CHARM DESCRIPTIONS (10, min 5 from Caste or Favored) |
|
⚠ <b> Charms⚠ </b> - page # - type - cost |
<center>⚠ <b> Melee⚠ </b> </center> |
<center>⚠ <i> --sword summoning--⚠ </i> </center> |
⚠ <b> Retrieve the Fallen weapon⚠ </b> - Pg. 163 - Simple - 1 mote |
Instant. Calls the Exalt's weapon back to her hand. |
⚠ <b> Summon the Loyal Steel⚠ </b> - Pg. 164 - Reflexive - 1 mote |
Instant. The Exalt causes her weapon to appear instantly in her hand. Similarly, she can banish it to elsewhere. |
⚠ <b> Glorious Solar Sabre⚠ </b> - Pg. 164 - Simple - 5 motes, 1 will |
Instant. The Exalt creates a weapon out of pure light. |
⚠ <b> Magnificent Sunblade Style⚠ </b> - Sol - Special - n/a |
Permanent. Enhances a Glorious Solar Sabre. |
<center>⚠ <i> --dual weilding--⚠ </i> </center> |
⚠ <b> Dual-Slaying Stance⚠ </b> - CB:N Pg.? - Reflexive - 1 mote |
Instant. Removes -1 penalty for dual-weilding, and reduces multiple action penalties by 2 for a single attack while dual-weilding. Can be used up to (Melee) times per turn. |
⚠ <b> Sun-and-Moon Method⚠ </b> - CB:N Pg.? - Extra action - 2 motes |
Instant. The Exalt may make two attacks, two parrys, or one of each in a turn if dual-weilding. |
⚠ <b> Two Swords Technique⚠ </b> - CB:N Pg.? - Reflexive - 4 motes |
Scene. The rates of the Exalt's weapons are added together for the duration of the scene. Additionally, if she aborts to a parry, she may parry every attack that turn with her full Dex+Melee pool, with no -1 penalty. |
⚠ <b> Sword-Dancer Style⚠ </b> - Sol - Simple - 8 motes, 1 will |
Scene. For the remainder of the scene, whenever the Exalt takes a Melee attack or parry action as a standard dice action, she receives a free Melee action. At any time during the same turn, she may make a reflexive attack or parry action with a dicepool equal to the base, unmodified dicepool of the original attack or parry. |
The Exalt only receives this Charm's effects while armed with two Melee weapons; the character cannot make use of already earned extra actions and cannot gain new ones while holding fewer weapons, though the effects return immediately if she rearms herself. In addition, the character must maintain the swift, fluid motions of the style; if the character takes no Melee action during any given turn, the Charm's effects end immediately. Finally, the character cannot make use of any other combat abilities to attack or block while the Charm is in effect. |
<center>⚠ <i> --defense--⚠ </i> </center> |
⚠ <b> Golden Essence Block⚠ </b> - Pg. 166 - Reflexive - 1 mote/2dice |
Instant. The Exalt adds 2 dice per mote to a parry, up to her melee pool per attack. |
⚠ <b> Dipping Swallow Defense⚠ </b> - Pg. 166 - Reflexive - 2 motes |
Instant. The Exalt may use her full Dex+Melee pool to parry any one incoming hand-to-hand attack of which she is aware. |
⚠ <b> Bulwark Stance⚠ </b> - Pg. 166 - Reflexive - 5 motes |
Round. Until her next turn, the Exalt may parry any attack of which she is aware with her full Dex+Melee pool, so long as the sttack has a physical component and is not unblockable. |
⚠ <b> Fivefold Bulwark Stance⚠ </b> - Pg. 167 - Simple - 5 motes, 1 will |
Scene. As ⚠ <i> Bulwark Stance⚠ </i> , but for a full scene. |
⚠ <b> Heavenly Guardian Defense⚠ </b> - Pg. 166 - Reflexive - 3 motes, 1 will |
Instant. The Exalt perfectly blocks one attack of which she is aware. |
⚠ <b> Invilnerable Redoubt Method ⚠ </b> - Pg. - - motes |
|
⚠ <b> Singing Blade Barrier Stance ⚠ </b> - Pg. SI - Simple - 6 motes, 1 will |
Scene. Adds (Essence) sucesses to all parries for the scene. |
⚠ <b> Unyielding Adamant Defense ⚠ </b> - Pg. SI - Reflexive - 8 motes 1 will |
One Turn. The Exalt may block (Essence) attacks this turn, as long as they are not unblockable. This charm may be included in a combo. |
<center>⚠ <i> --attack--⚠ </i> </center> |
⚠ <b> Excellent Strike⚠ </b> - Pg. 162 - Supplemental - 1 mote/die |
Instant. Adds one die per more to an attack, up to Dex+Melee. |
⚠ <b> Hungry Tiger Technique ⚠ </b> - Pg. 163 - Supplemental - 1 mote |
Instant. Extra sucesses on an attack count twice for purposes of determining damage dice. |
⚠ <b> Iron Whirlwind Attack ⚠ </b> - Pg. 163 - Extra Action - 5 motes, 1 will |
The Exalt makes (Dexterity) attacks this turn. May not split action(s) |
⚠ <b> Undaunted Weapon Technique⚠ </b> - Sol - Supplemental - 2 motes |
Instant. The Exalt's attack igonres penalties from illusion, visibility, shield, or cover. |
⚠ <b> Serpent Strike Technique⚠ </b> - Sol - Supplemental - 3 motes |
Instant. Adds (Dex+Melee) dice to a single attack. |
⚠ <b> Steel Symphony Stance⚠ </b> - Sol - Simple - 5 motes, 1 will |
Scene. Adds (melee) dice to all attacks for duration |
<center>⚠ <b> Occult⚠ </b> </center> |
⚠ <b> Terrestrial Circle Sorcery⚠ </b> - Pg. 191 - Simple - 1 will |
Instant. The Exalt may cast spells from the First, or Terrestrial, Circle of sorcery. |
⚠ <b> Shadowlands Circle Necromancy⚠ </b> - Abyssal Pg.? - Simple - 1 will |
What? What's this doing here? This must be some kind of mistake. |
<center>⚠ <b> Endurance⚠ </b> </center> |
⚠ <b> Ox Body Technique⚠ </b> - Pg. 170 - Special - N/A |
Permanent. Adds one -0 Health level. |
⚠ <b> Ox Body Technique (II)⚠ </b> - Pg. 170 - Special - N/A |
Permanent. Adds one -1 and two -2 health levels. |
⚠ <b> Ox Body Technique (III) ⚠ </b> - Pg. 170 - Special - N/A |
Permanant. Adds two -1 health levels. |
⚠ <b> Radiant Essence Technique⚠ </b> - Sol - Speical - N/A |
Permanent. The Exalt has access to an additional 10 points of Peripheral Essence, which regenerate only in direct sunlight at a rate of 2 motes/hr. |
⚠ <b> Essence-Gathering Temper ⚠ </b> - Pg. 171 - Reflexive - 1 mote |
Instant. When hit, the Exalt may roll (gross damage) dice, and gain that much Essence, to a max of (Stamina) |
<center>⚠ <b> Awareness⚠ </b> </center> |
⚠ <b> Sensory Acuity Prana⚠ </b> - Pg. 196 - Simple - 5 motes |
Scene. Boosts the Exalt's senses, adding (Essence) dice to her Awareness. |
<center>⚠ <b> Athletics⚠ </b> </center> |
⚠ <b> Graceful Crane Stance⚠ </b> - Pg. 193 - Reflexive - 3 motes |
Scene. The Exalt gains near-perfect balance, and can stand on things far too narrow and weak to normally support her. |
⚠ <b> Lightning Speed⚠ </b> - Pg. 193 - Reflexive - 1 mote |
Turn. Doubles the character's sprinting distance for a turn, with no risk of becoming winded. |
⚠ <b> Leaping Tiger Attack⚠ </b> - Pg. 194 - Supplemental - 3 motes, 1 will |
Instant. The Exalt performs an attack at high speed, dealing double damage (after soak, before rolling). |
The Exalt must be able to move freely to perform this attack. ⚠ <i> Leaping Tiger Attack⚠ </i> may be comboed with Charms of other abilities. |
⚠ <b> Increasing Strength Exercise ⚠ </b> - Pg. 195 - Simple - 3 motes/dot |
Scene. For every three motes of essence spent, the Exalt's strength increases by one, to a maximum increase of (essence). |
<center>⚠ <b> Performance⚠ </b.</center> |
⚠ <b> Masterful Performance Exercise⚠ </b> - Pg. 174 - Supplemental - 2 motes/success |
Instant. The Exalt may buy additional successes on a Cha+Perform roll, up to (Essence+number of successes rolled). |
⚠ <b> Heart-Compelling Method ⚠ </b> - Pg. 174 - Supplemental - 6 motes 1 will |
Scene. The Exalt may attempt to inflict an emotion on an audience. (Man+Perf) vs. (will). |
<center>⚠ <b> Presence⚠ </b> </center> |
⚠ <b> Harmonious Presence Meditation ⚠ </b> - Pg. 175 - Simple - 6 motes |
One hour. The Exalt adds (Essence) dice to Socialize, Presence, and Bureaucracy rolls for and one-on-one interactions. |
<center>⚠ <b> Bureaucracy⚠ </b> </center> |
⚠ <b> Deft Official's Way⚠ </b> - Pg. 204 - Simple - 6 motes |
One task. The Exalt may add (Essence) success to any Bureaucracy roll when working on a given task. |
⚠ <b> Frugal Merchant Method⚠ </b> - Pg. 203 - Simple - 1 mote |
Instant. Allows the Exalt to quickly evaluate the quality of goods offered for sale. |
<center>⚠ <b> Resistance⚠ </b> </center> |
⚠ <b> Alcohol-Resisting Prana⚠ </b> - CB: Z Pg. 73 - Simple - 1 mote |
Scene. Nullifies peanalties accrued due to alcohol consumption (though not the euphoric effects). |
⚠ <b> Drunken Warrior Technique⚠ </b> - CB: Z Pg. 73 - Reflexive - 2 motes |
Instant. Makes (lower of [number of drinks consumed] or [Endurance+Resistance]) dice available to add to any attack, dodge, or parry during a turn. Must be invoked for each action. |
Note that ⚠ <i> Drunken Warrior Technique⚠ </i> does not nullify the effects of alcohol consumption, though it does work in conjunction with ⚠ <i> Alcohol-Resisting Prana⚠ </i> . |
⚠ <b> Durability of Oak Method⚠ </b> - Pg.176 - Simple - 1 mote/2 dice rolled |
Scene. Adds (successes rolled) points to the Exalt's bashing soak. Up to (Sta+Resistance) may be rolled at a cost of one mote per two dice. This may be done multiple times per scene, but the maximum add is (Sta+Resistance). |
⚠ <b> Essence-Hardened Form⚠ </b> - Sol - Special - N/A |
Permanent. Adds (Essence) points to the Exalt's soak. |
|