The Blue Prince

Henry Irons aka the Lost/Forgotten/Blue Prince
Somber Henry POV: Most of the world sees the fabulous "Lost" Prince. Where is he from? To which country shall he take the throne? But he knows better. He's a fraud... who maybe, maybe with the grace of God will he master his gift that he was chosen for and become the reality.
Appearance: A shorter boy of fourteen years. He has pale blue eyes and a slight rosy hue to his skin. When at "home" he dresses well and proper as any real prince. But when visiting his friends, he has old ragged clothes, those of the street. But there is one thing he NEVER removes and will die to keep, the nameless blue diamond on a chain... a diamond he has named for the Hope it has inspired in him.

Background ⚠ (:showhide div=background init=hide:)

Humble Beginnings: Henry was born the runt of twins. They were separated from their mother by the harshness of life and childbirth, a bitter lesson Henry would carry on with him. At age four, he was torn from his brother, his near mirror, though taller and more robust, by their father. That man is a shadowy figure who to this day still haunts the nightmares of Henry, which he quickly forgets about. He was then sold to an orphanage, where things seemed... strangely better.

Follies of Youth: Henry gathered to him a gang of the other boys and a few girls. They sold cookies... but sometimes the kids would... ahem, modify the cookies so as to have some fun. But they soon learned to regret it as the tenor of the orphanage became...

First Awakenings: Sinister. The halls felt haunted by something not of this earth, and boys and girls seemed unable to stay awake, only to find their friends and companions gone in the morning. More kids were coming in, some were weaker, while others were nastier and bullies. Henry gathered his friends together, none of whom had been taken... yet. But they planned an escape! Dark, Strange things came from the shadows to chase them, but they reached a cathedral and the priest shut the doors tight against the evil without, which howled and scratched the door.

Mysterious Origins: But it was not to be that easy. His friends over the next three years would disappear... even the new friends he made in the street urchins. Whatever evil had haunted the orphanage, by their escape, they had released it, or so they believed. One day, Henry was moving through an alley, trying to reach the other end to escape a mark he pickpocketed. But he came upon a figure in black with a top hat and silver plates on his shoes slaughtering a man. But the face was always hidden in shadows. The sounds of the Peelers looking for him scared off the top-hatted man.

He picked up a pouch off the man and quickly moved on, knowing that his mark hadn't seen him for anything but "another damn street urchin", and he could escape unmolested from the dead body. A HUGE blue diamond on a chain as a pendant lay inside the velvet. When he reached his bolthole, he passed by a mirror and saw himself and wondered how he'd look with it on. Putting it on revealed to him that the diamond itself had a will and had convinced him to put it on. And in this moment he slid it under his shirt as it promised him everything he could want and more, if he would but wear it properly. And so, the Blue Prince was born.

Great Failing: Henry has tried to forget his lurking past, and has succeeded all too well. The shadows from the orphanage that took children are still out there. His father (who still terrifies him) and twin brother still might live and decide they want something of it for themselves.

Character Sheet

Aspects

  • Archetype (Changed): The Diamond Protects Me.
  • Social Class (Under Class): Head of a child gang
  • Conviction: No one will stop me from claiming my kingdom.
  • Free: Never known a family's love
  • Free: I would die for Emmie.
  • Major Complication: The Black Hounds haunt my dreams.
  • Major Complication: Pretender to the Title
  • Free: Loyal to a Fault

Skills

 (+4) Divine Prerogative (S), Lord of Faerie (M)
 (+3) Blue Prince (E), Master Swordsman (E)
 (+2): One With the Diamond (E), PRESENCE (E), CONTACTING
 (+1): Street Urchin, Educated Across the World, INVESTIGATION, STEALTH, DECEIT, ALERTNESS
 (+0): Fisher Prince
 Rank Cost: 26 pts
 Skill Cost: 20 pts
 Total Cost: 46 pts

Common Skills ⚠ (:showhide div=common init=hide:)

Master Swordsman Henry is a master of the blade, having learned at the feet of the Court swordmasters, and in his own dreams. Parry, Strike, Information

PRESENCE Charisma, friendly persuasion, force of personality Conversation, Convince, Inspire, Stress Capacity [Reputation]

CONTACTING Social circles, rumors and gossip Esteem, Networking, Influence, Initiative [Social], Treatment [Social]

Educated Across the World Broad-based formal education Information, Research, Languages

INVESTIGATION Active perception Examine, Information

STEALTH Moving silently, hiding Hide, Skulk

DECEIT Deceptive speech or appearance, sleight of hand Guile, Disguise, Dexterity

ALERTNESS Reflexive awareness Notice, Initiative [Physical]

Street Urchin Physical fitness and mobility Climb, Dodge, Leap, Move, Environment (Urban)

Unique and Strange Skills

Divine Prerogative

A magical diamond that watches over me, protects me and helps me..., 7 points
Willpower+Range, Inspire, Dodge+Unusual+Range(things avoid hitting me), Initiative (Mental)+Range, Languages

  • Major Complication -2: The Black Hounds haunt my dreams.
  • Major Focus -2: The Diamond, which I wear around myself.

Blue Prince

The skills and items expected of a member of noble society., 0 points
Wealth, Transport

  • Major Complication -2: Pretender to the Title

Lord of Faerie

Henry has met his destiny, gaining the powers of the Lord of Faerie. 7 points
Disguise+Unusual (Shapeshifting), Security+Unusual (Opening gates and paths to and from Faerie), Leap+Unusual (Teleporting), Environment (Faerie)+Zone, Minions

  • Major Focus -2: The Diamond, which I wear around myself.

Fisher Prince

One day, Henry will have power over every aspect of faerie; but right now, he can at least make things a little more convenient for himself, but Faerie is reluctant and slow to react to his whims. -1 points
Variable (Session), Examine+Psychic+Rangex2+Zone Notice+Psychic+Rangex2, Variablex2 (session), Shoot+Unusual (Land attacks for me)+Range

  • Delay (Major) -2
  • Minor Snag -1: Only works in Faerie.

One With the Diamond

The seemingly spiritual nature of the diamond enables Henry to speak to it for knowledge, as well as seek out the souls of others., 6 points
Menance+Psychic(Soulgaze), Insight+Psychic(Soulgaze), Workspace+Psychic

  • Major Focus -2: The Diamond, which I wear around myself.
  • Minor Snag -1: Psychic Trappings are very unsubtle, and reveal bits of my soul.

Gifts and Refresh

  • Theme (Free)

+2 to maneuvers/blocks with Divine Prerogative,
Use Blue Prince in place of Contacting when acting as Royalty,
Use One with the Diamond in place of Educated Across the World when calling upon the Diamond's store of knowledge.

  • Impact (Refresh)

Can add a fragile Aspect when gains Spin using Divine Preerogative.

Starting Refresh

  • Starting Refresh: 12
  • Power Tiers: -6
  • Weaknesses: +0
  • Gifts: -1
  • Adjusted Refresh: 5