Red Ice

NameNatureCaste
Billy-BobArchitectSaturn
 
ConceptHomelandAnima
PC-SmasherAlgoraPurple
 
PlayerChronicleExperience
NPCRed Ice0 unspent, 0 spent, 0 total
ATTRIBUTES
PHYSICAL SOCIAL MENTAL
Strength4 Charisma3 Perception2
Dexterity4 Manipulation5 Intelligence4
Stamina3 Appearance3 Wits3
ABILITIES
MERCURY VENUS MARS
Endurance  Craft2 Archery3
Ride  Dodge  Brawl 
Sail  Linguistics4 Melee5
Survival5 Performance2 Presence 
Thrown  Socialize  Resistance4
 
JUPITER SATURN SPECIALITIES
Investigation1 Athletics1 AbilityRating
Larceny1 Awareness3   
Lore1 Bureaucracy3   
Occult  Martial Arts    
Stealth  Medicine5   
Linguistics: Native; Learned,
TEMPERS ESSENCE***** VIRTUES (5)
 
Willpower8Personal:22Compassion*
Temporary WP8  Conviction*****
  Periphereal:52
    
Paradox Committed: Temperance**
- - - - - - - - - -  0/13 Pers; 0/30 PeriValor****
CalculationsPersonal=(2x Ess) + WP
 Peripheral=6xEss + WP + (Sum of Virtues)
BACKGROUNDS (12)valuenotes
 
Artifact2Shiny Daiklave!
COLLEGES (7)valuenotes
 
The Crow2Crowlike Stuff
COMBAT STATISTICS
Initiative: ?Soak (?L/?B):Mobility: -?
Armor (?L/?B)w/ Armor (?/?)Fatigue: ?
>>>RESTEASEACTIVE
ESSENCE REGAIN8/hour4/hour0/hour
w/ HEARTHSTONE/hour/hour/hour
HEALTH LEVELS (7)0124Incapacitated
((/*xX))//////////
PERSONAL WEAPONS
 
PERFECT WEAPONSDAMAGEACCDEFENSERATESPEED
7 Section Staff+4L(8)-1(8)+5(13)2+2(9)
Artifact WeaponsDAMAGEACCDEFENSERATESPEED
Blue Daiklave+6L(10)+4(12)+3(10)6+7(14)
 Special notes:
 it resonates negatively with Primordial energy. any being tied to the Primordials gets a -1 (cumulative) to all dicepools whenever struck by it. This includes the Primordials themselves, demons, dragon kings, infernals, and possibly others.
CHARM DESCRIPTIONS
 
Charmspage #typecost
 
ENDURANCE
Ox-Body TechniquePg.170SpecialPermanent
Adds 1 (01)HL.
SPELLS
TERRESTRIAL
Demon of the First CirclePg. 21820+m
Casting this spell is a ritual of many hours which must be begun at sundown and end at the stroke of midnight, and it involves a great number of magical implements and protective sigils. Casting outside a dedicated ritual space is difficult. Once summoned, the sorc and demon engage in contested WP+Ess rolls. The caster may spend Essence in 5-mote increments to reduce the demon's WP+Ess roll by one die. Continue to roll until one has achieved 3 more successes than the other. If the character gains 3 or more successes, the demon will serve him loyally for a year and a day, or perform one task of finite or infinite duration. If the demon wins, the character may make a reflexive Wits+Occult roll at diff3 to banish the demon back to Malfaes. If he fails, the demon is free of the protective diagram.
 
Emerald Circle CountermagicPg. 21810 or 20m
If the character spends 10m of essence, she may protect her own person. for 20, she can halt any spell within Ess x 50 feet. This spell requires no shaping, and is cast as soon as the WP is spent. Countermagic does not banish. Kaboom!
EQUIPMENT and OTHER GEAR
A boat, a book, a boot.
ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS
Shiney Daiklave
A rare and arcane weapon of magical smitingness. From the Stars!
Shiney Daiklave: Dmg 10L | Acc 5 | Def 0 | Rate 1 | Spd 7 | Cmt 7

Red Ice