplines >

The Seventh Brother

Required Powers: Celerity 2 & Fortitude 5⚠ </br> Cost: 35 XP

Make one limb (including your neck) immune to a single attack that would sever it. You can also use this power to protect your heart from a stake.⚠ </br> System: Spend 1 WP as a reflexive reaction to an attack that would sever a limb, decapitate you or penetrate your heart. That attack does no damage.

Hand of the Master Artisan

Required Powers: Auspex 1 & Celerity 1⚠ </br> Cost: 7 XP

Create a work of art at inhuman speed.⚠ </br> System: Spend 1 WP and X BP. Divide the duration of any artistic task by X, rounding up. Breaks taken during the task cannot exceed 1 hour and only the user of the power can benefit.

Measure the Will

Required Powers: Auspex 2 & Dominate 2⚠ </br> Cost: 17 XP

Gauge the strength of a target's mind.⚠ </br> System: Roll Perception + Intimidation, resisted by the target's Willpower (both diff 6). If successful, learn one of the following: Permanent WP, temporary WP, score in any one Virtue. This power can be used multiple times, but each failed use adds +1 difficulty to future rolls made in the same night. If any use botches, the target becomes aware of a mental intrusion. You must be able to see your target when using this power.

Guardian Vigil

Required Powers: Auspex 1, Celerity 1 & Fortitude 1⚠ </br> Cost: 7 XP

Enter a trance where your senses and reflexes are heightened, ready to spring into action at a moment's notice.⚠ </br> System: Spent 1 BP. This power lasts the rest of the night, as long as you don't move more than 6 feet from the location where you activated the power. For as long as the power is active, you automatically win initiative rolls. You instantly see through all mundane Stealth effects, and treat your Auspex as 1 higher to see through magical stealth. The benefits of this ability end after the first turn of combat.

Long March

Required Powers: Celerity 2 & Fortitude 2⚠ </br> Cost: 14 XP

Move at high speeds for long periods of time.⚠ </br> System: When moving on foot for at least an hour, you can spend (Celerity/2, rounded up) BP. Multiply your movement speed by your Celerity rating. This power halts immediately upon entering combat, stopping for more than one minute, or after (Fortitude) hours pass.

Quickened Instincts

Required Powers: Auspex 1 & Celerity 2⚠ </br> Cost: 14 XP

Use your inhuman senses to avoid an incoming surprise attack.⚠ </br> System: Spent 1 BP after being successfully ambushed or violently surprised. You may react as if you had full awareness of the attack.

< Auspex Combo-Disciplines | Meta-Disciplines | Dominate Combo-Disciplines >