Defeat Blossom's evil by using her bossiness against her - foil her evil schemes by completing them first until she gets so angry she breaks through the brainwashing so she can be the Leader of the PP Gs? and tell Buttercup what to do!
Become the Custodian of Excalibur until the King can be found?
- Play with your Food - Love everything in its own right - Demonstrate to Villians the Errors of their ways
⚠ (:showhide div=imm init=hide:)
Useful (Extra Tough)
Flight +8 points
Capacity, Speed: 1,280,000,000
Hyperbody 1hd+5wd (1pts per die; 22 points)
Hyperbody 1d (11pts per die; 11 points)
⚠ (:showhide div=pug init=hide:)
285 points (+155 points)
Manifestation of Perfected Form 2hd (4pts per die; 16 points) Useful (Can't be destroyed, mutilated, or permanently killed) Useful (Custom Hit Locations) Useful (Extra Tough) Useful (Extra Tough) Permanent +4, Always On -1, Engulf +2, Full Power Only -1, Self-Only -3, Attached to Improved Resilient Body -2
Immunity 2hd (3pts per die; 12 points)
Extended Immunity 4hd (1pts per die; 8 points)
Resilient Body 1d [+6hd] (18pts per die; 18 points)
Improved Resilient Body 1d [+3hd] (11pts per die; 11 points)
(add High Capacity (Touch) +2)
Revived by Love 2h (1pts per die; 4 points)
Flight 1d (18pts per die; 18 points) Useful, Booster (Speed) +6, Spray (8d+1wd) +12, Attached to Improved Resilient Body -2, No Physics +1, Obvious -1 Capacity, Speed: 1,280,000,000
Eyes of Brilliant Light 2d+wd (1pts per die; 6 points)
Hyperbody 1d [+1hd+5wd] (94pts per die; 94 points) Extra Attack +6, Extra Defend +4, Extra Useful +6 Body, Native Power +1, Spray (5wd+5hd) +30, No Physics +1 Duration +2, Radius +2, Area +10, Penetration +10, Traumatic +1 Controlled Effect (Allies Only) +1, Controlled Effect (Enemies Only) +1, Controlled Effect (Inanimate Only) +1, Booster (Mass) +4, Booster (Throw) +4, Booster (Speed) +1, Booster (Jump) +1 High Capacity (Mass) +1, No Upward Limit +2, Daze +1, Engulf +2, Power Capacity (Range) +2, On Defends Only: Interference +1 Obvious -1, Locational (Arms) -2
Hypersense 1d (14pts per die; 14 points) Sense, No Physics +1, Fragile -1, Spray (1wd) +4, Booster (Range) +10, Locational (Head) -1, Willpower Investment -1 Range: 400,000,000,000
Hypercoordination 8d (2pts per die; 16 points) Coordination, Locational (Legs) -2
Hypercharm 4d (1pts per die; 4 points)
Hypermind 1d (8pts per die; 8 points) Mind, Extra Useful +4, Spray (1wd) +4, Locational (Head) -1, Willpower Investment -1
Hypercommand 1d (8pts per die; 8 points) Command, Spray (3hd) +6, Interference (Defends Only) +1, Locational (Head) -1
Power of the Day 6h (4 pts per die; 48 points)
⚠ (:showhide div=fup init=hide:)
Artificial
Body 2d [+1d+10wd] Coordination 3d [+4d+1wd] Sense 3d [+1d+1wd] Mind 3d [+1d+1wd] Charm 5d [+3d+1wd] Command 4d [+1d+1wd] Base Will 9
Never Let a Crime Go Unpunished 4 Prove I'm the Best Fighter 3 I've got an Attitude! 2
Superhero Training (B/F/I) 5d Hero of the Empire (B/F/-) 5d Languages New and Old (B/-/-; Mind) 4d Student of History (B/-/-; Mind) 3d Inspiring Attitude (B/-/-; Charm) 2d Guitars Reading Sheet Music (B/-/-; Charm) 2d Kerberan Brat (-/-/I; Command) 4d Cultist of Isis (-/-/I; Command) 2d Stability (-/-/-; Command) 5d Perfect Little Angel (B/-/-; Charm) 4d Block (-,-,-,Body) - [+1d] Break Through (-,-,-,Body) - [+1d]
Useful (immunity)
Useful (custom hit locations)
Useful (indestructable)
Useful (immunity)
Useful (regeneration)
Defense (LAR) 10hd (5 pts per die; 100 points)
Defense (HAR)
Useful (Extra Hit Boxes)
Useful (Floating about and such)
Useful (flying faster than the speed of light)
Eyes of Brilliant Light 1d (8pts per die; 8 points) Attack (Eyebeams!) Attack, Spray (2wd) +8, Obvious -1, Locational (Head) -1
Useful (Buttercup's specially practiced abilities are useful)
Attacks & Defends & more Useful (...and dangerous!)
⚠ (:showhide div=nah init=hide:)
maybe, it depends, and it gets less likely as things go on. Or if she gets married before '53, Majorie is a good name for a kid.
If game progresses past 1853, Buttercup 'disappears', leaving behind her ten year old 'daughter', Majorie. Later rumors are spread that Buttercup died fighting in the Crimeran War. I Cly?, Buttercup tires of a dead end reputation as an castoff orphan, and uses her ability to control her physical age in conjunction with an political arrangement to be brought up by an upper class family. For her part, she takes to the lessons, and enjoys a peaceful second childhood. Her reduced Keberan outings mostly involve her older form. If anyone notices, well, it must've been her mother's ghost visiting old friends.
This lasts until the unveiling of the HMS Queen in 1859, when, as Majorie, she approaches Queen Victoria and makes a desperate wager to gain a officer's commission and train Her Aero Navy in combat tactics. Despite winning the bet via a feat of tactical brilliance, Queen Victoria saw through the ruse and while granting the commission, still demands she marry and, knowing the purpose of the Girl's creation and a safe bet when she sees one, sets her up with her son Edward. Her tactics and training regimens go into the Navy's textbooks, but she finds herself in a whirlwind romance of the Queens' design, only for The Queen to have Majorie fake her death in childbirth only 3 years later so that Prince Edward can make a political marriage. Buttercup blames the Queen's having been soured by Prince Albert's desertion for her loss, and, not wanting to go through childhood again so soon, decides to pretend to be a refugee from the American South - an immigrant.
Taking the name Carmen, and affecting the British idea of a southern accent, she finds the social freedoms accorded to an immigrant more relaxing and enjoys the notoriety accorded to her (now more acceptable) crime-stopping ways. But her desire to see the Empire survive becomes an oath of eternal vigilance over Britain and the Royal Family, as her several (entirely normal) children's fate, and eventually that of all her descendants, now rise and fall with the nation. Buttercup's past eventually fades into history, leaving an immortal guardian angel with inscrutable motivations.
Superhero Training (B/F/I)
Hero of the Empire (B/F/-)
Modern Languages (B/-/-; Mind)
Student of History (B/-/-; Mind) 1d
Inspire (B/-/-; Charm) 1d
Guitar (-/-/-; Charm) 1d
Kerberan (-/-/I; Command) 3d
Stability (-/-/-; Command) 5d
Perfect Little Angels (-/-/-; Charm) 4d
1 Head 4 [ ][ ][ ][ ]
2 L Leg 4 [ ][ ][ ][ ]
3 R Leg 4 [ ][ ][ ][ ]
4 L Arm 4 [ ][ ][ ][ ]
5 R Arm 4 [ ][ ][ ][ ]
6-10 Torso 14 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] Brain Boxes: [ ][ ][ ][ ]
The ability to withstand harsh environments that would kill even the best protected people, from the temperatures and pressures inside a volcano to vats of acid and the worst of poisons and disease. It is somewhat reliant on some time to adjust to a given threat. Though not necessarily requiring preparation, sudden blasts of cold or fire can still sting.
Their body is almost impossible to damage without repeated damage; even the greatest blows only bruise and stun. Although impossible to completely shut off, their flesh is still soft and human to the touch, though any physician or surgeon would be confounded by the resilience.
... but Buttercup has trained to improve her body's natural defenses so that she can block deadly attacks without taking damage. Simple knives cannot even scratch her flesh. It also represents that her seat of consciousness is not in any of her organs; I'll add more powers to this and buy extras.
This represents the ability to heal any injury completely, even death. They cannot be torn apart, dismembered, or, even dead, burnt to dust. Witnessing their bodies surviving such tortures or coming back from the dead is proof of their inhumanity and so is horrifying to the viewer. That said, if dead, they do not heal except by the Revived by Love power, excepting some outside power. It also means they don't die of old age. But with their ability to control their physical age (some sort of time power), that hardly matters.
Chemical X gave the girls their super powers, but it's the power of Love that keeps them ticking - Love from their father and from the people they saved as Heroes. (In fact their bodies actually seem to create Chemical X from Love - maybe Chemical X is a liquid form of Love extracted from whoever is supposed to be their 'father'?) More than once the girls were beaten and seemed to be dead, but from the tears of those who loved them were healed to save the day. Without being loved, this power is pretty useless.. rendering the girls mortal. With 1d in this power, its still possible to get a pair eventually with extra time, given enough tries.
The basic Flight powers create a brilliant green contrail that persists for several seconds unless traveling extremely slowly. Though Buttercup can alter this to fly stealthily or faster or even affect others, it is easiest for her to use the power in this form.
Although it says eyes, actually Buttercup has been seen to shoot the lasers from her hands, also. This is a form of four-color radiation. Exposure has been known to trigger super powers.
Buttercup's powers make her super tough, strong and fast ensuring success at any physical task - though it's obvious that her exertions break the laws of physics, sometimes her feats are even accompanied by flashes of light and sound.
The No Physics represents the ability to sense without the proper medium; being able to hear sounds in a vacuum at the speed of light; being able to see in darkness or through materials. I'm not sure what Touch/Smell/Taste could possibly mean. But it doesn't let them do the impossible such as seeing the invisible or hear things that don't make a sound or filter out noise.
To be able to dodge bullets! Buttercup doesn't have two left feet, but nobody would ever confuse her perfect balance and incredible reaction time for grace.
Despite not becoming physically more beautiful or changing the sometimes sarcastic tone that come out of her mouth, something about Buttercup and her sisters is inherently charming to the casual observer, smoothing over dramatic outbursts and momentary lapses of behavior with what used to be a sense of childlike innocence. Now that she's older, it often brings attention in unwanted forms, though still working to keep her socially acceptable. While her unique charm is stylish, it is impossible to imitate, and enemies may fume and see through the power to point out that her seemingly amuzing manners is just bad habits picked up from too much time spent among the lower classes (though the makers of such scandalous claims would likely fare poorly as well). The only way to avoid the excessive accusations of being "Cute" and "Girlish" is for her to make an effort to disguise her charm completely, explaining why she was always caked with layers of oil and coal dust and raggy clothes when she worked in the factories despite being able to steal better. The way I see this power working is that it provides Buttercup with the ability to convince anyone of anything, given enough time - but that after any situation where her charm is in effect some interesting complication will occur that generally makes her seem like a proper lady. Perhaps a comment about women's rights gets "seen" from a different angle where it's totally acceptable, but not what Buttercup meant to say. Or maybe people will be convinced of something totally separate in addition to what she said. Or maybe someone will take too much of a liking - whatever. It may take some time to work, so in a brief social situation, Buttercup may cause a charming effect and leave before even finding out what it is.
Buttercup can block attacks by literally punching them out of the way, dissipating them harmlessly - even things like gouts of flame or laser beams.
To increase the weight limit on picking up (or catching) objects.
Buttercup has exhibited numerous powers that she only used once or twice; this ability represents a large repertoire of powers that are never used simultaneously. This is especially true of the girls' elemental powers, group tactics, and special techniques. This power could also be used to represent gadgets created by the Professor or someone else for Buttercup to use, but, Buttercup will have to find and collect these gadgets.
For being more likely to do the things she's trained to at her maximum potential (in fights, getting help from the authorities, etc)
If it makes a noise, the girls can hear it from across a city and home in on it's location.
Add 2HD to Eyes of Brilliant Light with options like Spray +1 HD, Speeding Bullet, Disintegrate, Engulf, etc.
Using this power, Buttercup can extend her senses all the way to the Moon!
Use this to destroy anything
This could also be represented by Break Through, a manifestation of Buttercup's super strength!
As it can emulate any skill, it's sometimes better to replace a skill with 2HD than to try and augment it.
The Power of Song slowly cancels out any active powers over the course of playing a song, gently but firmly returning the area to normality in an ever expanding radius. It takes a few rounds to get started (until a Coordination roll can be made), afterwards, continuing to play the music doesn't interrupt the character from taking any other action, including moving around. I put a lot of points into this despite being a rarely used power on the show as I think that it makes sense considering the Club's activities in suppressing the Strange.. it gives her a role to play when beating stuff up isn't appropriate.
This may actually be Buttercup's special power; the one time she uses it, the other girls accuse her of cheating. Changing time may be possible, but the in-game rationalization for not cheating and using it is similar to the many-worlds theory, that you can only change the past if you have already succeeded in changing the present - it either being impossible to change the past, or pointless, as a tragedy once experienced cannot be un-experienced.
The power allows the user to generate a wormhole allowing them to travel to any point in space or time. Although the spatial dimension is the same, no additional user travel time is required for the time travel.
Success or Failure depends on the roll.
Failure: Travel to a time of the G Ms? choice.
Width 2: No time travel possible, but time is stopped while within the wormhole, allowing for instantaneous travel.
Width 3+: Travel to the approximate point in time.
Width 3+, Height 7: Travel to the exact time desired.
Width 3+, Height 10: Travel to the time required to succeed in the purpose of the trip.
Because it allows predicting the future or changing historical events, the power costs an additional 1 Willpower per die you roll, 2 per Hard Die, and 4 per Wiggle Die.
This power not only represents their ability to create elemental attacks and defenses (although only Blossom can create Ice), but also their Power of the Week. Most of their special attacks are elemental based, so this can also represent creating a Hyperskill for boosting Hyperbody to attack with. Observed elements: static electricity, wind, fire, sonic. (A,D,U - Variable +4, Slow -2, If/then (Variable Effect Only) -1, If/then (Not Ice) -1) examples:
Can cause Improved Resilient Body to gain Hardened, or
Gives 7 LAR which stacks with Resilient Body.
By creating a ball of condensed energy and placing it into the ground, this power can destroy an entire building at range in a matter of seconds.
The girls scream extremely loud, shattering absolutely everything inside the radius.
This power clears wounds like Regeneration, but it leaves the character stunned until the damage is healed unless a Coordination roll is made every round it is active. Instead of actually healing wounds, it turns out, the damage was just superficial. Any distractions delay the healing process.
This version of the Powerpuff flight power doesn't leave glowing contrails, and so, it's possible to use it without giving away her presence. The drawback being that if hit, she can get knocked out of the sky, and there's no adjusting for Speed when you only have Hard Dice anyway. With the smaller dice pool, it's also a touch slower than she is capable of.
This form of short range teleportation requires no physical action, only the decision to use it - thus it takes effect almost instantly, with the user seeming to "smear out" for a few moments before disappearing completely. A few seconds later the user reappears somewhere else within range, wherever in range they desire to be at the time.
This power allows the user to create duplicates that can assist them in their attacks. The limitation being that they all mirror EXACTLY all movements of the original, meaning there is no capacity for independent action. The duplicates can only attack or defend once, but dissapear once they have defended. The purpose of this power is to amplify one of their attacks: Normally, they would use teamwork to combine their use of an attack power into one super attack, but with this power, they can each do the special attack at full power themselves, which would triple the effectiveness.
Defends, Attached (Useful (group)) -2, One Use -4, Locational -2 (Head, Torso), Interference +3, Hardened Defense +2, Armored Defense +2, High Capacity (Range) +1''
This variation on flight allows the user to travel at a significant fraction of the speed of light, placing them in lunar orbit in a matter of seconds. It takes a few seconds to aim, and only works in space. In combination with Buttercup's normal flight powers to get out of the atmosphere, it would take half a minute to get to the surface of the moon and back, unless it was on the other side of the Earth. Then it would take about a minute.
All the powers currently attached to Superhuman Training were at one time attached to this power, representing the untold destruction caused by a lack of control. While the girls can choose to be careless, for the most part, they've developed their powers into techniques that have focused effects and dissipates excess buildups of energy without accidentally destroying the city. Or that could destroy the city even better.
an expression of the girl's ability to manipulate the elements of nature.
Attack (Shoot bolts of lightning),
Defends (Almost impossible to hit due to automatically moving to avoid charged particles)
Useful (Fight non-phyiscal beings! or if that's pointless, gives Extra Tough)
This power costs 0 WP and allows her to shoot bolts of lightning (2HD SK each), while automatically dodging weak attacks (2x10) and becoming a glowing manifestation of power, shooting sparks off everywhere, that can fight other non-physical beings. Using a transformation power changes her Convictions, so maybe 'Demonstrate Inhuman Grace'? replacing a point of 'Never Let a Crime Go Unpunished' and 'Prove I'm the Best Fighter'!
Focus -3 (Focus -1, Accessible -1, Adaptation -2, Immutable -1, Manufacturable +2)
Nullify 2hd (1 pt per die; 4 WP) Useful (Can be built to nullify different power sources and to different sizes)
Useful (Nullify all effects from a power source in radius)