from the court descriptions
Powers of the Spring Mantle:
o +1 die to socialize rolls ooo Purchase Allies and Contacts at 1/2 XP cost ooooo Can re-roll any social dice pool the first time meeting someoneor making a first impression. Must keep the second dice roll.
Powers of the Summer Mantle:
o +4 dice instead of +3 dice when spending WP on a strength-based roll ooo +1 armor ooooo +1 health level
Powers of the Autumn Mantle:
o +2 dice on Occult rolls involving Faerie Magic. ooo +1 dice to Empathy and Investigation rolls about True Fae or Faerie. ooooo Can re-roll any failed Occult roll dealing with magic, so long asit is not in activating a power, contract or pledge.
Powers of the Winter Mantle:
o -1 on all Wits + Composure or Wits + (Skill) rolls to notice the character,unless they are looking for the character or the character wants.
ooo +1 die to Subterfuge ooooo as o, but -3 instead.
General Powers of the Mantle (p97)
Summary Chart p154 Close Combat Factors p155Defense Dodge p166
Other ComplicationsOffhand Attacks Drawing a Weapon All-Out Attack p177 Touching an Opponent
Unarmed CombatStrike Bite
GrappleRender opponent prone Damage opponent Immobilize opponent Escaping Immobilization p158 Draw Weapon Attack w/ Drawn Weapon Turn a Drawn Weapon Disarm Opponent Use opponent as Concealment p159
Ranged Combat FactorsAutofire p160 & bursts & bystanders Range p161 Aiming p162 Shooting into Close Combat Firearms and Close Combat Concealment Cover Firing from Concealment p163
Other Complications p164Drawing Reloading Offhand Attacks Clear Jam
General Combat FactorsMovement Charging Going Prone Flank and Rear Attacks p165 Specified Targets Strike through the Heart Armor p166 Fighting Blind Listening Smelling p167
Other complicationsArmor piercing Wound Type Attribute Damage Continuous Damage Stun Knockout p168 Knockdown Immobilization Killing Blow
WeaponsRanged Weapons p169 Melee Weapons p170 Armor Chart
States of Being p171Health Healing p175 Deprivation Disease p176 Drugs Electrocution p177 Explosives p178 Falling p179 Fatigue Explosives Chart Fire p180 Poisons and Toxins Temperature Extremes p181