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Martial Arts Errata
Lunar Hero Style
- While best practiced with natural attacks, Lunars (only) can use any weapon or attack with these charms.
- Rabid Beast Attitude (page 194) reduces any internal penalty the Lunar suffers by one for the Charm's duration.
- Armor-Rending Claw Fist (page 195). "Damage" to natural soak heals as if it was lethal damage.
- Terrible Wolverine Onslaught (page 196) needs to be completely redesigned, as it utterly sucks. Stay tuned!
Snake Style
- Striking Cobra Technique (page 240), as a clarification, counts as the Solar's "Charm Use" until his first action in Combat. If the character goes first, this is immediate. If an enemy wins Initiative, however, the Solar can only use other charms in a combo with this Charm (and only if he activated the combo when first using this charm).
- Serpentine Evasion (page 240) has a duration of One Action.
- Essence Fangs and Scales (page 240) has a duration of One Day. A (Perception + [Brawl or War]) roll, difficulty 1, can detect that the character is so prepared.
- Snake Strikes the Heel (page 241). The dice pool for the counterattack is equal to the Exalt's Brawl/Melee score plus the number of successes the opponent rolled on his extra attack. This counterattack is undodgeable.
- Striking Serpent Speed (page 242). The Exalt may take as many actions as are rolled when this charm is activated, or two actions, whichever he prefers.