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Complimentary Abilities: This is a natural style to the Solar Exalted, and it's charms are considered Solar charms and follow Solar themes. A Lawgiver can conceive Secret Charms for this Style without the need of a Mastery charm, and other Exalted can never develop a Mastery charm for this particular style.
Solar Hero Style has a single Primary Ability: Brawl.
Weapons & Armor: This is an direct uncompromising style that favors the mundane and artifact versions of the cestus, the fighting gauntlet, the khatar, the tiger claws and the pankrator's cestus as well as any improvised weapon and unarmed punches, and kicks. The solar hero style does not restrict the use of armor.
Heaven Thunder Hammer (Revised, by Plague of Hats)
Cost: 3m; Mins: Martial Arts 4, Essence 2; Type: Supplemental Keywords: Combo-OK, Knockback Duration: Instant Prerequisite Charms: Solar Hero Form
The fury of the Lawgivers scatters their enemies like leaves before the storm. This Charm supplements an unarmed Martial Arts attack, ensuring the target suffers knockback equal to (raw damage of attack) yards. If the target flies back into another character, they stop but the other character must roll to resist Knockdown (Exalted, p. 152). If the target flying back strikes an inanimate object with 3B soak or less, the object is immediately Damaged and the target flies on. If the target flies back into an object with greater bashing soak, the obstacle suffers no harm but the knocked back target stops and suffers dice of damage equal to the yards untraveled due to the obstacle. This damage is usually bashing unless the obstacle is particularly dangerous, like a spiked wall.
Shockwave Technique (Revised, by Plague of Hats)
Cost: -- (5m); Mins: Martial Arts 5, Essence 3; Type: Permanent Keywords: Counterattack, Obvious Duration: Instant Prerequisite Charms: Hammer on Iron Technique, Heaven Thunder Hammer, Ox-Stunning Blow, Crashing Wave Throw
When using Heaven Thunder Hammer or Crashing Wave Throw, the martial artist may increase their cost to 5m. In the former case the enhanced attack becomes unblockable. In both cases the Solar aims the flying victim at another valid target in the first target’s path. Only secondary targets within the range of the flight distance described in the Charm in question are valid targets; if the initial victim would fly or fall further the range of this Charm’s effect is not increased.
This is an unblockable, unarmed Martial Arts attack against the second target using an improvised weapon. Its Accuracy is -3 and its base bashing damage is equal to (the lower of the first target’s Strength or Stamina). This secondary attack uses counterattack timing; it can’t enhance a counterattack nor be responded to with a counterattack, and it imposes the usual -1 DV penalty on the martial artist.
Thunderclap Rush Attack (Revised)
Cost: --; (+2m); Mins: Martial Arts, 3, Essence 2; Type: Permanent Keywords: None Duration: N/a Prerequisite Charms: Fists of Iron Technique
This charm permanently enhances it's prerequisite. When the character uses Fists of Iron Technique, he may increase the activation cost by 2m to have her blows rain down on her opponent swifter than lightning. Each attack so enhanced reduces it's Speed by 1 (minimum 3). This charm also reduces the DV penalty of a single attack by 1, or the cumulative DV penalty of a furry by a similar amount, to a maximum of -0 DV.