Scavenger Lands | Hundred Kingdoms >
Stuff, about the Kingdom. For now this is mostly a place to hold the "Nevin" information.
A powerful Guild Hub, the "City of Grains" is nestled comfortably where the Maruto meets the Yellow River and serves as an agricultural trade dump where most of the grain, wheat and other crops of the Hundred Kingdoms flow on their way to the rest of the Scavenger Lands. Technically a part of the Kingdom of Nechara, with an appointed official from that nations bureaucracy in charge of running the port, the city has been in the pocket of the Guild for a century. Unofficially run by a trade countil made up of the three most powerful Guild Factors in the region (who bankroll and oversee most Guild activity in the Hundred Kingdoms), the Guild has its fingers in almost everything of any importance that goes on in Nevin and don't even have to pay most of the bills.
The city itself is built overwhelmingly on trade, possessing only a few small outlying villages that help to feet its impressive and mostly transient population. Nevin is thus filled with docks, wharves, extensive rows of warehouses and processing areas for the many different goods -- especially agricultural -- that regularly come through the port. Its portside tavern's cater to the many merchant cutters that come through, and those with harder tastes can visit the cities Guild-run Opium Dens or various Brothels. The city also has extensive facilities for the Slave Trade that flows out of its holdings in the Hundred Kingdoms and the Far East, collecting all the chained in a singular location so they can be shipped downriver toward the Inner Sea.
As a city primarily motivated by profit, Nevin usually tries its best to stay out of the various conflicts that are so endemic to the Hundred Kingdoms that it borders. Usually it is successful, but Nechara keeps a fair sized garrison in the city just in case. The Guild also bankrolls a few Mercenary Companies, using them as necessary to keep the trade flowing at an acceptable rate -- punitive strikes on pirates that perch on profitable routes, or retaliatory attacks against various Hundred Kingdoms states that cause too much trouble, are common. More than a few minor empires in the region have fallen due to gaining the ire of the Guild.
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