Powers (142 points)

Manifestation of Perfected Form 2hd (3pts per die; 12 points)

Useful (Custom Hit Locations)

Useful, Endless +3, Self Only -3, Subtle +1, Attached (to Body + Superhero Training) -2

Useful 2/d (Can't be destroyed, mutilated, or permanently killed)

Useful, Native Power +1, Permanent +4, Always On -1, Self Only -3, Loopy -1, Horrifying -1, Variable +4, If/then (Powers created with Variable must have the Delayed Effect Flaw) -2, If/then (Variable is only for escaping terrible fates) -1

Revived by Love 2h (1pts per die; 4 points)

Useful (Regeneration)

Useful, Native Power +1, Permanent +4, Always On -1, Self Only -3, Engulf +2, Depleted (Recharged by others expressions of Love) -1, If/then (Only activates when dead or dying) -1, Backfires -2

"We can't ever truly die.. not as long as someone, somewhere loves us, or wants to be saved." You can't kill an idea! Permanently killing the girls would require removing the very idea of Love from reality. Even if you managed to overcome their indestructibility and regeneration, they would just wait for some scientist to reincarnate them. Buttercup doesn't even have to wait that long; as a Kerberan, she can just come back from Hades and repeat reincarnate herself. Even the mind and soul is immune; Buttercup once sold her soul to a demon, only to renege on the deal when it bored her. Then again - it might take some time against the Lord of Darkness??!

Resilient Body 2HD (12 pts per die; 48 points)

Defense (Provides 6 LAR and 1 HAR, all Hardened.)

Defense, Native Power +1, Permanent +4, Always On -1, Armored Defense -2, Hardened Defense +2, If/then (Soft skin, Doesn't Work against Friendly Bonks on the Head) -0, Interference +3, If/then (Interference only applies to 1w) -2, Extra Defense (5) +5

Immunity 2hd (2pts per die; 8 points)

Useful (protection against any and all other dangerous, but non-attack sources... except radiation)

Useful, Native Power +1, Permanent +4, Always On -1, Self Only -3, Variable +4, If/then (Only for Variable) -1, If/then (Randomly doesn't work against non-harmful effects, at GM's demented whim) -1, If/then (Does not work against radiation) -1, Delayed Effect -2

Extended Immunity 4hd (1pts per die; 8 points)

Useful (Immunity, but attached to Manifestation of Perfected Form)

Useful, Permanent +4, Always On -1, Self Only -3, Variable +4, If/then (Only for Variable) -1, If/then (Randomly doesn't work against non-harmful effects, at GM's demented whim) -1, If/then (Does not work against radiation) -1, Attached to Manifestation of Perfected Form -2

Immunity allows the girls to resist pretty much everything, but it can be overworked, or take time to overcome some things such as disease (but will always allow a complete recovery).

Flight 10d (1pts per die; 10 points)

Useful (Flying instead of walking)

Useful, Booster (Speed) +2, Attached to Manifestation of Perfected Form -2, Obvious -1. Capacity: 128,000''

Eyes of Brilliant Light 2d+wd (1pts per die; 6 points)

Attack (Eyebeams!)

Attack, Obvious -1

Hyperbody 6d (1 pts per die; 6 points)

Body, Native Power +1, Locational (Arms) -2, Obvious -1, If/then (Superstitious, she would be unable to use her strength if her keepsake were to be lost) -1

Hyperbody 1d (19pts per die; 19 points)

Body, Native Power +1, Locational (Arms) -2, If/then (Superstitious, she would be unable to use her strength if her keepsake were to be lost) -1, Augments +4, If/then (Only for Augments) -1, No Physics +1, Spray (1wd - Useful Only) +2, Booster +6, Interference (Defends Only) +1, Radius +2, Duration +2

Hypersense 1wd (1pts per die; 4 points)

Sense, Native Power +1, Fragile -1, Willpower Investment -1, Attached to Sense+Superhero Training -2

Hypercoordination 4d (1pts per die; 4 point)

Coordination, Locational (Legs) -2, Limited Width –1

Hypercharm 2d (1pts per die; 2 points)

Charm, No Physical Change -1, Attached (Charm) -0, Automatic -1, Erratic -1, Duration +2, Delayed Effect -2, If/then (Duration and Delayed Effect Extras only applies to excess Erratic pairs) -0

Hyperskill (Athletics) 1d (1pts per die; 1 point)

Hyperskill (Athletics (B,-,-;Body)

Effect: Hyperskill Athletics represents Buttercup perfect technique for the basic physical feats: Lifting, Throwing, Running, Jumping. It isn't for fighting or more complicated sports.

Hyperskill (Break Through) 1d (1pts per die; 1 point)

Hyperskill (Break Through (-,-,-,Body)), Penetration +4, Traumatic +1, Full Power Only –1, Limited Damage (Killing Only) –1, Locational (Left Arm, Right Arm) -2

Power of the Day 3d (3pts per die; 8 points)

Useful (Buttercup's specially practiced abilities are useful)

U - Variable +4, Endless +3, Attached (Mind+Superhero Training) -2, If/Then (must be used for Variable Effect) –1, Slow -2, Depleted –1, Go Last -1, If/then (No Ice Powers, or Speaking with Animal powers) -1

Attacks & Defends (...and dangerous!)

A,D - Variable +4, Permanent +4, Always On -1, Attached (Useful quality) -2, If/Then (must be used for Variable Effect) –1, Slow -2, Depleted –1, Go Last -1, If/then (No Ice Powers, or Speaking with Animal powers) -1