< Dawn Caste | Zenith Caste | Twilight Caste | Night Caste | Eclipse Caste >
< Athletics | Awareness | Dodge | Larceny | Stealth >
< Charm Index - General >

Night Caste

Night Caste Anima Effects

Hidden Face of the Sun (Anima Flare)
The Nightbringer calls upon all the qualities that the Sun does not possess, extending a muted invisible anima like an imperceptible veil around her. The Night Caste's muted anima mutes the sense of those attempting to perceive her and clings to any evidence she leaves behind her. Shadows are darker, sounds are muffled, and scents and footprints are both much lighter than normal. This muting increases the difficulty of all rolls to notice or track the Exalted by half the character's Essence (round up), and lasts for the duration of One scene. The Solar must pay 10 motes of Essence to activate this ability, but this never her anima display. Once the Solar has spent 11-15 motes of Peripheral Essence, the effects of this muted anima shift but become persistent, concealing the Solar's identity rather than her presence. Though just as obvious as any Exalt, the Solar's features are completely concealed and none can identify her more specifically than as "a Solar."

Caution (Innate Ability)
The Concealing Shadows possess a greater innate ability to control their animas, allowing them to exert their powers without revealing their nature. When a Night Caste Solar expends Peripheral Essence, she may spend additional motes in order to prevent the expenditure from adding to her anima banner. This does not conceal the essence display caused by Sorcery. This ability costs 1m to mute a charm that is not Obvious, or twice the normal mote cost of a Obvious Charm.

Solar Charm Cascade Errata (Night)

Athletics

  • Graceful Crane Stance (page 222) changes its duration to One Day, and lowers its cost by -1m if the Solar already has Monkey Leap Technique and/or Lightning Speed activated. This cost reduction does not stack with the reduction given in those charms; the total cost for all three is 7m.
  • Monkey Leap Technique (page 223) changes its duration to One Day, and lowers its cost to 2m if the Solar already has Graceful Crane Stance active. The reflexive Jump action provided by this charm replaces the character's Move for that tick, and the character may still only take one such leap each action. The character still suffers the loss of DV incured by jumping unless the character has Flow Like Blood activated.
  • Soaring Leap (page 223) changes its duration to Instant. It provides a free reflexive jump, and multiplies the length of said jump by 5. This is not cumulative with the bonus from Monkey Leap Technique, and the Solar may still only make one reflexive leap per action.
  • Lightning Speed (page 224) changes its duration to One Day, and lowers its duration to 2m if the Solar already has Graceful Crane Stance active. It does not have any Prerequisite charms, but of course, allows additional functionality if combined with the Athletics Excellency.
  • Increasing Strength Exercise (page 225) changes its duration to Indefinite.

Awareness

  • Keen (Sense) Technique (page 225) changes its duration to One Day.
  • Unsurpassed (Sense) Discipline (page 226) changes its duration to One Day. The Solar may activate Keen (Sense) Technique on the same action he activates this charm, without the use of a combo. The reverse is not true.
  • Surprise Anticipation Method (page 226) may be purchased a second time at Essence 4. This extends the effect, allowing the Solar to notice anything that might be of interest regardless of rather or not it could be an immediate danger. The Solar may damp down his senses, purposely ignoring anything that isn't a danger, and remains in this state until he chooses to extend his awareness yet again.

Dodge

  • Reflex Sidestep Technique (page 227), as a clarification, also allows you to use your Parry DV and Charms against the no longer unexpected attack.
  • Flow Like Blood (page 227). This charm allows you to use your Dodge DV while in a Clinch, and exempts you from being hit while being used as Cover. If this Charm wasn't active when the grapple started, you can activate it as a Control Option if you're in control of the Clinch. Lastly, this charm gets rid of the DV penalty caused by movement related actions such as Dash, and Jump.

Larceny

  • Flawlessly Impenetrable Disguise (page 227) changes its duration to Indefinite.
  • Perfect Mirror (page 228) allows the Solar to spend an additional 1wp when activating the charm, to extend the duration to One Day.

Stealth

  • Easily Overlooked Presence Method (page 230) changes its duration to One Day.
  • Mental Invisibility Technique (page 230). The Solar is alerted if anyone spends the 4 Willpower to resist the effects of this charm.
  • Stealth Charms fail once an Exalt has spent 8+ motes of Peripheral Essence; not 4+ motes.