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Myrddin

Merlin
POV: ????
Appearance: ????.

Background ⚠ (:showhide div=background init=hide:)

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Humble Beginnings: ????.

Follies of Youth: ????.

First Awakenings: ????.

Mysterious Origins: ????.

Great Failing: ????.

Character Sheet

Archetype (2 points)

Magus: A worker of the occult.

Source: Otherworldly
Permissions: One Power (Profane Magic)
Intrinsics: Obsessed, Immutable.

Stats (95 points)

 Body 1d
 Coordination 2d
 Sense 4d
 Mind 5d
 Charm 3d
 Command 4d

Convictions (21 points)

 Command the Forces of the Universe 6
 Restore Camelot to Glory 4
 Use The Threat Of Magic 3
 Be Excellent 1

 Base Will 14

Skills (49 points)

 Arthurian Legendry 1wd			(-/-/-; Mind)
 Old Graybeard 5d			(B/F/-)
 I'm MERLIN! 5d                         (B/F/I)
 Thaumatology 5d                        (B/-/-; Mind)

Powers (108 points)

Profane Magic 8d+4hd+2wd (3 per die; 72 points)

Useful (various magical effects that Myrddin can pull off!)

Extras: Duration+2, Variable Effect +4;
Flaws: Depleted -1, Willpower Investment -1, Willpower Bid -1, If/then (must be used for variable effect) -1;
Flaws cont.: If/then (Can't directly oppose the Queen of Faeries) -1, Power Theme (Magic) -2

Attacks, Defends (attack and defend with magical effects!)

Extras: Duration +2, Variable Effect +4;
Flaws: Depleted -1, Willpower Bid -1, If/then (must be used for variable effect) -1, Attached (Profane Magic Useful) -2, Power Theme (Magic) -2

Effect: Merlin may use his magic to attack, defend or perform various useful effects-- in addition to any willpower cost required by Variable Effect, Merlin must spend one willpower for each die that he temporarily assigns to another spell or effect, but he gets it back when the magic is released. Once dice are assigned to a spell, they remain so assigned for a maximum duration of several hours, provided Merlin remains active and conscious. The spells which Merlin may use this power to mimic are subject to the Rules of Magic, and must fit into the proper 'theme'.

Turn Off The Sun 1d (1 per die; 36 points)

Useful (sometimes you need to pull of really IMPRESSIVE acts)

Useful, Augment +4, If/then (Only for Augment) -1, If/then (Augment only works with Profane Magic) -2, If/then (Each addition of Booster takes 10 minutes to add) -2, Booster +25, Radius +10

Effect: Merlin's magic is far ranging and powerful, but sometimes takes a considerable amount of time to use.