Character Sheet (291 points)
Archetype (20 point)
Artificial
Source: Technological, Otherworldly
Permissions: Super
Intrinsic: Mandatory Powers (Resilient Body, Indestructible, Revived by Love, Hyperbody, Flight, Eyes of Brilliant Light)
Intrinsic: Allergy (Antidote X, immediately lose all powers except Indestructible & Revived by Love until exposed to Chemical X or Revived by Love is recharged.)
Stats (70+36 points)
Body 1d [+5d]
Coordination 2d [+4d]
Sense 1d [+1wd]
Mind 2d
Charm 5d [+2d]
Command 3d
*+1d (augments; does not apply to Body)
Base Will 16
Spent Base Will: 4, Bought POTD wd, inventing musicbox
Convictions
Prove I'm the Best Fighter 4
Never Let a Crime Go Unpunished 3
Defend Humanity's Future (and her Father's Legacy) 3
Occlude Personal Truths with Drama 2
I've got an Attitude! 2
Love Everything in its own Right 1
Demonstrate to Villains the Errors of their Ways 1
Skills (63 points)
Superhero Training (B/F/I) 5d
Tactics [Hero of the Empire] (B/F/-) 5d
Modern Languages (B/-/-; Mind) 2d
Student of History (B/-/-; Mind) 1d
Inspire [Inspiring Attitude] (B/-/-; Charm) 1d
Guitars [& Reading Sheet Music] (-/-/-; Charm) 2d
Kerberan Brat (-/-/I; Command) 3d
Stability (-/-/-; Command) 5d
Feign Innocence (-/-/-; Charm) 3d
Perfect Little Angel (B/F/-) 1d
Powers (106 points)
Perfected Form (1 pts per die; 4 points)
Useful (Custom Hit Locations)
Useful, Native Power +1, Endless +3, Self Only -3, Subtle +1, Willpower Investment -1, Attached (to Body + Superhero Training) -2
Indestructible (1 pts per die; 4 points)
Useful (Buttercups' body can't be destroyed, but given time, she'll bounce back from literally anything)
Useful, Native Power +1, Permanent +4, Always On -1, Self Only -3, Horrifying -1, Loopy -1, Variable +4, If/then (Powers emulated with Variable must have the Delayed Effect Flaw) -2, If/then (Reactive only) -1
Revived by Love 2h (1pts per die; 4 points)
Useful (Regeneration)
Useful, Native Power +1, Permanent +4, Always On -1, Self Only -3, Engulf +2, Depleted -1, Loopy -1, Backfires -2
Resilient Body 2HD (7 pts per die; 28 points)
Defense (Provides 2 HAR, Hardened)
Defense, Native Power +1, Permanent +4, Always On -1, Armored Defense -2, Hardened Defense +2, If/then (Soft skin, Doesn't Work against Friendly Bonks on the Head) -0, Interference +3, Attached (to Perfected Form) -2
Extended Immunity 4hd (1 pts per die; 8 points)
Useful (Protect against any harmful non-attack effect, except radiation)
Useful, Permanent +4, Always On -1, Self Only -3, Variable +4, If/then (Only for Variable) -1, If/then (Randomly doesn't work against non-harmful effects, at GM's demented whim) -1, If/then (Does not work against radiation) -1, Attached to Manifestation of Perfected Form -2
Flight 8d (1 pts per die; 8 points)
Useful (Flying instead of walking)
Useful, Booster (Speed) +2, Attached to Manifestation of Perfected Form -2, Obvious -1. Capacity: 128,000
Eyes of Brilliant Light 2d+wd (1 pts per die; 6 points)
Attack (Eyebeams!)
Attack, Obvious -1
Hyperbody 4d (1 pts per die; 4 points)
Body, Native Power +1, Locational (Arms) -2, Obvious -1, Willpower Investment -1
Hyperbody 1d (20 pts per die; 20 points)
Body, Native Power +1, Locational (Arms) -2, Augments +4, No Physics +1, Spray (1wd - Useful Only) +2, Booster +6, Radius +2, Duration +2
Hypersense 1wd (1 pts per die; 4 points)
Sense, No Physics +1, Fragile -1, Locational (Head) -1, Attached to Sense+Superhero Training -2
Hypercoordination 4d (1 pts per die; 4 point)
Coordination, Locational (Legs) -2, Limited Width –1
Hypercharm 2d (1 pts per die; 2 points)
Charm, No Physical Change -1, Attached (Charm) -0, Automatic -1, Erratic -1, Duration +2, Delayed Effect -2, If/then (Duration and Delayed Effect Extras only applies to excess Erratic pairs) -0
Power of the Day 2d (3 pts per die; 6 points)
Useful (Buttercup's specially practiced abilities are useful)
U - Variable +4, Endless +3, Attached (Mind+Superhero Training) -2, If/Then (must be used for Variable Effect) –1, Slow -2, Depleted –1, Go Last -1, If/then (No Ice Powers, or Speaking with Animal powers) -1
Attacks & Defends (...and dangerous!)
A,D - Variable +4, Permanent +4, Always On -1, Attached (Useful quality) -2, If/Then (must be used for Variable Effect) –1, Slow -2, Depleted –1, Go Last -1, If/then (No Ice Powers, or Speaking with Animal powers) -1
Power of the Day 1wd (6pts per die; 24 willpower)
Native Power +1, Variable +4, Permanent +4, Always On -1, Attached (Mind + Superhero Training) -2, If/Then (must be used for Variable Effect) –1, Slow -2, If/then (No Ice Powers, or Speaking with Animal powers) -1