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Solar Thrown
Mirror Charms
- Wind Full of Knives (Mins: Thrown 5, Essence 2; Prerequisite Charms: Triple-Distance Attack Technique; Abyssals, p. 132) provides the Solar with a Magical Flurry of up to (Thrown) attacks, all of which must be aimed at targets within the weapon's range.
- Branding Judgment Attack (Mins: Thrown 3, Essence 3; Prerequisite Charms: any Thrown Excellency, Returning Weapon Concentration; Abyssals, p. 132) is a Permanent charm that allows the Solar hold the damage of an attack in abeyance until the Solar desires to inflict it.
- Deft Hands Deflection (Mins: Thrown 4, Essence 2; Prerequisite Charms: Call the Blade; Abyssals, p. 133) perfectly parries any ranged attack, and allows the Solar to catch the projectile and - at Essence 4 - gain a reflexive Counterattack with it.
- Fiery Solar Chakram (Mins: Thrown 5, Essence 3; Prerequisite Charms: Spirit Weapons; Abyssals, p. 134) improves the weapons granted by its prerequisite charm, giving a bonus based on the Solar's Primary Virtue, and giving them the Holy Keyword.
Solar Charm Cascade Errata (Thrown)
- Spirit Weapons (page 197) changes its Duration to One Day, though the individual weapons created still only last for a single scene.