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Complimentary Abilities: This is a natural style to the Abyssal Exalted, and it's charms are considered Abyssal charms and follow Abyssal themes. A Deathknight can conceive Secret Charms for this Style without the need of a Mastery charm, and other Exalted can never develop a Mastery charm for this particular style.
Dark Messiah Style has a single Primary Ability: Brawl.
Weapons & Armor: This is an direct uncompromising style that favors the mundane and artifact versions of the cestus, the fighting gauntlet, the khatar, tiger claws, the razor harness, and their artifact equivalents as well as any improvised weapon and unarmed punches, and kicks. Grappling is very much in theme. The Dark Messiah Style does not restrict the use of armor.
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 5, -2 DV) Keywords: Combo-OK, Crippling, Stackable Duration: Instant Prerequisite Charms: Ravaging Blow
Those who bear the unwholesome fate to stand against the Dark Messiah are forever marked by their ill-thought confrontation. This Charm is a unarmed Martial Arts attack at a target's face which inflicts ugly disfiguring injury. The attack has an extra External Penalty of -1, but doubles the Abyssal's Strength for the purposes of calculating base damage and this damage is Lethal. If the attack inflicts at least three lethal damage in Step 10, the deathknight may also inflict a crippling effect of his choice: the target may be made blind in one eye, deaf in one ear, lose his sense of smell, be rendered mute, or lose one point of Appearance. Against the unExalted, this disfigurement is permanent unless healed by magic, while the Exalted and other supernatural creatures heal one crippling effect per day of rest in lieu of healing any damage. If the Abyssal wishes, he may voluntarily lower the damage he inflicts to 1 lethal health level when using this charm, allowing him more time to teach his target a lesson before the unfortunate perishes.
Lashing Tempest Palm (Revised; based on work by Plague of Hats)
Cost: 3m; Mins: Martial Arts 4, Essence 2; Type: Supplemental Keywords: Combo-OK, Clinch(Throw), Knockback, Mirror(Crashing Wave Throw, Exalted, p. 243) Duration: Instant Prerequisite Charms: Dark Messiah Form
The deathknight releases an opponent from a clinch by striking her with a brutal open-handed blow, hurling her away with the force of a maelstrom. This Charm supplements the Throw clinch option, sending the target hurtling (Brawl * Strength) yards, or half that distance straight up. If the target flies back into another character, they stop but the other character must roll to resist Knockdown (Exalted, p. 152). If the target flying back strikes an inanimate object with 3B soak or less, the object is immediately Damaged and the target flies on. If the target flies back into an object with greater bashing soak, the obstacle suffers no harm but the knocked back target stops and suffers dice of damage equal to the yards untraveled due to the obstacle. This damage is usually bashing unless the obstacle is particularly dangerous, like a spiked wall.
Cost: 1wp (+1m); Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 1, -1 DV) Keywords: Obvious Duration: Instant Prerequisite Charms: Bone-Shattering Blow, Illustrative Overkill Technique, Lashing Tempest Palm
(This needs to be extensively redesigned; probably an entirely new charm effect.)
None, yet.