NAMECONCEPT
  
 
NATUREHOMELAND
  
 
CASTEEXALTATION
  
 
ATTRIBUTES (8/6/4)
PHYSICAL  SOCIAL  MENTAL 
Strength1 Charisma1 Perception1
Dexterity1 Manipulation1 Intelligence1
Stamina1 Appearance1 Wits1
ABILITIES (25, 10 from Caste/Favored, min 1 in each Favored)
DAWN  ZENITH  TWILIGHT 
Archery  Endurance  Craft 
Brawl  Performance  Investigation 
Martial Arts  Presence  Lore 
Melee  Resistance  Medicine 
Thrown  Survival  Occult 
NIGHT  ECLIPSE  SPECIALITIES 
Athletics  Bureaucracy  AbilityRating
Awareness  Linguistics    
Dodge  Ride    
Larceny  Sail    
Stealth  Socialize    
Linguistics: Native; Learned,
TEMPERS ESSENCE** VIRTUES (5)
 
Willpower6Personal:10Compassion*
x x x x x | x - - - -  XXConviction*
  Periphereal:23
   X Xxxx?
Limit Break Committed: Temperance*
- - - - - | - - - - -  0/13 Pers; 0/30 PeriValor*
CalculationsPersonal=(3x Ess) + WP
 Peripheral=7xEss + WP + (sum of virtues)
Anima Banner: 
 
Virtue Flaw
Limit Break Condition: 
 
BACKGROUNDS (7)valuenotes
 
Allies  
Artifact  
Backing  
Familiar  
Manse  
Resources  
COMBAT STATISTICS
 
Initiative:x Soak (L/B):(x/x)Mobility:-0
  ARMOR:Armor (L/B)w/ Armor (#/#)Fatigue: 0
>>>RESTEASEACTIVE
ESSENCE REGAIN8/hour4/hour0/hour
w/ HEARTHSTONE/hour/hour/hour
HEALTH LEVELS (7)0124Incapacitated
((/*xX))///////
PERSONAL WEAPONS
 
WEAPONDAMAGEACCDEFENSERATESPEED
 
WEAPONDAMAGEACCRANGERATESPEED
 
CHARM DESCRIPTIONS (10, min 5 from Caste or Favored)
 
Charmspage # typecost
 
Charmy Charm CharmPg.typecost
Description.
 
Charmy Charm CharmPg.typecost
Description.
 
MERITS & FLAWS 
MeritDescribe merit
FlawDescribe flaw
EQUIPMENT and OTHER GEAR
ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS