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Timmy Sheet Two


Character Description: Caucasian male, with multicolored hair with every bright color visible in some lock or stray, unwieldy hair. His skin has a light tan and is pocked by tiny craters. His elegantly carved form is covered by green moss, and is always slightly damp as if from a recent rainfall. Occasionally one can see a falling star as if reflected in his eyes, and walks lightly on his feet as if at any moment he could fall upwards into the sky.

Character Quote: "You can't beat the Others... they can make you do whatever they want. But you don't have to help them. Make them make you. That's the only way to know you are really free to live your life how you want it."

⚠ <pre>NAME VIRTUE Timothy D. Van Buren Charity CONCEPT VICE Messenger, "a Fallen Star" Lust SEEMING (KITH) COURT Elemental (Starfallen) Spring Court

MENTAL PHYSICAL SOCIAL Intelligence 1 Strength 2 Presence 3 Wits 4 Dexterity 4 Manipulation 2 Resolve 3 Stamina 3 Composure 2

MENTAL (-3) PHYSICAL (-1) SOCIAL (-1) Academics ** Athletics * Animal Ken Computer Brawl **** Empathy * Crafts * Drive * Expression **** Investigation **** Firearms * Intimidation *** Medicine * Larceny Persuasion ** Occult Stealth * Socialize * Politics ** Survival *** Streetwise * Science Weaponry Subterfuge ****

	--------------------	SPECIALTIES	--------------------

Academics: Philosophy Brawl: Sending a message Empathy: Oneiromancy Crafts: Carpentry Persuasion: Inspiring Citizens

								Subterfuge: Courts of the True Fae⚠ </pre>

Combat Stats and Other Advantages

 Health: 8/8
 Clarity: 7
 Derangement's: None
 Wyrd: 2
 Willpower: 5/5
 Glamour: 6/11

 Size: 5
 SF: 5

 Defense: 4
 Initiative: 6
 Speed: 11

Changeling Modifiers & Traits

 Contracts: Elements (Dust) 5, Communion (Sound) 2, Mirror 2, Fleeting Spring 4, Verdant Spring 1
 Dream Intensity 6 dice
 # of Vows: 5 total
 Max Fruits Carried: 5 fruit
 Boons: Adroitness (Politics, Empathy), Blessing (+2 to Resources), Favors (currently none).
Seeming Blessing

An Elemental is greatly touched by the stuff of the world, able to channel the forces and materials that define them into their bodies to withstand great punishment. Once per day, Timmy can spend 1 Glamour to add his Wyrd to his Health dots for the rest of the scene. These follow the normal rules for temporary Health dots, meaning that after the scene the Health dots vanish but any damage they contained remains.

Kith Blessing

Timmy has the blessing of Falling from Heaven. Once per day, he can spend a point of Glamour to rocket down from the sky, instantly achieving terminal velocity and slicing down to a point within his sphere of vision in an instant. The character takes no damage from the fall, and reaches his selected point of impact at the end of the turn while leaving a bright trail along his path of descent.

Seeming Curse

An Elemental is further removed from humanity than some other Changelings, finding humans harder to understand and influence. An Elemental doesn't get the benefit of the 10-again rule on any dice pools involving the Manipulation Attribute and the Skills Empathy, Expression, Persuasion and Socialize.

Merits & Flaws

Allies (Hospital) **

Timmy has met and is friends with several of the nurses and a few of the doctors at Massachusetts General, and is able to ask for and receive moderate favors from them such as a prescription for painkillers or to look at something for him or a family member without going through usual channels (but everything will still end up on the books in the end). Some of them joking refer to themselves as the Raven's Brotherhood.

Allies (Community Outreach) **
Allies (Police) **
Allies (High Society) *
Allies (City Hall) *

Timmy has been going to some pretty high class parties, and has met a few important people in the process. Most of these are just the cities rich and popular families, old money and the heirs to good names, people who throw the best shindigs and get their names in the society columns. However, some have been important, including people in City Hall and the municipal government and a few police officials. Timmy also has a few lower-tier friends on the force. All of these people might be able to give Timmy minor favors.

Retainer **
Barfly *

No matter what town or city you find yourself in, you can find yourself into the best nightspots with a few quick words and a timely bribe.

Contacts **

Timmy has some access to information about local Conservationists and what's going on in his old Neighborhood. (...), able to know what they're up to and important information that they know about... He has met with a few to learn about their programs and share his enthusiasm for conservation, but mostly he uses them as contacts for information about plants, either to help with identifying them, acquisition or to understand their proper care.

Status (College Student) *

You have a student ID for one of the local universities, which gives you access to the library, computer rooms, and various other facilities reserved for students. You also benefit from a bit of health insurance, access to mental health professionals, can take classes and speak to guidance counselors and what not. This isn't an inexpensive membership, however, and you're expected to leave eventually.

New Identity **

With the help of the Spring Court (and the rest of the Freehold; a lot of the good forgers are in the Autumn Court while the Winter Court has a few people in place in various parts of the City Government), you've managed to build a new identity for yourself. It's not yet airtight, but is enough to get you through day-to-day life and even stand up to a bit of scrutiny. If you were ever scrutinized by a sustained investigation, however, you'd be in trouble.

Hollow **

Timmy has contributed a dot of both Amenities and Wards to the Motleys shared Hollow, dedicating a fair amount of time and effort to the process, bringing in & constructing things to make the place a bit more homey and doing what he can to make it both more secure and lower profile. (Amenities +1, Wards +1)

Archive **

The following topics: Psychology, Mythology.

Brownie's Boon *

A bargain at a Goblin Market allowed you the opportunity to acquire the ability to perform completely mundane tasks in record time. For any long-term work project of mundane (not supernatural) nature, you may halve the required time to complete a task - but only if your not being watched by anyone! You may even spend a point of Glamour to halve the time again, to a maximum of three points of Glamour and 1/16th of the normal time for any particular task.

Court Goodwill (Summer) *

You've earned at least the interest of the local Summer Court for your ability to stand up for yourself and your family, and your simple uncomplicated courage. You thus gain a +1 dice bonus to Social pools involving members of the Court, but are not yet trusted with their more potent magic.

Mantle (Spring) *****

You bear a powerful Spring mantle, one of the most potent in the City! In addition to its seasonal cues, the Spring Mantle contains cues related to life and hope, and the symbolism of the characters Mantle is almost overpowering. Everything seems more lively around him, flowers bloom, there's a sense of vitality and fragrant drafts of Spring air follow you around. Timmy gains a +5 dice bonus to Social rolls involving other Spring Courtiers, a +1 dice bonus to Socialize rolls, can reroll Social rolls when meeting someone for the first time (to get a better impression), and halves all experience point costs to gain Allies or Contacts.

Experience

  • 16xp for Wyrd 2
  • 15xp for Resolve 3
  • 10xp for Strength 2
  • 10xp for Manipulation 2
  • 9xp for Academics 1,2
  • 3xp for Athletics 1
  • 3xp for Crafts (Carpentry!)
  • 3xp for Drive 1
  • 3xp for Stealth 1
  • 3xp for Empathy 1
  • 9xp for Politics 1, 2
  • 9xp for Persuasion 1, 2
  • 3xp for Persuasion (Inspiring Citizens!)
  • 3xp for Socialize 1
  • 3xp for Streetwise 1
  • 3xp for Firearms 1
  • 3xp for Crafts 1
  • 3xp for Medicine 1
  • 6xp for Hollow (Amenities +1, Wards +1) 2
  • 6xp for New Identity 2
  • 3xp for Allies (Hospital) 1, 2
  • 6xp for Archive (Philosophy, Mythology) 2
  • 6xp for Retainer 2
  • 2xp for Court Goodwill (Summer) 1
  • 2xp for Barfly
  • 2xp for Status (College Student) 1
  • 2xp for Brownie's Boon
  • 3xp for Allies (Police) 1, 2
  • 1xp for Allies (City Hall) 1
  • 1xp for Allies (High Society) 1
  • 3xp for Allies (Community Outreach) 1, 2
  • 3xp for Contacts 1, 2
  • 28xp for Contracts of Fleeting Spring 3, 4
  • 4xp for Contracts of Verdant Spring 1
  • 20xp for Contract of Elements 5
  • 12xp for Contracts of Mirror 1, 2
  • 12xp for Contracts of Communion (Sound) 1, 2
 234 experience total
 -233 spent
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 1xp unspent