Example Page?


Character Description: Benton's wife, wreathes of flowers and vines of precious metals are woven through her flesh, sometimes just laying under the skin, like obscene tattoos. Other times they erupt in grand "growths" often around joints and the crown of her head. But to mortal eyes she appears a petite and bookish beauty with long brown hair.

⚠ <pre>NAME CONCEPT Beatrice Hall Beloved erotica writer NEEDLE THREAD Storyteller Acceptance SEEMING/KITH COURT Wizened/Flowering Autumn REGALIA TOUCHSTONE Jewels/Mirror Benton, my husband

MENTAL PHYSICAL SOCIAL Intelligence 3 Strength 2 Presence 1 Wits 4 Dexterity 3 Manipulation 2 Resolve 2 Stamina 2 Composure 3

MENTAL (-3) PHYSICAL (-1) SOCIAL (-1) Academics 3 Athletics Animal Ken Computer 2 Brawl Empathy 1 Crafts 2 Drive Expression 4 Investigation Firearms Intimidation Medicine Larceny Persuasion Occult 4 Stealth 1 Socialize 1 Politics Survival 1 Streetwise Science Weaponry 2 Subterfuge 1

	--------------------	SPECIALTIES	--------------------

Academics: Psychology Expression: Erotica Occult: Oathsworn Loopholes

	--------------------	STATS	--------------------

Health 7 Willpower 5 Speed 10 Defense 3 Armor 0 Initiative +6 ⚠ </pre>

Aspirations

Find inspiration for my next novel
Go on a date with Benton
Work out with a trod caretaking cycle with Breakback Mike

Merits & Flaws

Striking Looks *

There's something drawing and unique about the quiet wallflower. Maybe it's her perfume.

Mantle (Autumn) ***

She is a figure well respected by Autumn, gaining Mantle in dice to research the fae or inspire fear mundanely, and reduces the Glamour cost of Contracts by 1 to subvert a True Fae or something from Faerie.

Resources **

She has made a nice business for herself as an author of a few well-read series of erotica/romance books about star-crossed or forbidden romances.

Fame *

These series aren't very well known, but among some younger women she's their favorite writer.

Cloak of Leaves ***

While some wield fear as if it were a slim blade, but Beatrice wraps herself in fears that blunt the supernatural that would cause physical harm or tilts. Such effects receive a -3 penalty.

Trod **
Hollow*

Changeling Stuff

Blessing:

She can take a Build Equipment action (p. XX) to transform one kind of material into another, as long as she has the appropriate tools to work with what she has. For instance, she could spin straw into gold with a spinning wheel, or forge steel into diamond with an anvil and hammer. This counts as a five-die bonus for purposes of determining the required successes. This ability costs a point of Glamour per action if she’s jury-rigging, but in this case she can improvise her tools as well; she might spin straw into gold by running it around a ceiling fan, or forge steel into diamond by running over it with a car.

Curse:

In addition to her other breaking points, she risks Clarity damage with a dice pool equal to half her Wyrd (rounded up) whenever an unpleasant surprise takes her off-guard.

Kith Blessing:

When the Flowering rolls Persuasion on someone Swooning (as in the Condition) towards them, they gain an exceptional success on 3 successes rather than 5.

Love Springs Eternal: The Flowering can spend a Glamour to release a sweet and cloying perfume that reduces the effective (except for Willpower) Composure of a target by net successes on an opposed Presence + Expression + Wyrd vs Composure + Supernatural Resistance up to a minimum of 1 for the rest of the scene. This affects them when within 10 yards/meters of the Flowering. It's hard to keep one's head clear when a Flowering takes action without getting away from them. If the target's Composure would have gone to 0 or lower based on successes, they are considered Swooned towards the Flowering.

Wyrd 3
Clarity 7

Contracts

Summon the Loyal Servant (Common) (Instant, N/A, 1 Glamour)

The changeling cuts his hand and lets a droplet of blood fall onto the substance of his choice: The fire from a lit candle, the shadows hiding in the corner, and a pile of leaves and twigs are all valid targets. The substance animates into a small servant, which is as intelligent as a dog and can carry out simple commands. It's also perceptive enough to notice threats to the changeling or itself.

The servitor has Power 1, Finesse 3, and Resistance 1, with derivative traits as if it were a Hedge ghost (p. XX), but it only possesses iron as a frailty and doesn’t gain any Influences or Numina. The changeling chooses its shape, and a Size between 1 and 7. The servitor has natural advantages granted by its makeup; for example, a fire servitor cannot be burnt. It remains animate for one scene, or until it is destroyed.

Loophole: The changeling performed a significant favor for the element or material in this scene, such as thoroughly cleaning a public fountain or polishing a large stone statue.

Changing Fortunes (Common) (Instant, Wits + Occult + Wyrd - Resolve, 2 Glamour)

Success: The changeling whispers a story to the wind, of a strange turn of events that befell her in Arcadia. She may then add or subtract two dice from her target's player’s next roll, or lower or raise his exceptional success threshold by one success, per success rolled. Exceptional success thresholds can't drop below one success, nor can the target ever achieve exceptional success on a chance die. The changeling can target herself.

Changing Fortunes can affect a given target only once per chapter. Attempting to use this Contract on the same target again results in the changeling cursing herself, as dramatic failure. Exceptional Success: Rather than affect the target's next roll, the changeling may specify a trigger for the effect, such as “if he tries to shoot me.” If the trigger doesn't happen before the end of the scene, the Contract simply ends.

• Wizened: After seeing the target's roll impacted by this Contract, the player may direct his player or the Storyteller to reroll. The second roll stands.

Loophole: The changeling dramatically failed on one of her own actions this scene. She can also invoke this Contract and dramatically fail a later action within the same scene to regain the Glamour she spent on it.

Walls Have Ears (Common) (Instant, N/A, 1-3 Glamour)

The changeling holds an item up to his mouth, and tells it a secret from his time in Arcadia. The object tells him a secret in return. The changeling can invoke any of these effects, at a cost of one point of Glamour each:

• He knows how the object is constructed and all its weak points. Halve the object’s Durability (rounded down) for any attack he makes against it, and add his Intelligence rating as bonus dice to repair or modify the object.

• He knows how to use the object to its best effect, and his player gains the 9-again quality on dice rolls to wield or use it.

• He sees a vision of the person who last handled or touched the object, as well as the circumstances of the scene. The vision shows anyone within three meters of the object at that time

• Darkling: The Wisp also gains the Informed Condition about the object's owner. If it currently belongs to him, he instead gains the Informed Condition about one previous owner he can describe; “Matt,” “the dark-skinned Ogre with the eye patch,” or “the guy it just showed me” are all valid targets.

• Wizened: The Wizened’s player may spend one point of Glamour per additional point in time he wishes to view. He must either specify a point in time by who was present and the general circumstances, or simply view the last person to handle the object before the most recent one he’s already seen.

Loophole: The changeling is in public, among mortals who can hear him speak his secret aloud.

Twilight’s Harbinger (Common) (Instant, N/A, 1 Glamour)

Duration: Until the lunar month ends, or the ending comes to pass, whichever comes first

Effects: The character chooses a currently extant circumstance or event when she invokes the Contract, such as another supernatural power, a meeting, an affair, or even a life. 13 minutes before the chosen circumstance or event ends, or three turns in an action scene, a creature ofomens visits the changeling no matter where she is at the time to warn her. It might be a black cat or hound, a bat, a raven, an owl, or any other animal the changeling’s culture considers ominous.

Loophole: The changeling carries something with a meaningful connection to someone vital to the chosen circumstance or event. For instance, it could be a lock of hair from the person whose death she wishes to foresee, or a love letter exchanged between the affair’s participants.

Unravel the Tapestry (Royal) (Reflexive, Wits + Occult + Wyrd, 2 Glamour + 1 Willpower)

Replay the last 10 seconds, or go back to the top of the Initiative roster one full turn ago in action timing. The changeling may change his actions. All other characters, except those who used a similar power, retake their original actions. For example, the character was hit with an axe and took damage, prompting him to invoke this Contract. This time, he successfully Dodges. His attacker still swings the axe (and misses), as she did not expect him to step back. This Contract activates automatically if the character dies and can pay its cost. If he lives this time, he gains the Spooked Condition as he remembers being dead. If he dies again, he's out of luck — the Contract can only self-activate once per story.

Exceptional Success: The changeling’s player gains the 8-again quality on any rolls he makes during the replayed time. eyes and senses for Lair in minutes every day.

• Darkling: The Wisp may take a reflexive action to move up to his Stealth rating in yards/meters, immediately after enacting this Contract but before the time begins anew.

• Wizened: Acting with impossible precision and speed, the Wizened gains one surprise attack against any viable target, if he wishes.

Loophole: The changeling incurred a debt during this scene, which he has not repaid yet. This can be as trivial as promising his barista a tip next time, as he has no pocket change right now.

Hidden Reality (Royal) (Instant, N/A, 1 Glamour)

The character imagines the world not as it is, but how it might be, and chooses one of the differences to become reality. She may alter a feature of her surroundings, as long as it could have always been this way. For example, she can create a hidden latch on a box, or a door on a wall, as long as no one else has seen that it wasn't there yet during this scene. The change must be minor in scope and part of an existing object, which must be lifeless — she can't grow a new branch on a tree — though it may be of any Size. Changes vanish at the end of the scene, or when no one pays attention to them, whichever comes first.

• Wizened: A Hatter may pay an additional point of Glamour to create whole new objects that could reasonably be found in the area, like a set of keys on a nearby table, or a car parked in the garage.

Loophole: The changeling makes a show of looking for the feature — turning a box over in her hands and pressing random parts of it, before she “finds” the secret compartment — and expresses surprise when she finds it. This makes the invocation take one full minute.

Oaths