The changeling becomes as elusive as a dream, and shadows cloak her in the obscurity of forgotten memories. The changeling becomes invisible to the mind, affecting all senses. The Contract ends if she takes any aggressive action, such as an attack or shouting at someone, or inflicts any kind of harm or supernatural effect on anyone. The Bewitched temporarily erases herself from existence, and even recording technology no longer detects her. Loophole: The changeling stands unmoving, in darkness or shadows, for one minute.
The changeling reaches into a reflective surface, to the mirror world beyond, and pulls the desired object out of it. The surface must be clear enough to show some detail, and the object must fit through it. The stolen reflection is mirrored: a car with the steering wheel on the wrong side, or a book written in backwards text. The stolen object has no supernatural properties. Neither the stolen object nor the original has a reflection while this Contract lasts. Dramatic Failure: The reflective surface shatters, and the original object sustains damage equal to the changeling’s Wyrd that bypasses Durability, as cracks erupt across it. Failure: The Contract fails. Success: The changeling reaches into a reflective surface, to the mirror world beyond, and pulls the desired object out of it. The surface must be clear enough to show some detail, and the object must fit through it. The stolen reflection is mirrored: a car with the steering wheel on the wrong side, or a book written in backwards text. The stolen object has no supernatural properties. Neither the stolen object nor the original has a reflection while this Contract lasts. Exceptional Success: The stolen reflection remains solid until the sun next passes the horizon. Loophole: The changeling coaxed the owner of the original to express a sense of debt to her, within the scene. This can be sincere, such as “I did not forget our deal, and will pay you soon,” or lighthearted, such as “Coffee! I owe you one!”
The changeling looks into any reflective surface, which becomes a window that looks out through another such surface in which his face has been reflected before. Anyone who looks into this window can see what’s on the other side. The view is only as clear as the surfaces allow — a muddy pool creates a muddy view. After the Contract ends, the changeling sees himself wrong in the surface for the rest of the scene, glimpsing hints of the mirror people on the other side. The Darkling can also hear sounds transmitted through the window. If he desires, people on the other side may see and hear him, too. Loophole: The changeling looks into a mirror belonging to someone who has sworn enmity against him. He may steal this mirror and take it with him (or may have already done so in the past), as long as he does not claim ownership over it.
The changeling engages an object in conversation to learn its secrets, previous owners, and weaknesses. Effects: The changeling holds an item up to his mouth, and tells it a secret from his time in Arcadia. The object tells him a secret in return. The changeling can invoke any of these effects, at a cost of one point of Glamour each: • He knows how the object is constructed and all its weak points. Halve the object’s Durability (rounded down) for any attack he makes against it, and add his Intelligence rating as bonus dice to repair or modify the object. • He knows how to use the object to its best effect, and his player gains the 9-again quality on dice rolls to wield or use it. • He sees a vision of the person who last handled or touched the object, as well as the circumstances of the scene. The vision shows anyone within three meters of the object at that time. • Darkling: The Wisp also gains the Informed Condition about the object's owner. If it currently belongs to him, he instead gains the Informed Condition about one previous owner he can describe; “Matt,” “the dark-skinned Ogre with the eye patch,” or “the guy it just showed me” are all valid targets. Loophole: The changeling is in public, among mortals who can hear him speak his secret aloud.
The changeling wills his body to become like the paintings on the wall, or the cups in an enchanted cupboard, mimicking an object’s shape in his stance. He calls on the boon Arcadia owes him for his imprisonment to transform him into the shape he desires. Dramatic Failure: The changeling briefly becomes a misshapen mass and suffers a Clarity attack with dice equal to half his Wyrd rating (rounded up). Failure: The Contract fails. Success: Glamour shapes the changeling into the desired inanimate object, with standard traits for its kind, of a Size up to his own by default. The player chooses an additional benefit per success rolled to invoke this Contract, such as: • +1 Durability; can apply multiple times • Limited mobility (he rolls himself as a rock, or uses chair legs to walk) • +/−1 Size; can apply multiple times • Other effects with Storyteller approval Exceptional Success: The changeling may purchase the form permanently for 3 Experiences. If he does, he can adopt it reflexively for a single point of Glamour, but can’t benefit from this Contract’s Loophole that way. He changes as if he achieved one success. He may also still assume the same form using this Contract normally. • Darkling: The Darkling may extend the Contract’s duration to last until the sun next crosses the horizon. Loophole: The changeling has handled the object or one like it previously in this scene.
The changeling erases a single event from her target's memory, brushing her fingers across her target’s forehead. Dramatic Failure: The Contract turns against the changeling, who forgets the last five minutes. Failure: The Contract fails. Success: The changeling pulls away the memory of a single continuous incident, sticking to her fingers like cobwebs. The memory could be of a conversation, gunfight, or another event lasting no longer than one scene. The target's mind creates a false, plausible, and harmless memory to replace the erased one. The changeling may make suggestions, such as “you stayed in to watch TV,” but ultimately the target's own mind does the work. This Contract removes memories permanently, but conclusive evidence the event did happen can convince the target he forgot about it. The Storyteller determines what constitutes conclusive evidence. Exceptional Success: No amount of mundane persuasion or evidence can convince the target the event happened.
Loophole: The event caused pain to the target, but the changeling herself rendered aid or otherwise showed him kindness.
4 contracts from Common Regalia, Common Court, or Goblin Contracts, +2 from Royal