The Blue Prince

Henry Irons aka the Lost/Forgotten/Blue Prince
Somber Henry POV: Most of the world sees the fabulous "Lost" Prince. Where is he from? To which country shall he take the throne? But he knows better. He's a fraud... who maybe, maybe with the grace of God will he master his gift that he was chosen for and become the reality.
Appearance: A shorter boy of fourteen years. He has pale blue eyes and a slight rosy hue to his skin. When at "home" he dresses well and proper as any real prince. But when visiting his friends, he has old ragged clothes, those of the street. But there is one thing he NEVER removes and will die to keep, the nameless blue diamond on a chain... a diamond he has named for the Hope it has inspired in him.

Background ⚠ (:showhide div=background init=hide:)

Humble Beginnings: Henry was born the runt of twins. They were separated from their mother by the harshness of life and childbirth, a bitter lesson Henry would carry on with him. At age four, he was torn from his brother, his near mirror, though taller and more robust, by their father. That man is a shadowy figure who to this day still haunts the nightmares of Henry, which he quickly forgets about. He was then sold to an orphanage, where things seemed... strangely better.

Follies of Youth: Henry gathered to him a gang of the other boys and a few girls. They sold cookies... but sometimes the kids would... ahem, modify the cookies so as to have some fun. But they soon learned to regret it as the tenor of the orphanage became...

First Awakenings: Sinister. The halls felt haunted by something not of this earth, and boys and girls seemed unable to stay awake, only to find their friends and companions gone in the morning. More kids were coming in, some were weaker, while others were nastier and bullies. Henry gathered his friends together, none of whom had been taken... yet. But they planned an escape! Dark, Strange things came from the shadows to chase them, but they reached a cathedral and the priest shut the doors tight against the evil without, which howled and scratched the door.

Mysterious Origins: But it was not to be that easy. His friends over the next three years would disappear... even the new friends he made in the street urchins. Whatever evil had haunted the orphanage, by their escape, they had released it, or so they believed. One day, Henry was moving through an alley, trying to reach the other end to escape a mark he pickpocketed. But he came upon a figure in black with a top hat and silver plates on his shoes slaughtering a man. But the face was always hidden in shadows. The sounds of the Peelers looking for him scared off the top-hatted man.

He picked up a pouch off the man and quickly moved on, knowing that his mark hadn't seen him for anything but "another damn street urchin", and he could escape unmolested from the dead body. A HUGE blue diamond on a chain as a pendant lay inside the velvet. When he reached his bolthole, he passed by a mirror and saw himself and wondered how he'd look with it on. Putting it on revealed to him that the diamond itself had a will and had convinced him to put it on. And in this moment he slid it under his shirt as it promised him everything he could want and more, if he would but wear it properly. And so, the Blue Prince was born.

Great Failing: Henry has tried to forget his lurking past, and has succeeded all too well. The shadows from the orphanage that took children are still out there. His father (who still terrifies him) and twin brother still might live and decide they want something of it for themselves.

Character Sheet

Aspects

  • Archetype (Changed): The Diamond Protects Me.
  • Social Class (Under Class): Head of a child gang
  • Conviction: No one will stop me from claiming my kingdom.
  • Free: Never known a family's love
  • Free: I would die for Emmie.
  • Major Complication: The Black Hounds haunt my dreams.
  • Major Complication: Pretender to the Title
  • Free: Loyal to a Fault

Skills

 (+4): Divine Prerogative (A)
 (+3): Master Swordsman (E), Lord of Faerie (M)
 (+2): Blue Prince (S), One With the Diamond (E)
 (+1): Street Urchin (M), Educated Across the World (M)
 Total Cost: 70 pts

Unique & Strange Skills

Divine Prerogative (6 pts)

 A magical diamond that watches over me, protects me and helps me...
 Willpower+Range, Inspire, Languages, Dodge+Unusual+Range(things avoid hitting me), Initiative (Mental)+Range
 Superhuman Tier (-2 refresh)
 Major Complication -2: The Black Hounds haunt my dreams.
 Major Focus -2: The Diamond, which I wear around myself.

Master Swordsman (2 points)

 Henry is a master of the blade, having learned at the feet of the Court swordmasters, and in his own dreams.
 Parry, Strike, Information
 Extraordinary Tier (-1 refresh)

Lord of Faerie (1 points)

 Henry has met his destiny, as the Lord of Faerie.
 Security+Unusual (Opening gates and paths to and from Faerie), Disguise+Unusual (Shapeshifting), Environment (Faerie)+Zone, Leap+Unusual (Teleporting),
 Examine+Psychic+Rangex2+Zone, Networking, Notice+Psychic+Rangex2, Minions, Variablex3 (session), Shoot+Unusual (Land attacks for me)+Range
 Mundane Tier (-0 refresh)
 Major Focus -2: The Diamond, which I wear around myself.
 Minor Snag -1: Leap, Examine, Notice and Variable only work in Faerie.

Blue Prince (13 pts)

 Henry has shown great natural talent for social graces and making friends, without the diamond's further assistance.
 Wealth, Networking, Conversation, Convince, Esteem, Stress Cap (Reputation), Treatment (Reputation), Influence,
 Transport
 Extraordinary Tier (-1 refresh)
 Major Complication -2: Pretender to the Title

One With the Diamond (6 points)

 The seemingly spiritual nature of the diamond enables Henry to speak to it for knowledge, as well as seek out the souls of others.
 Menance+Psychic(Soulgaze), Insight+Psychic(Soulgaze), Research, Information, Workspace+Psychic
 Superhuman Tier (-2 refresh)
 Major Focus -2: The Diamond, which I wear around myself.
 Minor Snag -1: Psychic Trappings are very unsubtle, and reveal bits of my soul.

Educated Around the World (10 points)

 Henry has traveled to far away places, learning many strange things and impressing the tutors and professors.
 Information, Research , Networking, Examine, Workspace, Influence, Insight
 Mundande Tier (-0 refresh)

Street Urchin (16 points)

 Since his escape, Henry was a child of the streets, even after finding the diamond.
 Notice, Dexterity, Skulk, Hide, Move, Climb, Environment (Urban), Guile, Networking
 Mundande Tier (-0 refresh)

Gifts

  • Free: Skilled (+15 Skill points)
  • Refresh: Impact (Divine Prerogative)
  • Refresh: Skilled (+10 skill points)

Stress

[Health] ooo

[Composure] ooo

[Reputation] ooo oo

  (trifling)

[Shared]

  (trifling), (middling), (grievous)

Tier Bonuses

  • Weapon 2 [Reputation]
  • Weapon 1 [Composure]
  • Armor 2 [Reputation]
  • Can "instantly" reduce a Middling Reputation Consequence to Trifling with a +4 (E) roll, unless he gets spin, then it's removed entirely.
  • Can clear a Grievous Consequence with a +6 (S) roll, reducing it by 1 level of severity with success or 2 with spin.
  • Know any non-Exotic Earthly language, living or dead, 4 exotic languages, and any language he could have reasonably encountered (for a Fate point)

Refresh Left = 3

  • Extraordinary (Master Swordsman) -1
  • Superhuman (One With the Diamond) -2
  • Extraordinary (Blue Prince) -1
  • Superhuman (Divine Prerogative) -2
  • Gift (Impact) -1
  • Gift (Skilled) -1