from the court descriptions
⚠ <pre>
o +1 die to socialize rolls ooo Purchase Allies and Contacts at 1/2 XP cost ooooo Can re-roll any social dice pool the first time meeting someone
or making a first impression. Must keep the second dice roll.
o +4 dice instead of +3 dice when spending WP on a strength-based roll ooo +1 armor ooooo +1 health level
o +2 dice on Occult rolls involving Faerie Magic. ooo +1 dice to Empathy and Investigation rolls about True Fae or Faerie. ooooo Can re-roll any failed Occult roll dealing with magic, so long as
it is not in activating a power, contract or pledge.
o -1 on all Wits + Composure or Wits + (Skill) rolls to notice the character,
unless they are looking for the character or the character wants.
ooo +1 die to Subterfuge ooooo as o, but -3 instead.
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⚠ <pre>
Summary Chart p154
Close Combat Factors p155
Defense Dodge p166
Other Complications
Offhand Attacks Drawing a Weapon All-Out Attack p177 Touching an Opponent
Unarmed Combat
Strike Bite
Grapple
Render opponent prone Damage opponent Immobilize opponent Escaping Immobilization p158 Draw Weapon Attack w/ Drawn Weapon Turn a Drawn Weapon Disarm Opponent Use opponent as Concealment p159
Ranged Combat Factors
Autofire p160 & bursts & bystanders Range p161 Aiming p162 Shooting into Close Combat Firearms and Close Combat Concealment Cover Firing from Concealment p163
Other Complications p164
Drawing Reloading Offhand Attacks Clear Jam
General Combat Factors
Movement Charging Going Prone Flank and Rear Attacks p165 Specified Targets Strike through the Heart Armor p166 Fighting Blind Listening Smelling p167
Other complications
Armor piercing Wound Type Attribute Damage Continuous Damage Stun Knockout p168 Knockdown Immobilization Killing Blow
Weapons
Ranged Weapons p169 Melee Weapons p170 Armor Chart
States of Being p171
Health Healing p175 Deprivation Disease p176 Drugs Electrocution p177 Explosives p178 Falling p179 Fatigue Explosives Chart Fire p180 Poisons and Toxins Temperature Extremes p181
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