Contracts

Shield

Cloak of Night (Common)

The changeling commands the night and shadows to shield herself and her companions, for she has seen true darkness and is its master.
Cost: 1 Glamour
Dice Pool: None
Action: Instant
Effects: The changeling must invoke this Contract while she and her allies are in dim or dark conditions; as long as they take a penalty to visual perception rolls, it’s dark enough. She drapes the darkness around a number of willing companions equal to her Dexterity rating. The player's Stealth rolls, to which she adds half her character’s Wyrd (rounded up) in bonus dice, hide the entire group as long as no one does anything to attract undue attention, such as attacking or making loud noises. The changeling and her companions also take Stealth-based actions as reflexive actions, once per turn in action timing.

  • Darkling: The Darkling and her companions retain the benefits of this Contract even if they attract attention to themselves.
  • Ogre: The Ogre approaches stealth by going slowly — rather than flit from shadow to shadow, she simply holds perfectly still and silent until the risk of discovery has passed. She may substitute Stamina for Dexterity to determine how many companions she can shield.

Loophole: The changeling and her companions don one or more black articles of clothing while invoking this Contract.

Shared Burden (Common)

Calling upon stories of parents dying to protect their children, or lovers exchanging places in the Underworld, the changeling makes another's pain her own. She curses her Keeper for setting her against her own kind and vows to repay that debt now.
Cost: 2 Glamour
Dice Pool: None
Action: Instant
Effects: The changeling lets her blood flow onto her target's body, as her Glamour knits his wounds closed. For every point of lethal damage she inflicts upon herself, the Contract heals two points of damage for her target. She heals bashing damage first, followed by lethal; this Contract can’t heal aggravated damage. No magic can alleviate damage a changeling inflicted upon herself by using Shared Burden — not even someone else’s.

  • Ogre: The Gargoyle heals three points of damage per point of lethal damage inflicted.

Loophole: The changeling holds a strip of skin, four inches or longer, of the creature that inflicted the injury.

Sword

Overpowering Dread (Common)

The changeling dominates her target into fearful submission. She stares at her target, though he need not see her, while she slowly and methodically destroys an object: She can tear strips from a piece of paper, pull the hairs from a doll, or commit another act of meticulous savagery.
Cost: 1 Glamour
Dice Pool: Presence + Intimidation + Wyrd vs. Composure + Wyrd
Action: Instant
Effects: Channeling her quiet destruction into her target, she curses him with the Frightened Condition

  • Elemental: Elemental: The Elemental can invoke this power on one additional target, contested separately by each, as she infuses the air itself with dread.

Loophole: The changeling stands in shadows.

Cargo

Doors as Walls (Common)

By touching a door or window, the changeling makes it no more easy to pass as the walls it is set within.
Cost: 1 Glamour
Dice Pool: None
Action: Instant
Effects: The changeling places their hand to the door and whispers a sweet lie to it, and the door becomes solidly locked and barred against any mundane attempts to get through it. Force requires as much effort as to make egress through the wall. Supernatural attempts to unlock the door cause a Clash of Wills with the Contract user.
Loophole: The doorknob is broken or taken apart.