Varies widely! I don't know this.
Useful (Custom Hit Locations)
Useful (Extra Tough)
Useful (Can't be destroyed, mutilated, or permanently killed)
Effect: The Powerpuff Girls are nearly indestructible. After taking a certain amount of damage to a location, further hits cause the Loopy location. Additionally, whenever Custom Hit Locations is used to redistribute damage, or to redirect damage from the head (Swap locations 10 and 1), it leaves them disoriented for a short time. Although she can be hurt, her bones can't be broken and her flesh only scraped and bruised. That said, after a critical amount of damage they will be rendered comatose with no vital signs. The power does not bring her back, only ensure that other powers (such as Revived by Love) have a chance to bring her back...
Defense (LAR)
Defense (No damage while Blocking)
Defense (HAR)
Defense (augments Resilient Body with Extras common to all powers)
Effect: This power represents their body being difficult impossible to damage severely. Natively, up to 4 points of Shock can be ignored, but if she takes more than 1 Killing damage, the width of the attack is reduced by 4 as her body releases energy to actively defend. If block an attack, then she can freely subtract 4 Width from any attacks, and thus does not suffer damage from parrying SK with her bare hands. Their skin doesn't feel any different to the touch, and she can be cut and scraped and bruised. Although it does not provide relief from pain, it's not terrible, and she can block out damage with a Stability roll.
Useful (protection against any and all other dangerous, but non-attack sources... except radiation)
Effect: Almost nothing besides an attack can hurt a PPG. Radiation, however, denatures the proteins in her body that allow the power-giving Chemical X to be absorbed by her body, and it begins accumulating in the stomach until expelled. Severe radiation exposure can cause the black liquid to literally leak out through the skin. Any other physical, or strange, force must overcome her Immunity before affecting her. There is no conscious control over the ability.
Useful (Regeneration)
Effect: Almost impossible to kill, this power is what brings them back. If they take damage it heals quickly, but if they die it takes something a little extra to bring them back: An Expression of Love. It has to be real love, but not necessarily romantic love, and it isn't enough that someone somewhere loves her, it has to be displayed in her general vicinity, even if she's dead and can't perceive it.
Useful (flying aboot)
Effect: Telekinesis manifesting itself as flight. It is intended to be used augmented by either Reliable or Hyperbody. It pretty much always leaves a green trail behind them, but not always. It seems to be based on how fast they are accelerating. This power is also somewhat erratic, creating gusts of wind and able to drag objects along with her, but at other times it is possible to pass through clouds without disturbing them so it is more or less a issue of concentration, or Superhero Training.
Attack (Eyebeams!)
Effect: This was the first manifestation of the girls' elemental powers: light. It can vary in power and can also be used to weld or cut through obstacles. It's generally green lasers from the eyes, but they can be shot out of the hands too and change color.
Effect: A PPG's super strength and speed allows her to accomplish incredible feats. And while the power isn't actually in her arms, if damaging manacles were applied or she simply punched something too hard, it would hurt her strength and force her to withdraw. The base power is split in two to allow her to use some of her power constantly without glowing, but at full power it is impossible not to radiate energy, and the feats accomplished with the extra hyperbody would clearly be obvious to anyone, anyway.
The augments power is simply a cheap way to get many expensive wiggle dice of powers. Radius when used with wiggle die allow for a variety of effects, from ranged attacks using static electricity or sonic shouts, or lifting large numbers of people or volumes of fluids, or just attacking everyone in a straight line. In general the things done with Radius are going to be so obvious by themselves that any glowing would hardly be noticed.
It can augment skills, so, adding it to a Body skill is the easiest way to get the full bang out of the Hyperbody dice, but it requires a appropriate skill. If there is no such skill use Power of the Day to get it. If there's no time, a willpower can be spent to increase the augments power to 2d, allowing 2 wiggle dice to be used, and then Duration means that further rolling is unnecessary for a short time. It can augment other powers, such as Flight, to make them fly faster, or senses, to allow her to hear anyone in england... or hell, the world, calling for help or focus in on the sound of one voice, or see what is happening on the surface of the moon right now. It can also augment powers, so if shooting lightning out of her hands by rubbing them fast doesn't work, a power can be generated via Power of the Day, and then these extras added as appropriate.
Effect: The girls have good balance but use their legs as counterweights, without their full use her coordination suffers terribly.
Effect: Although able to use amazing sensory powers, they are still easily distracted, and it takes concentration and training to use those powers. Plus, all the sensory organs are in her head, so if she gets boxed in the ears enough her sensory super powers aren't going to work until she heals.
Effect: The girls are very charming! Even if they don't intend to be... they've got no choice but to be considered cute, for all the trouble it can get them into.
Effect: Their Block is so hard to detect, it often makes people think their attackers missed, or that they dodged.
Effect: The girls are great at seeing through mundane disguises, though they have to be right up next to them to do so. She can only do it if she recognizes the person behind the disguise, so she won't learn if someone is disguised that she doesn't know, because she doesn't know how they ought to look.
Useful (Their specially practiced abilities are useful)
Attacks (...and dangerous!)
Useful (Their specially practiced abilities are useful)
Defends (protection!)
Attacks (...and dangerous!)
Effect: A great number of powers can be acquired through this skill without trouble. Because the girls basically can do anything - it's just the way in which they do it - there is no power theme on this Cosmic Power. And there's plenty of stuff they would be able to do, if it came up in the show, and they can do most things three or four different ways, even. The power qualities have to be used at the same time, defining how the theme of the power, and then deciding how that is useful, and how it can be used to attack. The same theme can be expressed many different ways, so the extras on a power may vary wildly. The power can also be used to provide superhuman competence in skills and physical abilities. The wiggle die may be used with the other dice, but behaves as if it had the same extras in that circumstance.
Body 2d | [+4wd] | (+1d) | (5 points) | ||
Coordination 2d | [+4d] | ||||
Sense 2d | [+1d+1wd] | (+1d) | [+1d] | (5+1 point) | |
Mind 3d | [+1d+2hd] | (+1d) | [+1d+2hd] | (5+10 points) | |
Charm 5d | [+4d] | [+2d] | (+6 points) | ||
Command 5d | [+5d] | (+2d) | [+5d] | (10+25 points) |
Body 1d | [+4wd] | ||
Coordination 2d | [+4d] | ||
Sense 1d | [+2d+1wd] | 2d | 2pts |
Mind 2d | [+2d] | 2d | 4pts |
Charm 5d | [+3d+2hd] | 2d+2hd | 24pts |
Command 3d |
Compensate for Spent Base Will
Effect: Bubbles has this instead of the normal Hypercharm. No matter what she does, it's ALWAYS charming. Even unintentionally so. She can actively resist this, but... well it does take effort.
Useful (Omniglot)
Effect: Bubbles uses this power to speak and understand animals; but hell, why stop there. She can speak with anything, animal, vegetable, alien, human. She is a true omniglot. Obviously, she needs to talk, so if she can't, she can only understand what is being said.
Useful (Go Crazy)
Effect: Bubbles... well, goes crazy, sometimes. Sometimes mad with power, sometimes thinking she's someone else, but whatever it is... she isn't in her right mind. When it happens, she uses this power, and god help anyone in her path. She single handedly killed both her sisters at the same time with this once. Change some of her Convictions around to represent whatever has earned her ire.
While in Crazy Time, Bubbles is almost unstoppable, able to manifest many powers and use them ruthlessly.
Although not quite as versatile as Power of the Day, nothing stops her from creating a power with that, and then augmenting it with these dice.
⚠ (:showhide div=buttercup init=hide:)
Effect: Buttercup's IRB has an extra Extra Defends quality''
Effect: Gotta buy more of this...
Effect: So, obviously I have to pay points for this sucker, so there's not as many Extras to add, and if I want it to affect more than 1d I have to pay Will, but it has more Booster.
Effect: Buttercup can manifest Time Travel powers. The other girls can retard their aging through other processes, but they can't hop around in their timestreams like Buttercup can.
Useful (protection against any and all other dangerous, but non-attack sources... except radiation)
Effect: Buttercup can turn off her version of Immunity with some effort, but it takes a turn to adjust to new or changing environments''
Effect: Buttercup is not as perfectly charming as Bubbles, but her Charm is more likely to cause a bigger pain in her ass than Blossom's.
Buttercup gets a break on her sisters, because she has an Achillies heel: A Interference attack or Nullify can disable the Useful (Custom Hit Locations) quality on her Perfected Form, thus shutting down all the powers attached to it.