Character Sheet (291 points)

Archetype (20 point)

Artificial

Source: Technological, Otherworldly
Permissions: Super
Intrinsic: Mandatory Powers (Resilient Body, Indestructible, Revived by Love, Hyperbody, Flight, Eyes of Brilliant Light)
Intrinsic: Allergy (Antidote X, immediately lose all powers except Indestructible & Revived by Love until exposed to Chemical X or Revived by Love is recharged.)

Stats (70+36 points)

 Body 1d [+5d]
 Coordination 2d [+4d]
 Sense 1d [+1wd]
 Mind 2d
 Charm 5d [+2d]
 Command 3d
  *+1d (augments; does not apply to Body)

 Base Will 16
 Spent Base Will: 4, Bought POTD wd, inventing musicbox

Convictions

 Prove I'm the Best Fighter 4
 Never Let a Crime Go Unpunished 3
 Defend Humanity's Future (and her Father's Legacy) 3
 Occlude Personal Truths with Drama 2
 I've got an Attitude! 2
 Love Everything in its own Right 1
 Demonstrate to Villains the Errors of their Ways 1

Skills (63 points)

 Superhero Training (B/F/I) 5d
 Tactics [Hero of the Empire] (B/F/-) 5d
 Modern Languages (B/-/-; Mind) 2d
 Student of History (B/-/-; Mind) 1d
 Inspire [Inspiring Attitude] (B/-/-; Charm) 1d
 Guitars [& Reading Sheet Music] (-/-/-; Charm) 2d
 Kerberan Brat (-/-/I; Command) 3d
 Stability (-/-/-; Command) 5d
 Feign Innocence (-/-/-; Charm) 3d
 Perfect Little Angel (B/F/-) 1d

Powers (106 points)

Perfected Form (1 pts per die; 4 points)

Useful (Custom Hit Locations)

Useful, Native Power +1, Endless +3, Self Only -3, Subtle +1, Willpower Investment -1, Attached (to Body + Superhero Training) -2

Indestructible (1 pts per die; 4 points)

Useful (Buttercups' body can't be destroyed, but given time, she'll bounce back from literally anything)

Useful, Native Power +1, Permanent +4, Always On -1, Self Only -3, Horrifying -1, Loopy -1, Variable +4, If/then (Powers emulated with Variable must have the Delayed Effect Flaw) -2, If/then (Reactive only) -1

Revived by Love 2h (1pts per die; 4 points)

Useful (Regeneration)

Useful, Native Power +1, Permanent +4, Always On -1, Self Only -3, Engulf +2, Depleted -1, Loopy -1, Backfires -2

Resilient Body 2HD (7 pts per die; 28 points)

Defense (Provides 2 HAR, Hardened)

Defense, Native Power +1, Permanent +4, Always On -1, Armored Defense -2, Hardened Defense +2, If/then (Soft skin, Doesn't Work against Friendly Bonks on the Head) -0, Interference +3, Attached (to Perfected Form) -2

Extended Immunity 4hd (1 pts per die; 8 points)

Useful (Protect against any harmful non-attack effect, except radiation)

Useful, Permanent +4, Always On -1, Self Only -3, Variable +4, If/then (Only for Variable) -1, If/then (Randomly doesn't work against non-harmful effects, at GM's demented whim) -1, If/then (Does not work against radiation) -1, Attached to Manifestation of Perfected Form -2

Flight 8d (1 pts per die; 8 points)

Useful (Flying instead of walking)

Useful, Booster (Speed) +2, Attached to Manifestation of Perfected Form -2, Obvious -1. Capacity: 128,000

Eyes of Brilliant Light 2d+wd (1 pts per die; 6 points)

Attack (Eyebeams!)

Attack, Obvious -1

Hyperbody 4d (1 pts per die; 4 points)

Body, Native Power +1, Locational (Arms) -2, Obvious -1, Willpower Investment -1

Hyperbody 1d (20 pts per die; 20 points)

Body, Native Power +1, Locational (Arms) -2, Augments +4, No Physics +1, Spray (1wd - Useful Only) +2, Booster +6, Radius +2, Duration +2

Hypersense 1wd (1 pts per die; 4 points)

Sense, No Physics +1, Fragile -1, Locational (Head) -1, Attached to Sense+Superhero Training -2

Hypercoordination 4d (1 pts per die; 4 point)

Coordination, Locational (Legs) -2, Limited Width –1

Hypercharm 2d (1 pts per die; 2 points)

Charm, No Physical Change -1, Attached (Charm) -0, Automatic -1, Erratic -1, Duration +2, Delayed Effect -2, If/then (Duration and Delayed Effect Extras only applies to excess Erratic pairs) -0

Power of the Day 2d (3 pts per die; 6 points)

Useful (Buttercup's specially practiced abilities are useful)

U - Variable +4, Endless +3, Attached (Mind+Superhero Training) -2, If/Then (must be used for Variable Effect) –1, Slow -2, Depleted –1, Go Last -1, If/then (No Ice Powers, or Speaking with Animal powers) -1

Attacks & Defends (...and dangerous!)

A,D - Variable +4, Permanent +4, Always On -1, Attached (Useful quality) -2, If/Then (must be used for Variable Effect) –1, Slow -2, Depleted –1, Go Last -1, If/then (No Ice Powers, or Speaking with Animal powers) -1

Power of the Day 1wd (6pts per die; 24 willpower) Native Power +1, Variable +4, Permanent +4, Always On -1, Attached (Mind + Superhero Training) -2, If/Then (must be used for Variable Effect) –1, Slow -2, If/then (No Ice Powers, or Speaking with Animal powers) -1