Name: Markuran the Bear
Nature: Leader
Caste: Zenith
Player: Telgar
Anima: Bronze Bear
Experience: 31
Attributes
Strength 5, Charisma 5, Perception 2
Dexterity 4, Manipulation 4, Intelligence 3
Stamina 4, Appearance 2, Wits 2
Abilities
Archery 0, Brawl 5, Martial Arts 0, Melee 5, Thrown 0
Endurance 2, Performance 5, Presence 5, Resistance 3, Survival 3
Craft 5, Investigation 0, Lore 3, Medicine 0, Occult 3
Athletics 5, Awareness 5, Dodge 0, Larceny 0, Stealth 0
Bureaucracy 0, Linguistics 3, Ride 0, Sail 0, Socialize 2
Specialties
Athletics: Feats of Strength
Brawl: Wrestling x2
Performance: Inspiring Speeches
Virtues
Compassion 3
Conviction 4
Temperance 3
Valor 5
Essence & Willpower
Willpower: 9/9
Limit: 1/10
Virtue Flaw: Foolhardy Contempt
Limit Break Condition: The character is fighting against losing odds, is challenged to single combat by a single foe or is otherwise given a chance to prove his bravery
Essence 5
Personal 24/24
Peripheral 56/59
Radiant 0/10
Combat Stats
Stamina Soak: 2/4
Natural Soak with Charms: 11/11
Armor Soak: 5/10
Total Soak with Armor and Charms: 21/21
HEALTH LEVELS (13) | 0 | 1 | 2 | 4 | Incapacitated |
((/*xX)) | / | //// | ////// | / | / |
PERSONAL WEAPONS | |||||
WEAPON | DAMAGE | ACC | DEFENSE | RATE | SPEED |
Grim Reminder Punch | 19 L or B | 16 | 18 | 5 | 8 |
Grim Reminder Kick | 21 L or B | 16 | 14 | 5 | 8 |
Grim Reminder Clinch | 19 L or B | 21 | 16 | 1 | 8 |
Punch | 16 L or B | 13 | 14 | 5 | 5 |
Kick | 19 L or B | 13 | 10 | 5 | 5 |
Clinch | 16 L or B | 18 | 12 | 1 | 5 |
WEAPON | DAMAGE | ACC | RANGE | RATE | SPEED |
Backgrounds
Allies 3: The Goddess of Sharpglade Forest.
Allies 3: The Goddess of the Great Lake-Seas.
Allies 3: Selonis, a Celestial Lion of Yu-Shan.
Artifact 8: Grim Reminder, Bear Armor, Armsbreaker.
Followers 7: 10,000 loyal warriors from among the nine tribes you rule.
Influence 8: You have dominion over 9 barbarian tribes as their guardian and warlord, as well as being part of the ruling Circle of the second largest empire in Creation.
Manse 1: Half a partially-constructed Alchemical Manse.
Charms
Ferocious Jab
Blood and Fist Prana
Stonefist Meditation
Thunderclap Rush Attack
Hammer on Iron Technique
Sidestep Throw Technique
Inevitable Destruction Spirit
Tumultuous Fists Meditation
Crashing Lightning’s Might
Golden Essence Block
Dipping Swallow Defense
Solar Counterattack
Ready in Eight Directions
Perfect Circle Stance
Bulwark Stance
Fivefold Bulwark Stance
Heavenly Guardian Defense
Perfection of Celestial Bliss
Ox-Body Technique x2
Radiant Essence Technique x2
Respect Commanding Attitude
Masterful Performance Exercise
Heart-Compelling Method
Harmonious Presence Meditation
Trustworthy Companion Stance
Respected General’s Stance
Beloved Visitor Stance
Listener-Swaying Argument
Majestic Radiant Presence
Terrifying Apparition of Glory
Unearthly Countenance
Durability of Oak Meditation
Spirit Strengthens the Skin
Flawless Handiwork Method
Increasing Strength Exercise
Thunder’s Might
Tex Ox Meditation
Artifacts
Bear Armor
Artifact 2
Soak: 5L/10B
Mobility: -2 Fatigue: 3
Commitment: 7
Blindingly pure White Jade forms the helm, chest plate and shoulder armor of the Bear Armor while Orichalcum encircles the wearer’s forearms. The armor is treated with a mixture of Moonsilver and Blue Jade, giving it a flesh-like flexibility that adapts to fit the wearer perfectly, enhancing the outline of his musculature and adding to his apparent size. A warrior outfitted in Bear Armor is a fearsome sight to behold. While wearing the Bear Armor, the warrior’s Strength is increased by 1 and his Athletics is increased by 3 for the purposes of lifting and breaking objects. A Bear warrior also gains 3 dice on intimidation-related rolls.
Armsbreaker
Artifact 2
Commitment 5 (NOT COMMITED)
One of your few self-made Artifacts, the Armsbreaker is a two-foot long Orichalcum sword breaker. It’s powerful blades can shatter almost any mortal weapon and the enchantments bound into it turn disarming your foe into a simple feat. Disarm rolls are made at difficulty 1 and there is no second save against them.
Grim Reminder
Artifact 4
Commitment 6
Forged by Markuran the Bear from the remains of his First Age incarnation and the cursed Soulsteel sarcophagus used to prison the demonic spirit inhabiting his former corpse, the Grim Reminder earned its name well. The dark taint of the Soulsteel and the dark soul of the corpse from which it was crafted have left their mark on the weapon. The bones of the ancient Exalt form the framework of the gauntlet that extends halfway up its wearer’s forearm, layered over the polished black Soulsteel.
It draws power from the darkness in the soul of who ever dons it, adding 1 to all its statistics when the bearer’s Limit rating is above 5 and 2 when they are in a Limit Break. The Grim Reminder itself is not vastly damaging, though it is covered in vicious spines from the Soulsteel sarcophagus. Instead of causing damage itself, the Reminder enhances the muscular strength and power of its owner. The stats for the Grim Reminder are added to whatever unarmed attack the wearer is currently making, despite covering only the right hand.
The Soulsteel used to construct the item was heavily enchanted to restrain and drain spiritual beings. Because of this, the Reminder can attack immaterial spirits normally, and its owner can sense their location without other aid. The Reminder also applies the normal Soulsteel magical material bonus without harmonization. For every 5 motes stolen by the Reminder, 1 temporary willpower is siphoned away as well. These willpower points are not, under any circumstances, diverted to the user. Harmonizing with the Reminder further enhances the Soulsteel’s power, directing all stolen motes into the pools of the owner.
Every time an opponent is killed with the Reminder, the taint of its evil flares particularly strong. A limit roll is required for each death inflicted by this weapon, no matter the owner’s Break Condition.
Grim Reminder : Damage +3L | Acc +3 | Defense +4 | Speed +3 | Rate 5 | Committment 6