It was 1851, when Tombadil first encountered the British. They whose Queen had claimed the Throne of Briar and taken her position as Regent over all Faerie; whose Ingenuity and Drive were now leading them toward the establishment of a Colony on the very shores of Faerie itself. New Birmingham was a small town, perpetually surrounded in fog, off the Southern Coast of Ireland. Ringed with Drogue Stones which kept the full majesty of Faerie at bay, it attracted no small number of these mortal fools. There were Bold Explorers devoted to taming the Land of Milk and Honey, cunning Entrepreneurs eager to harness Faerie Industry for the Empire, insightful Barristers with mastery of Faerie Law, and even exiled Strangers with nothing left to lose. They seemed of little concern to the fae at first, and certainly, Tombadil cared little for their presence except for the maddening presence of the Drogues.
Only a few years later, as the Human's measured time at least, the full extent of what these British represented had become apparent. The extents of the settlement were pushed back, with more and more of faerie falling under the influence of the Drogues. Every ship that arrived in New Birmingham seemed to carry more humans, and when they left to return to their England, they often went with holds filled with phooka and pixie alike. Off to labor under the aegis of their Queen, within her Realm, caught up tight in Oaths that favored Humanity over the Fair Folk. This was the fate of much of Tombadil's clutch and kin, hauled off in 'punishment' after a bit of harmless fun offended the leaders of this strange human town where no humans should be.
While distantly worrisome, none of this directly bothered Tombadil at first. He had escaped such dangers, after all, and if he missed his stolen clutchmates then at least he enjoyed the increased freedom and authority that he now held as one of the few Pixie's still living near New Birmingham. Plus, the humans had treated him well, rewarding him with little trinkets and a deference that lent to the Pixie an air of almost-Nobility. Then...
He had a talk with Puck.
POV: The journey for poor Tombadil has been a long one, and he has been twisted and stretched by the Law of Oath and the Law of Self along the way. He's been a free spright on the edges of New Birmingham's expanse, a guide serving the humans of that British Colony, a worker in a London Factory, a faerie Servant in an Upper Class residence in Whitehall, a misguided "Supervillain" exchanging the newborn children of England's Ruling Class with Changelings, a drunk homeless pixie living day-to-day on the streets, a petty thief and pickpocket, and most recently: a Marxist Philosopher and Revolutionary with dreams of seeing society crumble and fall into chaos and disorder (as, of course, the first step toward the Creation of a Socialist Utopia). He's even being dragged, kicking and screaming, into something approaching "middle class mundanity" by his Mate...
Appearance: A tiny winged spright with gray butterfly wings and unruly blonde hair, Tombadil eschews anything approaching human clothes, and usually goes shirtless and outfitted in only a loose pair of breeches hand-constructed from natural fibers. He'll add other accoutrements as necessary, but always has a small faerie-made Silver Amulet around his neck and is usually wearing some kind of keepsake given to him by Mathilda.
Name: Tombadil ("Thomas Bombadil"); Association: Kerberos Club
Social Class: Working Class
Archetype: Faerie
Humble Beginnings: A mischievous but innocent Pixie, dwelling on the borders of New Birmingham, that works with and aids the Humans.
Follies of Youth: Tom got pretty much his entire Clutch taken by the British Authorities off to London, to work in various servile capacities.
First Awakenings: Rather than accept the largesse of his inadvertent betrayal, Tom falls in with Puck, and heads off to London to 'to try to help'.
Mysterious Origins: An elaborate plot to replace the newborn sons of the House of Lords with Changelings, which is foiled by the Kerberos Club!
Great Failing: While cunning in his own fashion, Tom tends to be more passionate than thoughtful, and can be mislead by those he comes to trust.
(+4) Natural Liar (E) (+3) Faerie Glamour (S); Tiny Winged Sprite (E) (+2) Faerie Swarm (S), Resolve, Student of Marx. (+1) Londoner, Eyes like a Hawk, Questionable Means (E)
45 skill points
-19pts, Skill Ranks
-41pts, Skill Trappings
=0 points unspent
Natural Liar (Common: +4) Deceptive, or self-serving speech... getting one over on people. Guile; Convince. 1pt. Power Tier: Extraordinary (-1 refresh) Faerie Glamour (Strange: +3) A master of illusion and Fey trickery. Menace+Range+Unusual(Deals physical consequences); Parry+Unusual(Illusion); Disguise+Range+Unusual(Illusion). 12-2=10pts. Power Tier: Superhuman (-2 refresh) Minor Snag (-1): Doesn't work against the Fae. Minor Snag (-1): Trappings with Unusual: Illusion Extra instantly dispelled by touch of iron. Tiny Winged Sprite (Strange: +3) You're a teeny tiny little sprite, with charcoal-colored butterfly wings. Dodge; Move+Unusual(Flight); Hide+Unusual(Really Small). 8-2=6pts. Power Tier: Extraordinary (-1 refresh) Major Complication: I'm quite fragile and easily squished! Faerie Swarm (Strange: +2) You're the Chief of a large clutch of pixies, all of whom are your descendants. Minions+Unusual(Arrive immediately); Physical Force+Range; Menace+Spray; Strike. 12-4=8pts. Power Tier: Superhuman (-2 refresh) Major Complication (-2): Constantly butting heads with my Mate. Conviction (-2): Protect my Clutch with my Life. Resolve (Common: +2) Mental fortitude, self-discipline. Initiative(Mental); Willpower; Stress Capacity(Composure). 5-1=4pts. Minor Snag (-1): Only in defense of an Oath, or a Conviction. Student of Marx (Unique: +2) A student of Karl Marx, able to read his language and understand his theories, with contacts to other such individuals. Networking; Languages; Information. 0pt. Minor Snag (-1): My understanding of Marxism is... skewed. Londoner (Unique: +1) An inhabitant of London, able to get by day to day and survive on the mean streets. Enviroment(Urban); Stress Capacity(Reputation); Esteem; Networking; Conversation; Information. 11-3=8pts. Conviction (-2): "Ooo, what's THAT??!" Minor Complication (-1): Wrapped up in other people's schemes. Eyes like a Hawk (Common: +1) Very little escapes my attention! Notice; Examine. 1pt. Questionable Means (Common: +1) Moving silently, hiding, sleight of hand and even getting past barriers. Hide; Skulk; Dexterity; Security. 3pts. Power Tier: Extraordinary Tier (-1 refresh) Minor Snag (-1): My ability to easily pocket things and/or pick locks is limited by my size.
Skilled (Free): +15 skill points (60 total)
Minor Weakness against Iron (+1 refresh)
Stress & Consequences:
Stress Boxes | Consequences | Armor | |||
Trifling | Middling | Grevious | |||
Health | ooo | I | I | I | -- |
Composure | ooooo | I | I | I | -- |
Reputation | oooo | I | I | I | -- |
10 total refresh
-7 from power tiers
+1 from weakness
=4 adjusted refresh