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Arts and Crafts


I'm, basically, using the core system for Crafts. Some of the crafts detailed in the books don't exist, however.

First Age Crafts

  • Craft[Magitek] has Lore 2+ and Craft[Air OR Fire] 2+ as a prerequisite.
  • Craft[Genesis] has Medicine 2+ and Craft[Wood OR Water] 2+ as a prerequisite.
  • Craft[Vitriol] has Occult 2+ as a prerequisite, and typically another Craft as a limiter.

The Crafting Attributes
Under normal circumstances, a Craft roll uses the lowest of the Crafter's [Dexterity, Perception or Intelligence] along with the relevant Craft skill. With a +1 or higher stunt an Exalt or Heroic Mortal can discard the lowest of these values before making this selection, using the lower of the two values remaining. As an example, a Solar wishes to build a new house to serve as a meeting place for a number of visiting dignitaries. He has a Craft[Wood] of 3 (Carpentry +2), while his Crafting Attributes are Dexterity 2, Perception 4, and Intelligence 5.

If he does not stunt this crafting roll, he has a dice pool of 7. If he does, he discards his Dexterity and instead gains a Dice Pool of 9.

Some Exalted have Crafting charms that allow you to use the higher of your Crafting Attributes, or instead dictate one specific Attribute. These charms, such as Craftsman Needs No Tools or Tool-Transcending Constructs, typically lessen or remove the need for the Exalt to use tools or have a workshop. The bonus given by these charms supersedes the stunt-based bonus given above; these bonuses do not interact in any fashion.

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