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Snake Style


Style Abilities: The Snake Style has both Brawl and Melee as it's Primary Abilities.

Weapons and Armor: The Snake Stylist primarily fights unarmed, but the Armed Component of this style (practiced with Melee) allows the use of the Hook Sword, the Seven-Section Staff and both weapon's artifact equivalents. You must be unarmored to practice Snake Style.

Snake Style errata

  • Striking Cobra Technique (page 240), as a clarification, counts as the Solar's "Charm Use" until his first action in Combat. If the character goes first, this is immediate. If an enemy wins Initiative, however, the Solar can only use other charms in a combo with this Charm (and only if he activated the combo when first using this charm).
  • Serpentine Evasion (page 240) has a duration of One Action.
  • Essence Fangs and Scales (page 240) has a duration of One Day. A (Perception + [Brawl or War]) roll, difficulty 1, can detect that the character is so prepared.
  • Snake Strikes the Heel (page 241). The dice pool for the counterattack is equal to the Exalt's Brawl/Melee score plus the number of successes the opponent rolled on his extra attack. This counterattack is undodgeable.
  • Striking Serpent Speed (page 242). The Exalt may take as many actions as are rolled when this charm is activated, or two actions, whichever he prefers.