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Kingdom of Nechara


Stuff, about the Kingdom. For now this is mostly a place to hold the "Nevin" information.

Nevin, Guild Hub City

A powerful Guild Hub, the "City of Grains" is nestled comfortably where the Maruto meets the Yellow River and serves as an agricultural trade dump where most of the grain, wheat and other crops of the Hundred Kingdoms flow on their way to the rest of the Scavenger Lands. Technically a part of the Kingdom of Nechara, with an appointed official from that nations bureaucracy in charge of running the port, the city has been in the pocket of the Guild for a century. Unofficially run by a trade countil made up of the three most powerful Guild Factors in the region (who bankroll and oversee most Guild activity in the Hundred Kingdoms), the Guild has its fingers in almost everything of any importance that goes on in Nevin and don't even have to pay most of the bills.

The city itself is built overwhelmingly on trade, possessing only a few small outlying villages that help to feet its impressive and mostly transient population. Nevin is thus filled with docks, wharves, extensive rows of warehouses and processing areas for the many different goods -- especially agricultural -- that regularly come through the port. Its portside tavern's cater to the many merchant cutters that come through, and those with harder tastes can visit the cities Guild-run Opium Dens or various Brothels. The city also has extensive facilities for the Slave Trade that flows out of its holdings in the Hundred Kingdoms and the Far East, collecting all the chained in a singular location so they can be shipped downriver toward the Inner Sea.

As a city primarily motivated by profit, Nevin usually tries its best to stay out of the various conflicts that are so endemic to the Hundred Kingdoms that it borders. Usually it is successful, but Nechara keeps a fair sized garrison in the city just in case. The Guild also bankrolls a few Mercenary Companies, using them as necessary to keep the trade flowing at an acceptable rate -- punitive strikes on pirates that perch on profitable routes, or retaliatory attacks against various Hundred Kingdoms states that cause too much trouble, are common. More than a few minor empires in the region have fallen due to gaining the ire of the Guild.

People of Note

  • Nesember Baron is perhaps one of the most hated men in Nevin, as well as one of the most powerful. The Guild Factor in charge of overseeing the Slave Trade in the East -- and who bankrolls all of the trade endeavors with the Fair Folk freehold, trading the souls of men for pretty baubles. In addition to his distasteful business, Nesember is perhaps one of the most detestable men ever to walk the face of Creation and few can stand to be around him long. One of his few redeeming qualities is his amazing command of business and management.
  • Flowing Silk, a former high-price courtesan and current madame of the House of Sighs in Nevin, Flowing Silk keeps a close eye on her girls and tries to keep her House a place of rest and luxury, where outside worries can be cast aside and one can luxuriate in the attention of any of her beautiful and skilled "companions". Through her attention, the House of Sighs has gained a reputation unknown outside of Nexus, and some even prefer the services she can offer to those one can find in that more chaotic city.

Rumors

  • The Guild Council in Nevin, run by the three most powerful Factors that control most trade in the region, has supposedly undergone a bit of upheavel recently with at least one of the Factors having lost her position and been replaced by a younger and more ambitious Merchant Prince. Some variations hold that the Factor stepped down voluntarily to take a place in the Guilds Directorate in Nexus, instead of being replaced.
  • Five boats belonging to the Red Rushes Company, a strong Mercenary Outfit out of Nexus, headed out of Nevin Harbour and up the Maruto on some contract given to them by the Guild. Holding hundreds of heavily armored and extremely nasty battle-hardened soldiers, and supposedly companding a price tag measured in "talents", the exact object of the Guilds ire is a subject of some rumor and conjecture.