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NAME						CONCEPT
the Princess Who Did Not Die			Disgraced Royalty
CASTE						MOTIVATION
Peacebringer (Dusk)				""


ATTRIBUTES---
Strength	4		Charisma	2		Perception	3
Dexterity	5		Manipulation	2		Intelligence	2
Stamina		4		Appearance	3		Wits		4

Abilities---
/DUSK/				MIDNIGHT			DAYBREAK
Archery				/Integrity/	***		Craft		
Martial Arts	***		Performance	**		Investigation	
Melee		*****		Presence	*		Lore		
Thrown		****		/Resistance/	****		/Medicine/	***
War				Survival			Occult		

DAY				MOONSHADOW			SPECIALTIES
/Athletics/	***		Bureaucracy			Melee: Soulsteel (x3)
Awareness	**		Linguistics	*		Resistance: Withstand Pain
/Dodge/		*****		Ride		*		
Larceny				Sail		
Stealth		*		Socialize	

Languages:	Riverspeak (Calin); High Realm

Virtues---
Compassion	***		Conviction	**
Temperance	***		Valor		****
---------------------------------------------------------------------------
Willpower	7		DV:	9	PDV:	10 (with Dreamblade + Shield)
xxxxx xx			MDV:	7

Essence		3		ESSENCE RESERVES
16	Personal		16/16 (0 commited)
40	Peripheral		26/26 (14 commited)
---------------------------------------------------------------------------
Health Levels---
-0	-1		-2		-4	Incap		DYING
/	///		////		/	/		///

MOVEMENT SPEED
Move-	5 yard/tick			Join Battle-  6
Dash-	11 yards/tick
Soak & Armor
ArmorL-SoakB-SoakHardnessMob. PenaltyFatigue
Soulsteel Lamellar12L15B5/5-10
Vs. Piercing7L9B   
Type of ProtectionL-SoakB-Soak TypeCost
Natural Soak2L4B natural 
Armor-based Soak+10L+11B armor 
Weaponry
NameDamageAccuracyRateDefenseSpeedNotes
Risen Black Dreamblade10L (+6)17 (+4)4PDV 10 (+1)5--

Charms & Combos

  • (Melee): The Princess has the Second Melee Excellency (+5 successes max), abysal variants of Hungry Tiger Technique (1m) and Peony Blossom Attack (2m per attack), and a charm that enables her to spend 4m,1wp to cause an attack to cripple (or even sever!) a limb if it inflicts any damage.
  • (Thrown): The Princess has the Second Thrown Excellency (+4 successes max), and an Abyssal variant of Joint-Wounding Attack (3m).
  • (Resistance): The Princess has the Third Resistance Excellency, an Ox-Body Technique, and two Abyssal charms. The first triples her number of dying health levels, and allows her to "return" from death once (and only once! she's not yet used this ability). The second costs 4m and is an indefinite duration charm that makes her immune to any "Creature of Darkness"-level effects by attackers with equal or lesser Essence than her own.
  • (Medicine): The Princess has the Third Medicine Excellency, pain-numbing charm (5m, Essence in hours), and a special permanent charm that lets her control her bleeding and other bodily effects.
  • (Athletics): The Princess has a charm to increase her Dexterity (+3 bonus maximum, 5m per bonus, commited for a scene), and abyssal variants of both Graceful Crane Stance (3m for the scene) and Monkey Leap Technique (3m for the scene). She can spend 2m, 1wp as a reflexive action to match another's movement that tick, and another charm that allows her to spend 10m to get past barriers or into otherwise inaccessible space.
  • (Dodge): The Princess has the Second Dodge Excellency (+5 successes max), a charm to make an attack undodgeable that costs 7m, a perfect dodge charm, and the equivalent of Flow Like Blood. She has a permanent charm that allows her to do various things after dodging an attack, including appear behind the attacker or make a counterattack, the action itself costing 3m but not counting as a charm.

The Princess has one (flexible) main combo, and a secondary combo-

  • Second Melee Excellency, Second Dodge Excellency, Hungry Tiger Technique, *Peony Blossom Attack*, *Limb Crippling*, *Undodgeable Attack*, Perfect Dodge.
  • Second Melee Excellency, Second Dodge Excellency, *Peony Blossom Attack*, Movement Matching, *Barrier-Bypassing*, Perfect Dodge.