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Dark Messiah Style

Complimentary Abilities: This is a natural style to the Abyssal Exalted, and it's charms are considered Abyssal charms and follow Abyssal themes. A Deathknight can conceive Secret Charms for this Style without the need of a Mastery charm, and other Exalted can never develop a Mastery charm for this particular style.

Dark Messiah Style has a single Primary Ability: Brawl.

Weapons & Armor: This is an direct uncompromising style that favors the mundane and artifact versions of the cestus, the fighting gauntlet, the khatar, tiger claws, the razor harness, and their artifact equivalents as well as any improvised weapon and unarmed punches, and kicks. Grappling is very much in theme. The Dark Messiah Style does not restrict the use of armor.

Foe-Blinding Jab (Revised)

  Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 5, -2 DV)
  Keywords: Combo-OK, Crippling, Stackable
  Duration: Instant
  Prerequisite Charms: Ravaging Blow

Those who bear the unwholesome fate to stand against the Dark Messiah are forever marked by their ill-thought confrontation. This Charm is a unarmed Martial Arts attack at a target's face which inflicts ugly disfiguring injury. The attack has an extra External Penalty of -1, but doubles the Abyssal's Strength for the purposes of calculating base damage and this damage is Lethal. If the attack inflicts at least three lethal damage in Step 10, the deathknight may also inflict a crippling effect of his choice: the target may be made blind in one eye, deaf in one ear, lose his sense of smell, be rendered mute, or lose one point of Appearance. Against the unExalted, this disfigurement is permanent unless healed by magic, while the Exalted and other supernatural creatures heal one crippling effect per day of rest in lieu of healing any damage. If the Abyssal wishes, he may voluntarily lower the damage he inflicts to 1 lethal health level when using this charm, allowing him more time to teach his target a lesson before the unfortunate perishes.

Lashing Tempest Palm (Revised; based on work by Plague of Hats)

  Cost: 3m; Mins: Martial Arts 4, Essence 2; Type: Supplemental
  Keywords: Combo-OK, Clinch(Throw), Knockback, Mirror(Crashing Wave Throw, Exalted, p. 243)
  Duration: Instant
  Prerequisite Charms: Dark Messiah Form

The deathknight releases an opponent from a clinch by striking her with a brutal open-handed blow, hurling her away with the force of a maelstrom. This Charm supplements the Throw clinch option, sending the target hurtling (Brawl * Strength) yards, or half that distance straight up. If the target flies back into another character, they stop but the other character must roll to resist Knockdown (Exalted, p. 152). If the target flying back strikes an inanimate object with 3B soak or less, the object is immediately Damaged and the target flies on. If the target flies back into an object with greater bashing soak, the obstacle suffers no harm but the knocked back target stops and suffers dice of damage equal to the yards untraveled due to the obstacle. This damage is usually bashing unless the obstacle is particularly dangerous, like a spiked wall.

Void Avatar Prana (Revised)

  Cost: 1wp (+1m); Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 1, -1 DV)
  Keywords: Obvious
  Duration: Instant
  Prerequisite Charms: Bone-Shattering Blow, Illustrative Overkill Technique, Lashing Tempest Palm

(This needs to be extensively redesigned; probably an entirely new charm effect.)

Dark Messiah Expansions

None, yet.

Abyssal Charm Cascade Errata (Brawl)

Brawl

  • Owl Seizes Mask (Abyssals, p. 126) is upgraded with the Perfect keyword if the Abyssal spends the 1wp, and uses the rules under that keyword.
  • Writhing Blood Chain Technique (Abyssals, p. 126) forbids the Abyssal from using a Flurry, or an Extra Action charm or Combo, on the same action in which he benefits from his Blood Chains. On the plus side, the Extra Action's granted by these chains can be used as if they were an Extra Action charm in a combo with a single other charm. In order to use these actions in a combo with more than one other charm, Writhing Blood Chains must be in the Combo and are treated as an Extra Action charm for Combo rules. The chains provided by this Charm are form weapons for Dark Messiah Style.
  • Foe-Blinding Jab (Abyssals, p. 184) has been extensively revised; see above.
  • Dead Man's Grasp (Abyssals, p. 184-185) only requires a charm activation on the turn it's invoked, or if the charm needs to be reapplied after it's allowed to lapse. Until the duration lapses, however, all motes spent to maintain this charm are committed. You may either spend the motes when you first invoke this charm, or simply pay one mote each turn as a reflexive action.
  • Bone-Shattering Blow (Abyssals, p. 185) has a type of Supplemental, and its cost is 3m (+1wp). If the character inflicts the required amount of damage in Step 10 of attack resolution, the Abyssal may reflexively pay 1 willpower to inflict the crippling effect if the target is an Exalt. Mortals are automatically affected by this charm if any damage is rolled; unlike Artful Maiming Blow, this attack inflicts no external penalty but limits the damage as described.
  • Grievous Agony Attack (Abyssals, p. 185) has it's listed effect if the Abyssal inflicts at least one die of raw damage after soak is applied. Minimum Damage does not count for this purpose. The crippling effect is the Inactivity; the scene-long penalty is a Wound Penalty which stacks with normal wound penalties.
  • Leashing Tempest Palm (Abyssals, p. 186) has been extensively revised; see above.
  • Void Avatar Prana (Abyssals, p. 186) has been extensively revised; see above.